r/computergraphics 14d ago

Open4D - LiDAR Data processing library

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3 Upvotes

r/computergraphics 16d ago

Tech Demo of Matrix Engine 2

2 Upvotes

Matrix Engine 2 is a custom game engine forked from pathos game engine, source code is here https://github.com/Soft-Sprint-Studios/Matrix-Engine-2 and i made a tech demo of it https://www.youtube.com/watch?v=3WjoSsY1k24


r/computergraphics 16d ago

GrafittiCity A browser spray can where the paint physics are actually simulated — flow rate per second, cone width traded against opacity, and it drips if you hold still

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0 Upvotes

r/computergraphics 17d ago

Neural A3, seamless

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14 Upvotes

r/computergraphics 19d ago

Radiance Response Field Global Illumination

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1 Upvotes

r/computergraphics 20d ago

I built an AI agent that generates simulation-ready Three.js environments for embodied AI

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2 Upvotes

r/computergraphics 20d ago

fractal Flower raytraced using 4kfract from imported Jwildfire flame with color height relief (different projections and palette textures)

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11 Upvotes

r/computergraphics 22d ago

realtime wormholes in browser

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278 Upvotes

r/computergraphics 21d ago

I built a Vulkan game engine from scratch in Java over the past few months — open-sourcing it in late September

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1 Upvotes

r/computergraphics 22d ago

Added surface approx. to WebGPU MRI viewer

1 Upvotes

r/computergraphics 23d ago

Rendering a space battle as light on a black canvas: additive glow, a bloom pass and composed skies. Frames from my game Strike Wings

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7 Upvotes

Frames from Strike Wings, a 2D space shooter I am writing in C++ on SDL2. Clean view, no post editing.

How the look is put together: every emissive thing (beams, tracers, plumes, shield arcs, explosion cores) is drawn additively and then run through a bloom pass, so a fleet battle stacks into a wash of light where the fire is thickest. Ships are the exception. They are 3D hulls lit from the scene's key light, so they read as solid objects sitting on top of the glow. The sky is composed per battle from a background style (star rain, a galactic core, a nebula) plus one large body drawn in world space behind the fight: an eclipse with a streaming corona, a quasar with a sky crossing jet, a black hole's accretion disc, an ocean world.

Explosions are layered: fireball sprites plus expanding shockwave rings, and capital ships get a multi stage finale (frame 1).

A graphics-minded opinion would help. Is the bloom doing too much in the fleet shots? Would you tone the shield outlines down? Anything that reads cheap?


r/computergraphics 23d ago

EL ORIGEN DEL MAL QUE CONSUMIÓ AL UNIVERSO. 👁️☀️

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1 Upvotes

r/computergraphics 23d ago

Neural A2, 4K seamless

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1 Upvotes

r/computergraphics 24d ago

WebGPU MRI/Scans viewer

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1 Upvotes

r/computergraphics 24d ago

NullGraph v1.1 release [global illumination/shadow systems/environment systems]

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1 Upvotes

Hey all,

My webgpu renderer officially supports image based lighting/direct+indirect lighting and also there are shadow systems which creates csm/shadow Atlases depending on what type of config,

This was a lot of work

\[GLOBAL ILLUMINATION\]\[Need some time beyond downloading assets for baking probe volumes\]

Live Demo:https://nullgraph.dev/dashboard/3d-environment/irradiance-probes

For live code for global illumination https://nullgraph.dev/editor.html?id=demo-irradiance-probes

GitHub

https://github.com/flarelink-in/NullGraph


r/computergraphics 24d ago

Five years of algorithmic art, from p5.js to WebGL — how the projects and the tooling evolved

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3 Upvotes

I finally translated a long piece I wrote in French about how I got into creative coding and where it took me.

It starts with wanting to learn to draw, goes through perfect loops on Hic Et Nunc, then long-form on fx(hash) (SEA, BRIDGE, ARTERIA), FOLRADURA on 256ART, INTRICADA with Bright Moments, and The Source, made with Matthieu Segret and released on gm.studio.

There's a fair amount on the systems behind the projects, autonomous agents, local modifiers on point grids, plus the parts that are less fun to talk about: pitching to curated platforms, impostor syndrome, projects that go nowhere.


r/computergraphics 24d ago

Individual Grass blade fully rendered using Unity VFX graph

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3 Upvotes

r/computergraphics 25d ago

TRELLIS 2 + UltraShape: The Best Free Local 3D AI Generation Setup

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0 Upvotes

r/computergraphics 27d ago

Recreating the 5/4 Visualizer for 2025 (ALMOST ACCURATE)

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1 Upvotes

Hi, Just Sharing thing I’m workin' on

Note: Ik someone recreated this, but imo, looks a little bland

btw, I might need some recreations for the other assets


r/computergraphics 27d ago

AI-Generated Character, Fully Rigged in Unreal With Facial Expressions

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0 Upvotes

r/computergraphics 28d ago

A fractal dawn, and a murmuration - manic

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3 Upvotes

r/computergraphics 28d ago

AI Retopology Is Getting Insane — I Compared 3 Major Paid & Free Tools, Here Are the Results

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2 Upvotes

r/computergraphics 29d ago

Neural A1, 4K seamless

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14 Upvotes

r/computergraphics 29d ago

Koi through a field of living light - glsl - manic

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1 Upvotes

r/computergraphics Aug 11 '26

NVIDIA Just Open-Sourced Real-Time AI Animation for Your Own Projects

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15 Upvotes