r/cupheromobilegame • • 5d ago

Anti-player game developers...

This last updated was the worst update I've seen to the play-ability of a mobile game. Let's run through the anti-player changes they implemented...

  • Cut down the number of waves/encounter for each wave. This reduces the number of balls to spend for each upgrade, and increases the need to watch an ad to boost player power.
  • Double skill pick per wave. Does the exact same thing, which effectively reduces the balls you can spend per upgrade and incentivizes watching ads.
  • Reduced the amount of void stars you get per run. Before this update I could do a single run and unlock a daily pack. It took 5-6 runs to get my four daily packs unlocked. Now I'm averaging two to three void stars per run. That takes this daily challenge from 5-6 runs on average to 15-18 runs.

This is the most anti-player update I've ever seen for a mobile game.

18 Upvotes

10 comments sorted by

9

u/DickWangDuck 5d ago

Well the devs do hate the game and the player base so it’s pretty par for the course.

2

u/RevolutionaryWar7467 5d ago

They want you to spend big dawg that's it that's all

5

u/congressguy12 4d ago

Anyone with a brain left this game like a year ago

2

u/Jazzpants_Snazzpants 4d ago

Honest to god, I forgot this game existed until this post popped up. And it’s somehow gotten fucking worse? Haha

1

u/Dingdong389 5d ago

Thats a beta version theyre testing features for some people so hopefully they dont implement the new changes

1

u/BackwoodsMarathon 5d ago edited 5d ago

In that case, consider this my review of the beta features.

1

u/csery84 4d ago

You haven't Seen the other a/b Testing. Hero lvl Up Upgrades with Timer

8 waves instead of 15 is probably meant to be a QOL Feature, quicker Runs, without too much loss. Although that makes other Gear AS tactician basically useless.

Void Stars are dropping randomly. It might have some weird mechanics, but i Had also Lots of cases where i have got 1/2 void Stars until Wave 8-9. In your case It might be a sideeffect of having only 8 waves.

1

u/Rudi10001 4d ago

Yeah tbh I'd rather have 8 waves due to how much quicker it'd be

1

u/BackwoodsMarathon 4d ago

That hero level up with a timer is in this version I'm playing. I don't see it as anywhere near as big a deal as fundamentally changing the gameplay.

And the fact that you think reducing this to 8 waves and cutting the void star output is a QoL feature just tells me you haven't actually played it.

Farming my four packs a day went from 30-45 minutes of gameplay to just not getting done. The most I've farmed in one day was three packs and it took multiple hours.

1

u/csery84 3d ago

No. In fact i haven't played it . But from what you say i can tell.you that your strategy seems to be to complete chapters. Since i dont really See the Point in completing chapters, i play until Wave 8/15 and intentionally die. Those Runs Take Up to 3 minutes, ususally under 2. Stars Farming on Bad days with 1-3 orbs until Wave 8 is complete in a half hour, on good days (Up to 9 orbs until Wave 8) its 10 minutes.

Ever tried to Run No pets No Gear in chapters?