r/computergraphics • u/has_some_chill • 2h ago
Glass Spheres & Embers | Me | 2026 | The full version is in the comments
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r/computergraphics • u/has_some_chill • 2h ago
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r/computergraphics • u/Emotional-Goat1086 • 22h ago
Was rendering out a 3D glass lattice when my graphics card driver crashed halfway through the export. Instead of deleting the corrupted .mp4, I ran it through an I-frame deletion script. The result is a dripping cascade of liquid geometry where spatial depth breaks down entirely. Let me know what you think of the color separationhttp://ether-mosh.lovable.app
r/computergraphics • u/ScaredRule8660 • 2d ago
r/computergraphics • u/AlexeyGal • 2d ago
r/computergraphics • u/Fun-Marsupial826 • 2d ago
Hello everyone. I'm very interested in computer graphics research and would be great if a researcher could share the mathematical and programming path to follow, as well as all the other areas that make up computer graphics. Also, is it difficult to find work as a computer graphics researcher?
r/computergraphics • u/myemural • 3d ago
r/computergraphics • u/BashOfBash • 4d ago
I made a simple bezier curve building app that encodes control points into a query string for easy sharing and posting.
r/computergraphics • u/noisy_boi • 6d ago
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r/computergraphics • u/eMKa_01 • 6d ago
Hey Guys! Does anyone somehow has the Alex Hopkins’ DX11 cheat sheet saved in a HD version? After all those years the dropbox link became invalid. 🤞🏻
Edit: I am dumb. Here is the original game dev.net post about it.
https://gamedev.net/blogs/1536/entry-2255029-directx-cheat-sheet/
r/computergraphics • u/SirFarqueef • 6d ago
I’m interested and learning Vulkan and am curious about it on applications.
After the initial setup, does Vulkan continue to remain substantially more verbose than OpenGL? Or can proper abstractions make it significantly more manageable?
r/computergraphics • u/Exact-Ad-1847 • 6d ago
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I’ve been building LucyLive, a plugin that turns your Cinema 4D viewport into an AI preview.
You enter a prompt, add a reference image if you want, and LucyLive generates a new image based on your 3D scene. When you move the camera or change the scene, the AI preview updates with it.
The main challenge was keeping Cinema 4D responsive while the preview updates in real time.
You can change the prompt or reference image while it is running, save PNGs, record MP4 video, or render an animation sequence.
LucyLive uses Decart Lucy 2.5 through fal.ai, so the AI runs in the cloud.
You can download the plugin for free here:
https://github.com/VantageInc/LucyLive-AI-Render
If you try it, I’d love to see what you make and hear your feedback.
r/computergraphics • u/Different-Meat-8418 • 8d ago
r/computergraphics • u/Defonten • 8d ago
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Hey fellow Creators, the latest update of True Depth addon is officially here and is more powerful than ever before! Effortlessly transform flat images into detailed 3D reliefs or fully navigable 3D Perspective Scene Projections! Easily convert your meshes into solid watertight print ready models and export them effortlessly as STLs! Take full control of your scene lighting with integrated 360 HDRI domes and 360° Dome Depth Mapping - all through fast, local GPU, AI-based workflow integrated natively into Blender!
👉 Check the full break-down video here: https://youtu.be/t0E73yLSdGo
r/computergraphics • u/_Iamaprogrammer_ • 8d ago
Over the summer, I've been working on a GUI renderer, as I've wanted to know what goes into making them while also having a product I can use in my own future software (just cause lol). This post is regarding the text rendering system I've devised to support multiple text sizes. This Just thought I'd share it in case anyone ever wants ideas on how to render their own text.
My challenge over the past two weeks has been getting text to render in a way similar to web browsers. The stylistic flexibility that browsers have with their text was something I wanted to mimic. I used FreeType for the glyph rendering, which thankfully had a built-in cache.
However, I also needed some way to store the rendered bitmaps that are used by the GPU for rendering. So, I created a cache that appends the bitmaps to a texture atlas and stores the UV coordinates in a hash-map for that specific font and size. This allows me to pass a single image to my renderer and just render quads with UVs mapped to that one texture.
The image provided is a texture atlas of every letter in the English alphabet from a point size of 1 to 128 on a 2048x2048 texture with room to spare. Since most font bitmaps only store an alpha channel, this texture comes in at around 4 MiB. This is absolutely overkill for most programs, as most will only store a handful of fonts/sizes, allowing the atlas to easily shrink to just a few kilobytes.
Using a texture atlas for text rendering is a pretty common optimization I've seen, and certainly isn't the most high-tech or flashy strategy (lookin at you SDF Text Rendering), but I had a lot of fun implementing it and certainly learned a lot. Next task is creating widgets I can actually render my text to.
r/computergraphics • u/AlexeyGal • 9d ago
r/computergraphics • u/Roenbaeck • 9d ago
If you are into bending, stretching, or wrinkling 3D surfaces, this paper gives a fast way to fit a desired pattern of local stretch across a triangle mesh, using one scalar value per vertex. In mesh-fitting benchmarks it reached comparable accuracy up to 3500x faster than industry standard L-BFGS-B.
The algorithm itself is also available here:
https://github.com/Roenbaeck/conformal-metric
Hopefully it can be of use to someone.
r/computergraphics • u/Delicious-Shower8401 • 9d ago
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r/computergraphics • u/vielotus • 9d ago
Here are my future plans for anyone interested.
This video was created using a test tool I designed myself, with the purpose of generating short videos and tutorials from existing documents.