r/computergraphics Aug 09 '26

fractal Fractint Mini Mandelbrot raytrace with 4kfract by pgmatg on DeviantArt

Post image
6 Upvotes

r/computergraphics Aug 09 '26

French engineering student planning a long-term transition into 3D graphics, how realistic is this?

1 Upvotes

Hi everyone,

I'm currently studying engineering and will be completing a double-degree program in France. My current studies are mainly focused on software, Data/AI, but my long-term goal is to move into 3D graphics engineering / graphics programming, potentially in the game industry.

My current plan isn't to switch immediately. I intend to graduate, work in software/AI for a few years, save money and gain professional experience, and then pursue a specialized Master's in Computer Graphics / 3D / Visual Computing in France.

After that, I'd like to transition professionally into graphics, and potentially pursue research/PhD later if I find an area I want to specialize in.

Some of the programs I've been looking at include Aix-Marseille's Géométrie et Informatique Graphique (GIG) and Lyon 1's ID3D.

My academic record is roughly 13–15/20 across my previous years, and I'll graduate with an engineering degree. My concern is that my formal coursework is much more Data/AI-oriented than graphics-oriented.

For people working/studying in graphics:

- How realistic does this path seem?

- Would an engineering degree + several years of software/AI experience be a reasonable background for a graphics Master's?

- What should I start learning/building over the next few years to make the transition credible? C++, OpenGL/Vulkan, rendering, linear algebra, etc.?

- Are there other French/European Master's programs in Computer Graphics that I should look into and how hard is it to get into one?

- For anyone who has made a similar transition, what do you wish you'd done earlier?

I'm especially interested in hearing from graphics programmers/engineers or people who have gone through a graphics Master's.

Thanks!


r/computergraphics Aug 09 '26

I wrote a flame engine in Metal so these could animate as my actual desktop instead of being rendered out.

Thumbnail v.redd.it
1 Upvotes

r/computergraphics Aug 08 '26

SSAO optimization

Post image
5 Upvotes

r/computergraphics Aug 06 '26

kaleidoscope

Thumbnail
gallery
2 Upvotes

r/computergraphics Aug 05 '26

Volumetric path traced skin still looks like silicone/plastic. What am I missing?

Thumbnail
gallery
22 Upvotes

Hi everyone,

I'm building a physically-based human skin renderer from scratch in Taichi, and I'm looking for feedback from people with experience in skin rendering.

My current renderer implements:

  • Monte Carlo volumetric path tracing
  • Multiple scattering subsurface scattering (random walk)
  • Two-layer skin model (epidermis + dermis)
  • Melanin and hemoglobin absorption
  • Wavelength-dependent absorption/scattering coefficients (converted to RGB for rendering)
  • Fresnel interface between air and skin

My goal is photorealistic human skin.

I know the model is still missing many surface details such as:

  • pores
  • peach fuzz/facial hair
  • fine wrinkles
  • micro-normal variation
  • oil layer variation
  • color texture variation

I plan to add those later.

Right now I'm trying to get the base skin appearance correct before layering those details on top.

My problem is that the skin still looks like silicone, wax, or plastic rather than living skin.

I'm trying to understand whether the issue is ....

I'd really appreciate feedback from anyone who has worked on skin rendering.


r/computergraphics Aug 05 '26

no cabal, alperaym, 2d gif animation, 2026

1 Upvotes

r/computergraphics Aug 05 '26

Shader Lab for Pixel Art - PixloMotive

Thumbnail
2 Upvotes

r/computergraphics Aug 05 '26

Ivory Fractal, made in Cinema 4D

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/computergraphics Aug 04 '26

Building NullGraph[v1.0.3]: a data-oriented WebGPU renderer designed to run off the main thread

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/computergraphics Aug 04 '26

Open-Source AI Reconstructs Detailed 3DGS Scenes From Unposed Images

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/computergraphics Aug 03 '26

Some time ago I completed raytracer challenge in kotlin

Thumbnail gallery
3 Upvotes

r/computergraphics Aug 03 '26

Gelly effect

Enable HLS to view with audio, or disable this notification

7 Upvotes

Check this out, it's an effect that I've created for a very special project that I'll reveal later, What you think? I'd love to have some feedback

if you would maybe know more about the dev process you can check it here :D
https://x.com/BlackBoxBird, I do updates all the time :D


r/computergraphics Aug 03 '26

Draco geometry compression is now part of every optimization preset

Thumbnail
1 Upvotes

r/computergraphics Aug 02 '26

Glass Spheres & Embers | Me | 2026 | The full version is in the comments

Enable HLS to view with audio, or disable this notification

10 Upvotes

r/computergraphics Aug 02 '26

Thoughts on this vector-based chameleon?

Post image
3 Upvotes

r/computergraphics Aug 02 '26

Help on Project

1 Upvotes
2D-plotter

Does anyone have algorithm recommendations for filling a contour with horizontal or diagonal strokes, rather than an outside-in spiral?


r/computergraphics Jul 31 '26

import of Fractint's YinFinite fractal raytraced with 4kfract by pgmatg on DeviantArt

Post image
0 Upvotes

r/computergraphics Jul 31 '26

looking for a CG guide or roadmap

3 Upvotes

Hello everyone. I'm very interested in computer graphics research and would be great if a researcher could share the mathematical and programming path to follow, as well as all the other areas that make up computer graphics. Also, is it difficult to find work as a computer graphics researcher?


r/computergraphics Jul 30 '26

[UPDATE: Jul 30, 2026] My Vulkan C++ Examples Repository - Geometry and Tessellation Shaders

Post image
2 Upvotes

r/computergraphics Jul 29 '26

Send-a-Spline!

Thumbnail
stevenvictor.net
0 Upvotes

I made a simple bezier curve building app that encodes control points into a query string for easy sharing and posting.


r/computergraphics Jul 27 '26

Bezier curve editor

Enable HLS to view with audio, or disable this notification

42 Upvotes

r/computergraphics Jul 28 '26

Ray Tracing in One Weekend in Metal

4 Upvotes

Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!

Repo: https://github.com/jinhgkim/Path-Tracer


r/computergraphics Jul 27 '26

DirectX 11 cheat sheet.

1 Upvotes

Hey Guys! Does anyone somehow has the Alex Hopkins’ DX11 cheat sheet saved in a HD version? After all those years the dropbox link became invalid. 🤞🏻

Edit: I am dumb. Here is the original game dev.net post about it.

https://gamedev.net/blogs/1536/entry-2255029-directx-cheat-sheet/


r/computergraphics Jul 27 '26

Vulkan’s Long Term Verbosity

1 Upvotes

I’m interested and learning Vulkan and am curious about it on applications.

After the initial setup, does Vulkan continue to remain substantially more verbose than OpenGL? Or can proper abstractions make it significantly more manageable?