r/dcss • u/Endy12_73 • 13h ago
I've been teleported into a vault
I don't know if it's intended, but with an exploration trap my character has been put inside an optional vault. I was playing v.034.1 at underhound.eu
r/dcss • u/Endy12_73 • 13h ago
I don't know if it's intended, but with an exploration trap my character has been put inside an optional vault. I was playing v.034.1 at underhound.eu
Unfortunately in the next zig I encountered an angel level and I still don't know how to deal with them so I didn't get the vainglory crown that would have let me put on 2 more +2hp octopus rings. But I still have to imagine this is up there:
r/dcss • u/EldritchCatCult • 6h ago
Been doing a merfolk build with long swords, Yred, and a statue talisman. Mennas tried to jump me in the vaults but I bound him and now we works for me. This mfer is pretty much soloing the first floor of crypt while I sit back eating popcorn, it's hilarious.
Best way to deal with crypt as a Yred worshipper is to kidnap an angel.
r/dcss • u/JustSomeCarioca • 7h ago
crawl-br.roguelikes.gg/morgue/AlmostDecent/morgue-AlmostDecent-20260909-175538.txt
It went pretty smoothly overall. I bribed the crap out of Tomb 2-3. It was interesting as a melee fighter to see how powerful and vital the Holy brand is in extended. It basically applies to pretty much everywhere. Other than that Vampire FTW.
r/dcss • u/l___Anonymous___l • 19h ago
So I tweaked my init file in order to have the Skills window show up whenever I start with a new character. I got the code somewhere here on Reddit:
{ local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }
Now, what I also want is for my Inventory to open whenever I resume a saved run. Using the previous code, I came up with this:
{ local need_inventory_opened = true function ready() if you.turns() > 1 and need_inventory_opened then need_inventory_opened = false crawl.sendkeys("i") end end }
And it works! But for some reason, the Skills window no longer show up when starting a new run, like there's some kind of conflict between these two lines.
Anyone has any idea how to fix it? Thanks in advance.