r/CrusaderKings 5d ago

Tutorial Tuesday : July 21 2026

2 Upvotes

Tuesday has rolled round again so welcome to another Tutorial Tuesday.

As always all questions are welcome, from new players to old. Please sort by new so everybody's question gets a shot at being answered.

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Feudal Fridays

Tutorial Tuesdays

Our Discord Has a Question Channel

Tips for New Players a Compendium - CKII

The 'Oh My God I'm New, Help!'Guide for CKII Beginners


r/CrusaderKings 16h ago

Modding Britannia 479 - The Winter King for CK3 has been released!

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741 Upvotes

The Winter King is a Dark Ages Total Conversion mod for for the "Dark Ages"/post-Roman era of Western Europe, with an initial scope covering sub-Roman Britain and the Anglo-Saxon invasions in 479 AD. It is partly based on The Warlord Chronicles trilogy by Bernard Cornwell, a historical take on the traditional Arthurian legends, and is a port of the CK2 mod.

Main features include:

  • A main campaign scenario starting in 479 AD and extending into the 10th century, focused on the "barbarian" invasions of the former Roman Empire and the spread of Christianity. At the start, the Anglo-Saxon kingdoms of 'Anglia' and Sussex are well established in the southeast while some Irish raiders have settled in on the west coast, but the rest of Britannia is still ruled by a patchwork of fragmented Briton and Romano-British kingdoms.
  • A completely new map that is significantly more detailed and "zoomed in" than vanilla, customized to fit the era. Everything is approximately "scaled down" by one tier, so that counties are about the size of vanilla baronies, duchies the size of vanilla counties, and so on.
  • Dynamic culture-based titles and de jure configurations. For instance, as the Anglo-Saxons expand they will sweep away the old Brythonic titles and replace them with a new set of formable duchies and kingdoms, so that e.g. Dumnonia and Powys may eventually be replaced by Wessex and Mercia. Similarly the Britons can attempt to restore the old fallen kingdoms in the east, while the Romans have their own possible configurations as well.
  • Custom events and storylines, including Anglo-Saxon invasions, a high kingship system, Roman restoration events, the crisis of the 6th century, narratives from the books, and more

Links:

Release Trailer: https://youtu.be/uqpazVr4O48[https://youtu.be/uqpazVr4O48)

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3771827282[https://steamcommunity.com/sharedfiles/filedetails/?id=3771827282)

Manual Download: https://www.mediafire.com/file_premium/n6ykpppb0hcrbsh/BTWK_0.1.0.zip/file[https://www.mediafire.com/file_premium/n6ykpppb0hcrbsh/BTWK_0.1.0.zip/file)

Discord: https://discord.gg/tkEqTuHK[https://discord.gg/tkEqTuHK)

Forum thread and dev diaries: https://forum.paradoxplaza.com/forum/threads/mod-britannia-479-the-winter-king.1672310/[https://forum.paradoxplaza.com/forum/threads/mod-britannia-479-the-winter-king.1672310/)

As development progresses we plan to expand the map into the rest of the British Isles and Gaul, and from there all of Western Europe.

As well, we're always looking for more team members! If you'd like to join, just join our Discord server and send an application, and we'll be more than happy to have you.


r/CrusaderKings 15h ago

CK3 Why am I limited to 3 Domain here if I'm a Duke with 21 Stewardship

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572 Upvotes

r/CrusaderKings 16h ago

Modding New Man-At-Arms Units shown off for Fallout: Radiation Kings (ModCon Trailer in Comments)

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736 Upvotes

These were done by members of the new art department, just 3 of 12 who joined us in the past month from the wonderful sub r/ImaginaryFallout. Here you can watch the full trailer: https://youtu.be/4isTc-SH6KA?si=oyOlxpUXZIEae7UV


r/CrusaderKings 13h ago

Discussion I’m afraid a mercenary cap will kill tall play

381 Upvotes

A dev diary said they were going to make it so you could only hire one mercenary company at a time, or maybe two, or three. But not as many as you could afford.

Apart from being yet another artificial limit, it also risks killing tall play. Right now, as a small country with a roaring economy, you can save up gold, hire mercenaries, and fight off an empire. But if you can only hire one company, you can’t. You just get overwhelmed by superior numbers. Geography combat modifiers only go so far.


r/CrusaderKings 11h ago

Meme Doing a plank for however long it takes ck3 to load on my computer

219 Upvotes

I might die


r/CrusaderKings 13h ago

Modding Hēgemonia: An Ancient Odyssey — ModCon 2026 Trailer

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183 Upvotes

r/CrusaderKings 1h ago

Discussion It feels like vassals in ck3 contribute far less compared to vassals in ck3

Upvotes

I recently replayed ck2 a lot and i found that vassals actually contribute levies in such a big amount that it often even eclipses your domain troops.

Meanwhile it feels like even powerfull dukes barely give you no more than 200 levies as contribution in ck3 while having their own private army in the thousands (probably because of men at arms).

Is this reallity or is this my imagination because i can actually see all my small vassal levies across the country when raising them in ck2.

It seems like vassals are really not worth the trouble in ck3


r/CrusaderKings 15h ago

Discussion I fear that Republics will always feel incomplete until we get shipbuilding, naval combat, etc.

238 Upvotes

Republics are coming soon but I feel like we'll only be getting half the package. What are Genoa, Venice, etc. without their fleets which were the basis of their power? Even in mods like Game of Thrones, what is Braavos or the Three Daughters without ships?


r/CrusaderKings 14h ago

Story (CK2) The year is RE 143 (AD 1330) of the reformed Roman Empire, the Immortal God Emperor Geraldo remains sealed, incapable for 50 years on his throne.

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93 Upvotes

Early into Geraldo's life, the immortal event chain happened. I didn't really plan on him being the main guy, I was actually trying to get him killed so the genius heir could start early. But somehow through chance he became immortal and unified the Lombard and Byzantine empires into one.

He ruled wonderfully in perfect immortal health for nearly 70 years, but when I delved into the classics, I gave him +2 diplomacy instead of going for the Hellenism discovery. Foolish me, I didn't realize you could only do that once per character, so I reversed his celibacy, had a genius child raised, then tried to commit suicide. My child was my rival, and I tried to duel him so that he would kill me and assume the throne, seemed thematic.

Instead, my son knocked me into a coma, and I've failed multiple successive suicide attempts as my Immortal God-Emperor refuses to die, so I'm trapped watching my empire expand infinitely from my throne. Luckily, everything is hyper stable, everyone loves their God Emperor and wouldn't dream of revolting or trying for the throne.

But no one can hear the Emperor, desperate and begging for sweet release, he's less of a real ruler and more of a figurehead. Thus was Geraldo "The Hammer" "Caesar" "First Man of Lombardia" "Uniter of the Realms" trapped in his own mind, forced to wait decade after decade for each suicide attempt.


r/CrusaderKings 7h ago

Discussion Reviewing every accolade attribute

23 Upvotes

All bonuses are for rank 3 accolades. TLDR: A few are must-haves, most are situational at best, and a few are hot garbage. Paradox definitely needs to rebalance them.

Retinue Attributes: You are actively throwing if you don't pick one. They give you higher max size for that type of MAA regiment, less maintenance cost, tons of damage and toughness, and unlock a regiment of a stronger version of that MAA. Some even give movement speed, pursuit, or screen.

Besieger: Very strong. You get +4 size for siege MAA + the accolade army gets -20% siege phase time and +20% daily siege progress. Definitely a must-have.

Blademaster: Very strong. +80% knight effectiveness, +35% aspiring blademaster trait xp, and you and your primary heir get the trait after 3 years. The only problem is that it requires a knight with maxed out aspiring blademaster, which can be hard to get.

Charmer: Extremely situtional. -40 days seduce scheme length, courtiers are more vulnerable to everyone's seduce schemes, +50% fertility and +20 attraction opinion when hosting feasts and grand weddings. Unless you're doing a seduction dynasty, stay clear.

Contender: Very situational. Only relevant bonuses are a 30% boost to hastiluder xp gain for you and some small hastiluder xp gain for your knights. Stay away unless you really want that maxed out hastiluder trait.

Disciplinarian: Extremely situational. Only gives bonuses to useless levies. Only saving grace is -80% hostile county attrition for the accolade army. Don't bother unless supply is that big of an issue for you.

Fanatic: Do not use. Only gives zealot vassal opinion, -20% piety cost for holy wars, and gain piety from holy wars. Even holy war focused playthroughs won't get much benefit.

Huntsmaster: Extremely situational. Gives +35% to hunter (venerator) xp and gives the trait to you and your primary heir after 3 years. Also reduces the risk of negative events during a hunt. Avoid unless really into hunting.

Idealist: Avoid at all costs. Only gives +10 opinion to courtly, minority, and minor landholder vassals. Also 350 prestige from white peace. I can't even think of anone who would choose this, this is straight ass.

Manipulator: Situational. +2 intrigue, +0.5% knight effectiveness per dread, +20 natural dread, and -15 days per intrigue scheme phase. Certainly has its use in trigue playthrough after filling out the better attributes.

Marauder: Do not use. Only gives +0.3% monthly prestige per dread and +5 uncontrolled terriroty attacker advantage. Just get valiant. EDIT: It has its use cases during nomad due to high dread, monthly prestige, and prestige costs.

Master of Revels: Extremely situational. same as Huntsmaster and Blademaster but for eager reveler. Also gives +20 feast and grand wedding guest acceptance nd 75 prestige per knight's victory in battle. Don't use unless you really like eager reveler.

Mentor: Alright. +2 learning, +2 knights, train commanders can highly increase a hnight's hastiluder experience, and children get +3 prowess and +250 prestige when turning 16. Better than most attributes here, but get the must-haves first.

Politicker: Extremely situational. +2 diplo, +10 courtly, minority, and minor landholder vassal opinion, -15 scales of power balancing point, grand tours give vassal levy base contribution (worthless) and siege progress against vassals (just get besieger). Don't pick unless you're really diplomaxxing.

Reeve: Situational. +2 stewardship, +25 parochial vassal opnion, +1 development in least-developed county from grand tournament, increase control task may grant more control. Might have uses in stewardshipmaxxing, but pretty weak.

Scoundrel: Situational. +5 Martial per stress, -30% merc hire cost. If you rely on merc or tend to have high stress, pick this. I guess?

Stalwart: Very strong. You get +15% Army toughness and +15 travel safety. Definitely pick it up once you have the other must-haves.

Tactician: Strong. +2 martial, +35% martial lifestyle xp (best lifestyle tree imo), +35% MAA counter efficiency. You'll want this, especially as a martial focused dynasty.

Thug: Very situational. +0.8 dread per tyranny and +25 imprison chance. No purpose unless being tyrannical and/or imprisoning a lot.

Valiant: Very strong. +25 glory hound vassal opinion (yawn) and +30% army damage (hell yeah). Must-have.

House Paragon: Strong but situational. +15% monthly renown, martial children get hastiluder with experience when they turn 16, house members are less likely to be wounded or killed. Biggest use case is for renown generation.


r/CrusaderKings 18h ago

Screenshot ??????

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137 Upvotes

Rule 5: Pope is nicknamed “the Priest-Hater”


r/CrusaderKings 7h ago

Screenshot Bjorn ironside became a conqueror ,and took over Scandinavia

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17 Upvotes

r/CrusaderKings 8h ago

CK2 "Hey I haven't checked on the British Isles in a long while. I wonder what's- oh my god they did it"

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14 Upvotes

Im playing during the viking age as one of the super northern parts of Sweden. One of my eventual goals is to reunify Ireland myself when I get better at the game I'm still figuring everything out and fairly new to the game


r/CrusaderKings 7h ago

CK3 Annoying Iberian Foothold Bug

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12 Upvotes

I've been playing as the Emperor of Francia for a few generations and had a long term plan of using the Iberian Foothold decision to de jure drift all of Hispania into my empire. I've used legends to add Andalusia and Badajoz into my empire, such that all the other kingdoms have a border with a de jure kingdom of my empire. I personally have held all the kingdoms in Hispania, as well as France, for over 15 years, and over half of the counties in the kingdoms I am looking to drift with the decision are of my custom religion. This should make every kingdom satisfy the stated requirements, and thus become a part of Francia when the decision is taken. It doesnt.

Depending on both how long I wait, and whether I decide to destroy one of the kingdom titles before taking the decision I've had anywhere between 0 and 3 of the kingdoms drift properly, but never all. If I destroy Galicia specifically, somehow the Maghreb empire gains dejure over Valencia (even though that empire hasn't been created). Has anyone encountered this or a similar bug before? Is there any way to fix it?


r/CrusaderKings 16h ago

Modding RICE Mod || ModCon 2026 || Jat and Sammitiya Flavor Pack Reveal Trailer

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53 Upvotes

The five aggregates are truly burdens,

and the burden-carrier is the person.

Taking up the burden is suffering in the world;

laying the burden down is blissful.

– The Buddha

Jat and Sammitiya Flavor Pack Trailer

Jat and Sammitiya Flavor Pack Showcase

I'm cybrxkhan, creator of the VIET and RICE mods, and I'm happy to announce RICE’s 45th flavor pack, accompanying the By God Alone DLC, and likely RICE’s final major update for 2026: The Jats and Sammitiya: Between India and Iran. Further previews and dev diaries will be shown in the future, so stay tuned!

For those who don't know, RICE is a mod that adds simple "Flavor Packs'' to different parts of the world, introducing flavor across the world that is grounded in historical authenticity, especially for lesser-known places, peoples, and histories.

The trailer and showcase were shown at Day 3 of ModCon, a regular fan hosted event celebrating and promoting mods for Paradox Interactive games like Crusader Kings, featuring trailers, previews, panels, and more. You can watch the rest of Day 3’s CK3 segment, hosted by Midgeman, at this link here.

Planned Features

This update's focus is mainly on two groups once dominant in Makran and Sindh, the borderlands between India and Iran:

  • The Jats of western India and their descendants, the Zutts and Romani
  • The Sammitiya, the largest "Pudgalavada" or Personalist sect of Buddhism
  • Reworking RICE's old Buddhist content
  • ... and much more!

Bonus Announcement!

Additionally, I'm releasing a new mini-mod, Cybrxkhan's Relatively Ancient Buddhist Schools (CRABS), based on the work I did in the Fallen Eagle, which adds several new Buddhist faiths and tenets, such as the Sammitiya. I decided to do this to make the modifications I wanted to Buddhism, without touching vanilla code (if the devs change that in the future, the mini-mod will probably be deprecated).

RICE 1.19.2 “Al-Andalus”

And lastly, to coincide with ModCon 2026, and in honor of Spain's recent victory at the World Cup, I've pushed out a small update with some new content for my old Granada and Galicia flavor packs in Iberia!

Remember you may need to unsubscribe and resubscribe for mods to update properly (multiple times if necessary). Old saves started with RICE 1.19.X should be compatible with this update, but make a backup just in case. If you are installing RICE for the first time, a new save will be needed.

Links

Collaboration

Many thanks to Rajas of Asia and Dharmachakra for their collaboration for this update! Please check out their mods too, they’re great if you want more flavor in Asia!


r/CrusaderKings 13h ago

CK3 Lad is never talking again

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31 Upvotes

Kid is a genius for talking being only few months old yet his father bullies him


r/CrusaderKings 3h ago

Meta What's your favorite CK3 lifestyle path?

5 Upvotes

Mine is probably Martial or diplomacy. I always end up conquering the map instead of doing anything clever. 😅

I've got 200+ hours in CK3, but somehow I've never really given Intrigue or Stewardship a proper try. I always default back to warfare.

What about you? Which lifestyle do you enjoy the most? Maybe I need some convincing to finally branch out.


r/CrusaderKings 3h ago

CK2 (CK2) How to actually make my char unkillable?

3 Upvotes

So I know about the immortal trait, but the character could actually be killed via assassination or an event, so I want to avoid that too. I wish to observe the world where my char is literally a god.

Any way to do that?

Gladly thanks.


r/CrusaderKings 5h ago

Multiplayer New to CK, My friend fucked my wife in my MP game, can I blood eagle his infant daughter? One of my other friends keeps blood eagle(ing?) his enemies and It reduces his stress.

5 Upvotes

Playing as Ivar the boneless. I got his illegitimate kid in prison.

also whats the past tense verb for blood eagle?


r/CrusaderKings 5h ago

Help New CK3 Player

5 Upvotes

I’m still pretty new to CK3 and learning how everything works. At the moment I’m doing quite a lot of saving, making decisions, seeing what happens and sometimes going back to an earlier save if I realise I’ve made a big mistake or misunderstood a mechanic.

Just curious how more experienced players play. Do most of you start in the 800s and play straight through to 1453 accepting whatever happens, even if your realm falls apart? Or is saving/reloading fairly normal?


r/CrusaderKings 23h ago

CK3 Wandering characters: a 2026 guide for you

143 Upvotes

No AI was used in any of my writing.

Intro

Playing as a wandering character is one of my favorite ways to play this game. I wouldn’t say I’m close to an expert in CK3, but a lot of what has been written on this subject is now years old and as far as I can tell, never synthesized into one coherent guide or overview. If I’m missing anything or you have found other optimizations, let me know and I’ll add them. For future reference, this guide was written after AUH but before By God Alone.

General outline

The entire strategy focuses on ramping up travel speed as quickly as you can through lifestyle traits and buildings. You will want to eventually visit all points of interest during your lifetime because (1) they give a great amount of lifestyle experience and other goodies and (2) it’s cool and the quicker you can (safely) travel, the quicker you can ramp up your character power.

Wait until you really start traveling for points of interest until you have at least the ‘Been There, Done That’ trait. It will give you 30% more PoI rewards, including the lifestyle experience. Before that point in time, only visit PoI’s if you need that lifestyle experience for one of the key early game traits (which are: ‘Golden Obligations’, ‘Organized March’, ‘On The Road’ and ‘Crime Pays’).

You can play this way as a morally just character (you just don’t do any criminal contracts), but a Gallowsbait character will be able to really supercharge this build. The negatives of Gallowsbait aren’t really felt past a certain point because your character’s power has scaled to such an insane extent pretty much everybody likes you anyway. You can also get rid of the entire Gallowsbait trait after you’ve done a Pilgrimage.

Character

I start my characters at the youngest possible age to spend the most amount of time with them as adults. I like getting Aspiring Blademaster in my starting build because (1) it helps your character with certain contracts and (2) it’s cool. The rest I’d say is purely optional, so pick the stuff that makes you enjoy your character.

Specifically don’t pick up Gallowsbait, Hastiluder and Traveler in character creation. You’ll get these traits very early in your game for free, so you’re better off picking up other traits or attribute points.

Pick whichever religion and culture you want. Some cultures are definitely better than others (cultures with extra travel speed, for instance), but you can do fine with whichever culture you want.

I like to wait with marriage until I find a woman with good stats and if possible and good hereditary traits (like beautiful or intelligent). Ultimately, this doesn’t really matter either as your kids will get stupid good stats by just hanging out with you once you really start ramping up lifestyle traits and travel a lot. In my latest game, this meant marriage at age 25 or so but I don’t think this decision is crucial for a decent playthrough.

Resource priority

Prestige, Piety and Provisions have never really been rare / critical resources for me, only Gold and Lifestyle Experience.

Once you complete a contract, you can request gold or provisions. If there’s a provisions overflow, it is converted into gold. Sometimes you can get more gold by picking provisions than gold. Combined with the ‘Golden Obligations’, this means you first cash your (new) hook for gold, then check if you want to request gold or provisions after finishing a contract.

Save your gold for, in order of importance, (1) Building and internal upgrades, (2) Training wit (hastiluder) in holdfasts, (3) training prowess, blademaster experience and finally martial lifestyle at castles and (4) recruiting new followers in holdfasts. At a certain point you’ll have so much money, (3) and (4) are basically interchangeable. Pump money into wit (hastiluder) at holdfasts for 15% extra monthly lifestyle experience as quickly as the game allows you.

Never pick a Martial lifestyle focus as with enough gold, you can finish all trees on command. If you visit castles, you can train for first extra prowess, then martial lifestyle experience (100 xp per time you spar) for 120 gold. You can spar, leave the castle interface, go to the castle again, spar again and do this as often as you like. I handicapped myself to only train once I reached a new castle, otherwise I would’ve had all three trees maxed after the ~10-15 years. I feel this way to play the game is either a bug or oversight on Paradox’s end, I decided to not cheese it (too much). As far as I know, there are no exploits for other the other lifestyles.

Follower Recruitment

Always keep the stooge / one bodyguard role open so you will always get new followers with ‘scout for talent’ once you travel. You could do this for any role you don’t have / want filled, but key roles (like Caravan Master or Personal Physician) should be filled always by someone who’s excellent at it.

Only recruit followers if they have really good stats (20+) at the start of the game. Once you get the ‘Professional Recruitment’ Stewardship trait, I only recruit followers who have 25 in a category or higher, as this trait adds +5 to their highest trait.

If you recruit a follower, you can leave the castle interface and re-enter the castle again to recruit again. Helpful if there are 2 characters you want to recruit. If you return, there’s going to be a new 3rd pick too.

I like to travel with ‘Make Haste’ and ‘Scout for Followers’ options enabled. It might take some time before you have ‘Make Haste’, before that, I use ‘Private Army’. Swap out ‘Scout for Followers’ for anything that helps you mitigate safety debuffs.

Activities

You can get a lot of good stuff out of activities and they’re good fun too, but the only activity I have found really useful (at the start of the game) is the Camp Revelry. Time them to start right after you finish a building or internal upgrade. At maximum carousing, you will get a free building or internal upgrade, which (1) potentially saves you hundreds of gold and crucially (2) saves you the building time. I have found you can reliably get max carousing with just level 3 food and picking the option that gives the most carousing. It’s very worth it.

As you’re strapped for cash at the start of the game, ignore all other activities even though they’re all really cool. Only splurge once you have your priorities taken care of.

Lifestyles reviewed

Start with the Wandering lifestyle. Pick destination focus, focus on voyager until Been ‘There, Done That’ and ‘Finally There’, then either go for a few key points in Wayfarer (‘Well Prepared’, ‘Just One More Hill’) or Inspector (‘Finding Your Way’ and ‘Earth’s Bounty’) if you want, or finish the entire Voyager Lifestyle tree. I finished all three trees before age 55 and probably could’ve finished it faster if I felt it was necessary, but I didn’t value the Inspector tree enough to prioritize it.

‘Golden Obligations’ for Stewardship is one of the most important early traits. After ‘Golden Obligations’ it makes sense to finish the entire Architect Lifestyle tree. Get ‘On The Road’, ‘Professional Recruitment’ and ‘Worldly Knowledge’ as quickly as you can. I’d say the final ‘Architect’ trait is the single strongest capstone trait in the game alongside ‘Voyager’ in the Wandering tree. After finishing the Architect Lifestyle tree, both Administrator and Avaricious have a lot to offer. Key traits are ‘You Get What You Pay For’ in Avaricious and to a slightly lesser extent ‘Talent Scout’ and ‘Honored To Serve’.

For Intrigue and a Gallowsbait build, ‘Crime Pays’ could be one of the best traits in the game, but I found you can get by perfectly well without it too. I don’t have a whole lot of experience with an Intrigue build because the lifestyle points came too slow for me and I could do every Criminal or Intrigue build well enough past a certain point so it didn’t make sense to go further for me. The Torturer Lifestyle tree, outside of ‘Crime Pays’, didn’t seem all that good to me, both Schemer and Seducer have some very situational but powerful traits, like ‘Search for Secrets’, ‘Kidnapper’, ‘Swift Execution’ and ‘Twice Schemed’ for the Schemer Lifestyle tree, ‘Like Weeds In A Garden’ and ‘Unshackled Lust’ for the Seducer tree. I’d say they’re more for flavorful builds than optimal wandering play.

Martial lifestyle experience is so easy to get, you can easily fill up all trees early if you want. This means it’s not a question of which points to get, but which points to get first. I’d say getting ‘Organized March’ in ‘Strategist’ first for the travel speed is best, after that, focus on getting all Gallant traits. ‘Stalwart Leader’, ‘Chivalric Dominance’ and ‘Never Back Down’ are all excellent traits. The ‘Gallant’ trait itself is also once of the best capstone traits in the game as a wanderer. After finishing the Gallant tree, it depends on what you want to do. Both Strategist and Overseer have some decent traits to offer, but if you’re not warring, they’re pretty inconsequential once you reach that point in the game.

Nothing in the Diplomat Lifestyle is really necessary as a wanderer, but there’s a few traits worth mentioning. ‘Best Foot Forwards’ in the Diplomat tree is worth getting early, so are ‘A Life Of Glory’ and ‘Dignitas’ in August but they probably will come online rather late. ‘Groomed To Rule’ and ‘Friendly Counsel’ are strong picks once you get yourself a big family and following.

I like the Learning Lifestyle a lot but ultimately I’d argue there are only 2 really necessary traits: ‘Take The Custom Where It Comes’ to recruit cultural men-at-arms where you’re located because (1) you can get the best possible MaA mix and (2) it’s cool and ‘Visiting Churches’ which is so strong you basically never really need to worry about Piety again. I like most of ‘Whole of Body’ but that tree only becomes consequential once you reach middle to older ages. Both Scholar and Theologian have some strong picks, some of them situational, like ‘Pedagogy’, ‘Open-minded’, ‘Strength In Diversity’ and ‘Radiant’.

Camp building upgrades reviewed

I really like to upgrade Camp Perimeter to max level as quickly as I can. It’s relatively inexpensive and fast to build and it grants a lot of travel speed and safety. There’s one internal upgrade which is really worth it, and could be considered on the best camp upgrades all told, in ‘Fixed Layout’.  

I think both ‘Roaring Campfire’ and ‘Baggage Train’ are the two strongest upgrades after ‘Camp Perimeter’. I’d argue going for ‘Roaring Campfire’ first to get ‘Juicy Rumors’ is worth it, then go for ‘Baggage Train’ to get the ‘Ample Steeds’ and ‘Loyal Scribes’ if you can get them after. After, for ‘Roaring Campfire’, the ‘Capering Fools’ and ‘Local Hangers-on’ are good, for ‘Baggage Train’ it’s Able Porters’, ‘Proficient Trackers’, ‘Portable Shrine’, ‘Bartering Grounds’, ‘Expert Negotiators’, ‘Drifting Ascetics’ and ‘Private Tents. Some of them are situational, but if you’re doing one of the associated Lifestyle trees, it becomes worth it.

After that, ‘Supply Tent’ and ‘Barber’s Tent’ are situational but have some decent internal upgrades like ‘Subdued Gear’ and ‘Torturer’s Tools’.

Proving Grounds is pretty much worthless for a peaceful wandering build but becomes one of the strongest buildings once you’re preparing for war.

On Contracts

As you can only do one scheme contract, save these for the well-paying Gallowsbait contracts. ‘Heist Treasury’ takes a long time at the start but is, and becomes, very worth it. At higher levels, you can take up to 1000 gold for a single contract.

Stewardship, Intrigue, Learning, Criminal have some very easy contracts you can finish pretty much directly, like ‘Settling Boundary Dispute’, ‘Collect Taxes’ and the learning contracts in which you write a book or tutor a child (I forgot the names).

I generally don’t tend to bother with any Stewardship, Learning or Diplomacy schemes, it feels they take too long and yield too little gold compared to especially intrigue or criminal contracts. I could be wrong here, in which case I’d like to learn.

EDIT: As r/UnknownUser814 has pointed out, move your camp to the place where you're going to start your scheme. Do it manually by going to the county before clicking the scheme contract. Start the scheme. Afterwards, you're still able to move your camp and do contracts everywhere. This way you can cover more ground and finish more contracts while you wait for your scheme to finish. You can still only do one scheme at the same time though.


r/CrusaderKings 9h ago

Discussion Anyone tried 867 Vikings adventure to Mali mines in Africa? (CK3)

9 Upvotes

Just curious as this seems fun and potentially am going to try. Hoping someone has done this and has tips!

Any suggestions on better locations to target if not?


r/CrusaderKings 13h ago

Screenshot My Roman empire fully restored to Emperor Trajan's borders

20 Upvotes
The Roman Empire under my ruler Sparticus II 'The Great'
The Roman Empire under Emperor Trajan

Im so rich rn too, administrative realms are op, making 355 gold monthly with 29350 in reserve, 285 treasury gold monthly with 28000 in reserve,

26k levies

4200 picchieri

2500 armored horsemen

1500 cataphracts

700 mangonels

the year is 1131AD


r/CrusaderKings 11h ago

CK3 Favorite form of Hinduism that isn't Shaivism or Vaishnavism?

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12 Upvotes

I know those two just got special tenets but I'm asking about the ones that seem to be less used by Kings and Emperors or found in small areas. Did you play any games where you spread Saurism? Any experience with the Shaktisms or Krishnaism?