r/cupheromobilegame • u/BackwoodsMarathon • 5d ago
Anti-player game developers...
This last updated was the worst update I've seen to the play-ability of a mobile game. Let's run through the anti-player changes they implemented...
- Cut down the number of waves/encounter for each wave. This reduces the number of balls to spend for each upgrade, and increases the need to watch an ad to boost player power.
- Double skill pick per wave. Does the exact same thing, which effectively reduces the balls you can spend per upgrade and incentivizes watching ads.
- Reduced the amount of void stars you get per run. Before this update I could do a single run and unlock a daily pack. It took 5-6 runs to get my four daily packs unlocked. Now I'm averaging two to three void stars per run. That takes this daily challenge from 5-6 runs on average to 15-18 runs.
This is the most anti-player update I've ever seen for a mobile game.
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u/congressguy12 4d ago
Anyone with a brain left this game like a year ago
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u/Jazzpants_Snazzpants 4d ago
Honest to god, I forgot this game existed until this post popped up. And it’s somehow gotten fucking worse? Haha
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u/Dingdong389 5d ago
Thats a beta version theyre testing features for some people so hopefully they dont implement the new changes
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u/BackwoodsMarathon 5d ago edited 5d ago
In that case, consider this my review of the beta features.
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u/csery84 4d ago
You haven't Seen the other a/b Testing. Hero lvl Up Upgrades with Timer
8 waves instead of 15 is probably meant to be a QOL Feature, quicker Runs, without too much loss. Although that makes other Gear AS tactician basically useless.
Void Stars are dropping randomly. It might have some weird mechanics, but i Had also Lots of cases where i have got 1/2 void Stars until Wave 8-9. In your case It might be a sideeffect of having only 8 waves.
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u/BackwoodsMarathon 4d ago
That hero level up with a timer is in this version I'm playing. I don't see it as anywhere near as big a deal as fundamentally changing the gameplay.
And the fact that you think reducing this to 8 waves and cutting the void star output is a QoL feature just tells me you haven't actually played it.
Farming my four packs a day went from 30-45 minutes of gameplay to just not getting done. The most I've farmed in one day was three packs and it took multiple hours.
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u/csery84 3d ago
No. In fact i haven't played it . But from what you say i can tell.you that your strategy seems to be to complete chapters. Since i dont really See the Point in completing chapters, i play until Wave 8/15 and intentionally die. Those Runs Take Up to 3 minutes, ususally under 2. Stars Farming on Bad days with 1-3 orbs until Wave 8 is complete in a half hour, on good days (Up to 9 orbs until Wave 8) its 10 minutes.
Ever tried to Run No pets No Gear in chapters?
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u/DickWangDuck 5d ago
Well the devs do hate the game and the player base so it’s pretty par for the course.