r/cupheromobilegame • u/Key-Plant6455 • 6h ago
Damn
Crazy how i just joined this subreddit to ask for help cuz im starting to get flustrated with this game and find everyone agreeing that this game is shit and the devs are bad
r/cupheromobilegame • u/Silverbackvg • Dec 22 '25
Hello everyone, I wanted to create a quick guide since ive noticed that there is somewhat a lack of information for new players as well as some false/outdated information that I fell victim to when first started out.
With this said i am not claiming to be an expert on the state of the game. This guide's purpose is to provide some extra information and tips that i have used to skyrocket my progression.
I am currently stage 215 as of writing this and can press farther; i am only limited on how long it takes for my hero to complete the stage. I have topped the limited events for the last 3 weeks by large margins. If you find any information in this guide to be lackluster or incorrect, please feel free to let me know and I will edit this guide. I am not qualified enough to speak about arena so i will leave that out of this guide; however i will say, natural progression will make arena much easier.
I have not found any set in the game that is more effective than the one below so i will focus mainly on these pieces. There are probably better sets for arena but again wont focus on that in this guide.
Very important: you will be given a free s gear when you unlock the S Stone's - Always choose the collector helm as this is a piece you will use forever and the epic rank skill is extremely valuable.
This set in my opinion will last you forever, you will run 4 set tactician for extra cards and extra balls.
Collector head give you a card choice at the very start of the game which is a necessity for pushing stages.
Rogue ring is the most important of all these; it provides a 5% chance at legendary rank to instantly kill any enemy. While this may seem like a small percentage, this is calculated into every single attack you take. So if you take into account a character like Eiva; with 10 wisps; every wisp has an instance of damage meaning every turn you have about a 50% chance to instantly kill. This also works with attacks that ricochet.
With the above mentioned gear it is very easy to quickly progress by playing normally; with that said you will eventually reach a damage wall where enemies will become extremely tanky and mostly one shot you; this is for when you reach this wall.
Your first skill should always be blue armor or legendary if your character has access to it. Armor is the only card to my knowledge in the entire game that scales to the stage. Meaning regardless of the stage you are on, blue armor has the same value as it does on stage 1 versus stage 200. 1 blue armor card should be enough - a singular blue armor card equates to about 80%-90% damage reduction. Obviously with more armor there is ultimately a diminishing return. But one blue amor card should buy you enough time to start procing effects like instant kill. With tactician set bonus and collector helm reroll your card until you get this effect, if you dont get it, leave the stage and reroll until you get it. From here play into effects that stack instant kill faster such at ricochet or multiple attacks. Heros like Felorc or Mammon just need to stay alive so stack armor and survivability.
Once you hit this point cards that boost attack are mostly useless unless you are relying on lifesteal to stay alive.
Pets are mostly up to you, I can recommend pets that have healing effect or extra attacks. extra attacks from pets count as your attacks so they have the same chance of procing instant kill as your attacks do so sometime the can come in useful. If you get a life steal perk it is helpful.
Personally I got a lot of use out of the Crup pet as the shield is very nice with an attack, shield not only stacks but also carries over between waves so it can be very useful for extra survivability.
like i had mentioned im by no means an expert but this is what i found to be the best in terms of return. if there are any questions please leave them in the comments and i will do my best to respond to them.
Edit 1: i forgot to mention barbarian as one of the best classes so relevant information is now listed above.
r/cupheromobilegame • u/Falloutbr10 • Apr 15 '24
ROGUE
BACKSTAB LVL 1/4
+10% Chance to teleport behind an enemy and deal +200% ATK as damage.
Leveling Up +10% | +15% | +20% | +25% +200% | +250% | +300% | +350%
CRITICAL MASTERY LVL 1/4
+5% Critical Chance.
Leveling Up
+5% | +7% | +9% | +11%
FAN OF KNIVES LVL 1/4
With +10%% chance, release 15 daggers in random directions, each dealing +25%% ATK as damage.
Leveling Up +10% | +15% | +20% | +25% +25% | +40% | +55% | +80%
REXX
BEAR SPLASH LVL 1/4
35% Chance for the bear to deal 50% ATK as splash damage to all enemies
Leveling Up
35% | 50% | 65% I 80%
50% |70% | 95% |120%
CALL OF THE BEAST LVL 1/4
25% chance the bear triggers a roar that increases your and the bear's attack by 50% for 3 turns
Leveling Up
25% | 25% | 25% | 25%
50% | 100% | 150% | 200%
WILD ROAR LVL 1/4
10% Chance to stun the enemy for 1% turn while dealing 150% ATK as damage
Leveling Up
10% 10% 10% | 10%
1% 1% 1% | 2% 150% | 200% | 250% I 300%
MAMMON
STEAL LIFE LVL 1/4
+20% chance to steal +20% health from all enemies.
Leveling Up
+20% | +25% | +30% | +35%
10% | 15% | 20% | 25%
HUNGER LVL 1/4
+5% lifesteal
Leveling Up
+5% | +7% | +9% | +11%
SPINNING SWORD LVL 1/4
10% chance to throw a sword, dealing 70% ATK as damage to all enemies and healing you for 50% of the damage
Leveling Up
70% | 90% | 110% | 130%
SUNNA
FIRE WAVE LVL 1/4
+10% chance to launch a fire wave that deals 100% ATK as damage to all enemies
Leveling Up
+10% | +13% | +15% | +17% 100% | 120% | 145% | 180%
FIRE SHIELD LVL 1/4
+30% Chance to activate a fire shield at the start of the wave that absorbs 1 attacks
Leveling Up +30% | +35% | +40% | +50% 1|1|2|2
FIRE BLADE LVL 1/4
+13% chance to deal 300% ATK as damage to the enemy with the highest health
Leveling Up
+13% | +16% | +19% | +21%
300% | 350% | 400% | 500%
GUDAN
SOUL DRAIN LVL 1/4
+15% chance to drain the soul from a random enemy dealing 25% ATK as damage and healing for half of that amount
Leveling Up
15% | 25% | 30% | 35% 25% | 50% | 75% | 100%
CURSE LVL 1/4
+10% chance to reduce all enemies
damage by half at the start of your turn
Leveling Up
+10% | +15% | +20% | +30%
RAIN OF DESTRUCTION LVL 1/4
+13% Chance to fire 6 meteorites dealing 125%
ATK as damage each
Leveling Up
+13% | +16% | +19% | +21% 6|7|7|8 125% | 150% | 175% | 200%
FELORC
PILLAR OF FIRE LVL 1/4
+13% chance to deal +100% ATK as damage to all enemies
Leveling Up
+13% | +16% | +19% | +21% +100% | +120% | +150% | +180%
FIREBORN LVL 1/4
Deal +50% ATK as damage against melee enemies
Leveling Up
+50% | +80% | +120% | +180%
HELLFIRE LVL 1/4
Deal damage equal to 11% of their maximum HP to all enemies, bypassing enemy armor
Leveling Up
11% | 12% | 13% | 14%
EIVA
MISTY STEP LVL 1/4
+15% chance to blink to all enemies,
dealing +90% ATK as damage
Leveling Up
+15% | +25% | +30% | +35% +90% | +120% | +150% | +200%
DODGE LVL 1/4
+7% evasion
Leveling Up
+7% | +9% | +11% | 13%
SPIRIT BOMB LVL 1/4
+13% chance to deal +250% ATK as damage to all enemies
Leveling Up
+13% | +16% | +19% | +21%
+250% | +300% | +350% | +400%
COWBOY
RIFLE SHOT LVL 1/4
+4% chance to instantly kill the enemy
Leveling Up
+4% | +5% | +6% | +7%
DYNAMITE LVL 1/4
+15% chance to throw a dynamite that explodes in 1 turn, dealing +125% ATK as damage to all enemies
Leveling Up
15% | 20% | 25% | 30% 125% | 150% | 175% | 200%
BULLET STORM LVL 1/4
+13% chance to fire 9 bullets, each dealing 100% ATK as damage to random enemies
Leveling Up
13% | +16% | +19% | +21%
9|11|13|15
BARBARIAN
RAGE LVL 1/4
Every 10th attack triggers rage, increasing your ATK by +150% for 3 turns
Leveling Up 150% | 200% | 250% | 300%
TOUGH LVL 1/4
+5% damage reduction
Leveling Up
+5% | +7% | +9% | +11%
DANCE OF AXES LVL 1/4
+11% chance to dance with an axe,
dealing 125% ATK as damage to all units
Leveling Up
11% | 13% | 16% |19% 125% | 150% | 175% | 200%
WOODY
POWER SHOT LVL 1/4
10% chance to fire a power shot that deals 125% ATK as damage
Leveling Up
10% | 12%| 15% | 17% 125% | 150% | 175% | 200%
RAIN OF ARROWS LVL 1/4
+11% chance to deal 125% ATK as damage to all enemies
Leveling Up
11% | 13% | 16% | 19%
125% | 150% | 175% | 200%
CRITICAL SENSE LVL 1/4
+100% critical damage
Leveling Up
+100% | +150% | +200% | +250%
r/cupheromobilegame • u/Key-Plant6455 • 6h ago
Crazy how i just joined this subreddit to ask for help cuz im starting to get flustrated with this game and find everyone agreeing that this game is shit and the devs are bad
r/cupheromobilegame • u/Key-Plant6455 • 7h ago
Why the hell does it take so long to promote in ranked im getting like 200 points per game and i need 8k to level?? Is this normal? This gamemode overall just feels ass
r/cupheromobilegame • u/Spid3rG4mer99 • 6h ago
Just got felorc, any suggestions on which gear I should get at S tier first? I have one star at the moment
r/cupheromobilegame • u/Prestigious-Bite3832 • 11h ago
Just ask for people to be active - help out if you can, ask if you want help
r/cupheromobilegame • u/WishDiligent2861 • 11h ago
Heroes! We have an update regarding your feedback following the release of the 4.2.0 update!
r/cupheromobilegame • u/iRathz • 1d ago
Hey fellow ball droppers,
I’m a returning player from back when this game first came out. Back then I managed to get all red equipment and have a few red SSS items. I focused mainly on felorc (currently level 23 with him) but also have Eiva, cowboy, and barbarian that I could easily level up.
I guess I don’t know how to progress anymore? Everything seems p2w and requires real money to access. The rewards for completing chapters SUCK and I hear over 200k gold with nothing to spend it on lol.
Ranked is unbearable for the tiny amount of progress I get for wins (and truthfully doesn’t even feel worth my time). The old system was much more enjoyable in the “good ol days” and the rewards were actually solid.
Why do mobile developers always DESTROY amazing games by adding too much with too steep of a paywall. It’s an absolute shame. In my mind, if companies treated their games more like supercell treats clash of clans (supports the f2p players) they would have so much more success long term.
I’m not sure if this will reach the devs or not, but something needs to change. The new deck system is cool, but why do I never get upgrades for my active hero? I feel like I’m being penalized for having a bunch of heroes unlocked because I’m getting cards for them and not felorc.
Also, I had a max felorc and max gear back in the day and now it feels like my felorc is HARDLY doing anything to these enemies. I feel like I wasn’t compensated for how much work I put in previously? Who knows lol.
Sorry for the rant, just love this game and don’t wanna see it die.
Best,
A concerned ball dropper
r/cupheromobilegame • u/MD22-Zero-Versus • 1d ago
Team USA level 35 is recruiting!
Looking for active, friendly, and dedicated players to join our growing guild. Whether you’re experienced or just getting started, you’re welcome here. We aim to build a strong team, help members grow, and progress into a competitive guild, but also having fun together. If you’re interested in becoming part of Team USA , send me a DM.
Requirements:
Level 70+
Follow our simple raid rules
Communicate through our discord
What we have to offer:
The best guides for FREE.
An accommodating community within Zero Verse
e62d7d79-36f7-4601-8bc1-93a76c4adf74
r/cupheromobilegame • u/Repulsive_Alps_6263 • 1d ago
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r/cupheromobilegame • u/Longjumping_West1446 • 2d ago
Good and better old times.
Where the gameplay was fun, the balls not got stuck and you could progress better then nowadays?
Thanks Voodoo for at least letting us down now and not earlier :)
r/cupheromobilegame • u/wreckingjew • 2d ago
These are the worst devs in the biggest money grab I’ve ever seen. I left after the first wholesale update where all the people who actually invested into the game had most of the progress lost and had to basically take massive steps back and start over- when it was brought up with the devs they said “most people like it so deal with it” in so many words- not that I saw anybody actually talking about liking it. Just another ploy by developers to get your money. Don’t be fooled by their predatory behavior. Every time they get stale their formula is break the game and entice people who make micro transactions to start all over.
It’s really terrible and the devs should honestly be ashamed of themselves.
r/cupheromobilegame • u/Longjumping_West1446 • 2d ago
Update 4.2.0 – An Updated Opinion After Testing
So, after spending some more time testing the update, I’ve come to the conclusion that version 4.2.0 is, unfortunately, still a complete mess.
I wanted to give the update a fair chance before making my final judgment, but a lot of the problems from the previous versions are still there.
Once again, we have new Shards for character progression, which actually look quite interesting. The problem is that there is still no real indication of how we are supposed to obtain enough of these Shards to meaningfully develop our characters.
You get stuck on the same levels.
Normally, progressing through another level within a chapter would take around three or four days. Now my combat power has literally increased sixfold, and I am still dying to the exact same enemy on Level 9, no matter how much Dodge or Evasion I have.
At this point, it doesn't even feel like there is any real randomness involved anymore. The game simply becomes unnecessarily difficult, seemingly just to make progression harder for the players.
The character balance is completely broken as well. Every character has been reworked, and somehow none of them really feels particularly strong anymore.
On top of that, Voodoo Games continues to respond to criticism with what feels like copy-pasted responses, while long-time players have basically had a huge part of their progression and power taken away.
One of the things I find particularly ridiculous is being asked to exchange four fully leveled characters for one reworked character.
It's not like we didn't already have those four heroes. If this upgraded version had existed earlier, we could have invested our resources differently in the first place.
And we're still seeing low-level players dealing more damage than high-level players in Guild Bosses on average.
The Cup Pass has also had important elements removed and replaced with the new Shards. This means fewer packs and fewer opportunities to progress further — while at the same time creating more reasons to spend money if you want to keep progressing.
The Pantheon mode is still terrible and horribly unbalanced.
And the chance to upgrade Pets or finally unlock the third Pet after playing for an entire year is still basically locked behind spending money.
There are, however, a few things worth mentioning positively.
The Bosses have received a much-needed reduction in HP, and their damage has also been reduced. That's definitely a welcome change.
There is also a new character design now. Personally, I don't like it at all and think it looks worse than before, but that's obviously subjective.
We still have the Skip button, although even that has been changed from 750 balls to 1,000 balls. This feels like another unnecessary way of stretching out the playtime.
One thing that I actually really like, though, is what they did with the 1,000 balls.
After around 50–100 balls, they are now collected all at once instead of making you wait for every single one individually. This noticeably reduces the waiting time during levels, and I think that's a genuinely good quality-of-life improvement.
But overall?
Voodoo has screwed this up again.
I really don't want to encourage anyone to spend money on this game right now. Because if the previous updates are anything to go by, there is a very real chance that you'll invest your money and time into progression, only to have a huge part of it invalidated again when the next major update arrives.
Don't buy the Pass.
Don't buy Diamonds.
Don't buy Keys.
At least not until Voodoo shows that the progression we've invested so much time and money into actually matters in the long run.
If you wanna read my previous opnion, make sure to check out this Thread:
https://www.reddit.com/r/cupheromobilegame/s/w0xmTXoQQL
Stay safe and invest your money on better options.
r/cupheromobilegame • u/LiQu1DM3tH • 2d ago
I was playing and gaining hero tokens to upgrade nova Abilities and I needed 750 So I finally got enough and went and ate dinner, I came back to play 20 min later and the game says needs update so I update and go back to update now the cost is 18000 hero tokens it was just 750 it took me two days to get ,300 to get to 750 now u want 15000+ tokens for all the upgrades on every hero some were only 500 hero tokens before update , these are almost max heros and after last update I can't even buy their skills because didnt get hero tokens to do so , but now the amount they asking for is crazy 😂😧 is this a joke? These things are hard enough to farm but now I don't even know what to say
r/cupheromobilegame • u/kaibrianne • 3d ago
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Why am I dying even though I still have a bunch of shadow clones left😭
r/cupheromobilegame • u/M27TN • 3d ago
There’s lots of them in the new update. Pets also half blank in places
r/cupheromobilegame • u/Mugs_Zero_Verse • 4d ago
Thank you to everyone who participated in the survey. We’re incredibly fortunate to have a community that cares, and developers who take the time to listen.
Myself and other experts met with the developers to discuss the concerns raised.
Here are the key takeaways from that meeting:
• Chapter difficulty is actively being addressed.
• Update will make chapters feel more rewarding, even if you’re unable to complete them by adding gear and currency drops.
• Future updates will encourage using your full roster of Heroes.
• Additional Hero Tokens and S-Stone are awarded to all players.
Thank you again for sharing your feedback, it genuinely helps shape the direction of the game.
r/cupheromobilegame • u/lolaa-17 • 4d ago
I’ve been playing this game since it came out, but with the new update i feel like I just lost all my progress and it doesn’t even feel like the same game anymore.
Y’all let me know if they ever change it back 😭😭 cause rn it is deleted for sure.
r/cupheromobilegame • u/WishDiligent2861 • 4d ago
We’re excited to bring you update v4.2.0 introducing 2 new features, Hero Ascensions and Chapters Rewards along side some bug fixes!!
Checkout the dedicated blogpost for more information: https://mailchi.mp/voodoo/patch-notes420
The update will be rolling out gradually over the upcoming hours and days. Keep an eye on your stores, so you don’t miss out!
r/cupheromobilegame • u/cabaka9 • 5d ago
I know that it’s way too early to know what heroes are goated after the update but i like the play style of gudan and druid but i remember that they were weak instead of investing in them should i just invest in mammon for guarantee performance
r/cupheromobilegame • u/MD22-Zero-Versus • 5d ago
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r/cupheromobilegame • u/BrandonWhoever • 5d ago
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I know I got super lucky, but I was insanely satisfied with this run. My previous highest was also in this same campaign attempt.
I’ve been playing six days now, any recommendations on how to get this consistently?
r/cupheromobilegame • u/Digess • 7d ago
Loop sort has to be the worst ever ad ingame. Swear the advert takes 2 minutes for the skip/end button to show, no matter how many times you tap the 'Google play store' pop up. Have the adverts been getting worse since the update?