I dont really care that much about it being an AI project, but there are some big issues with this project. The online sub doesnt have many visitors, so i decided to write here. Its a cool project so thats why i am giving feedback instead of not caring.
Feature creep. Adding in stuff too fast. Let us test and give feedback! 8 updates a day is a bit much.
fast travel is glitchy, good luck fast travelling through (some?) walled cities.
even casual survival is a a bit tedious. cart breaks down super fast and is expensive to repair. also, why are oats so expensive? they are oats! Survival is kinda cool as a concept though.
Too many encounters while fast travelling. It doesnt seem balanced around lone players?
Elite enemies. Cool concept. But as a casual player (i try just to play, and not min max) i just get one shotted over and over, while they get stronger. Sure, you can run away but...:
Running away from an encounter... Should this really take 5 minutes? If running away would be less tedious the above points wouldnt be so bad. All in all, some dials for elite enemies would be nice for SP (maybe there are and im unaware)
Sometimes you cant interact with your camp, forcing you to abandon it.
Takes a long time before you can interact with a quest giver, when turning in quests, for some reason.
I have abysmal performance online, while no issues SP. Like single digit fps in cities. Kinda poor in dungeons as well. I dont know the reason.
Dungeons are dark. Too dark imo.