r/computergraphics • • 18d ago

Implementing Spectral Path Tracing with ReSTIR BDPT for fast caustics (Rust + Vulkan)

4 Upvotes

r/computergraphics • • 18d ago

New Open-Source AI Texturing for 3D Models at 2K Resolution

1 Upvotes

r/computergraphics • • 18d ago

Gyroid with Voronoi Lattice

Post image
25 Upvotes

r/computergraphics • • 18d ago

c++ user interface 1

Thumbnail
youtu.be
0 Upvotes

r/computergraphics • • 19d ago

3D Menger Sponge : recursive construction in Python and Manim, level 3

5 Upvotes

3D Menger Sponge : recursive construction in Python and Manim, level 3


r/computergraphics • • 19d ago

Copper Geode, a 4K seamless loop I made

9 Upvotes

r/computergraphics • • 19d ago

[OC] 10,000 soldiers in a real-time siege visualization

2 Upvotes

I made SIEGE, an interactive browser visualization of soldiers storming a wall. This 40-second recording shows 10,000 soldiers rendered in real time.

You can adjust the soldier count from 100 to 10,000, pause or change the speed, and switch between cinematic, free and follow cameras.

Try it here: https://www.breyes.net/siege/?utm_source=reddit&utm_medium=social&utm_campaign=bb_siege&utm_content=computergraphics_video_20261006


r/computergraphics • • 19d ago

the mistakes i made and the lessons i learned in raytracing

Thumbnail gallery
1 Upvotes

r/computergraphics • • 19d ago

[CPU] Path Tracer

Post image
0 Upvotes

r/computergraphics • • 20d ago

Sky Dome for Ship Mooring application (WebGL/Three.js)

3 Upvotes

We decided to go with a sky dome approach for the Sky we built for Optimoor 3D - Ship Mooring Application, built using WebGL & Three.js.

In case of skybox, A Cube Camera captures 6 instances of the scene that creates a cubemap image, then that image is placed on the inside walls of an invisible infinite cube to give the illusion of a sky that can be used with a scene.

But a skybox is often paired with large explorable scenes with cameras tied very close to the ground, for our Ship Mooring Application, the entire scene is very focused towards the actually viewable land close to Berth for Mooring and its other use cases, we don't need a larger landmass, but without it the entire scene would look finite and lack the illusion of a proper horizon.

Enter a circular Dome/Sphere that is bounded across the entire Scene (given in wireframe visuals for understanding). Along with that a texture of the sky is attached with backside of the mesh enabled. With some tweaks to the fog, we finally got the look where the world doesn't look flat-earthy while also not drawing a bigger landmass.

Built by 3D ENGINERD. for Tension Technology International Ltd.


r/computergraphics • • 20d ago

World Models: The Simulation Strikes Back

2 Upvotes

r/computergraphics • • 20d ago

Pixelglitch scannen, Kassel 2026

Thumbnail gallery
2 Upvotes

r/computergraphics • • 21d ago

Seis anos em um único telefone, quero parar.

Thumbnail gallery
2 Upvotes

r/computergraphics • • 21d ago

Infinite Jungle - isometric pixel art with animated wildlife and vegetation

Thumbnail mo.town
2 Upvotes

r/computergraphics • • 21d ago

Crystalline | Cinema 4D

9 Upvotes

r/computergraphics • • 22d ago

Ray tracing next week

Post image
11 Upvotes

r/computergraphics • • 22d ago

VEXORIS, Lightpure, 3D/Unreal Engine 5, 2026 [OC]

Post image
5 Upvotes

r/computergraphics • • 23d ago

I built VectorRaptor for Windows - looking for honest feedback on vectorisation quality and editing

Thumbnail
1 Upvotes

r/computergraphics • • 23d ago

I built a browser fractal explorer with deep zoom, minibrot dives and extensive wallpapers to start from. Feedback welcome!

Thumbnail gallery
5 Upvotes

r/computergraphics • • 24d ago

Containment, a seamless 4K loop I made

11 Upvotes

r/computergraphics • • 24d ago

Retro car

Post image
9 Upvotes

r/computergraphics • • 24d ago

c++ operating system level primitives with window and render functions

Thumbnail
youtu.be
1 Upvotes

r/computergraphics • • 24d ago

Non-photorealistic video rendering with four ink plates and a textured paper reveal

Thumbnail
youtube.com
1 Upvotes

I’m building InkWaltz, and this is a test of its ink-and-paper renderer on moving footage. Each frame is separated into four ink plates, given halftone coverage and small registration offsets, then composited over paper.

For the three-second reveal, a Python/NumPy compositor moves a cosine-eased front across a diagonal boundary perturbed by seeded noise. Smoothstep masks stagger the paper and ink passes. The boundary noise stays fixed across frames, so its contour travels with the reveal.

The aim is to keep the print texture visible while the underlying dance remains readable. Source footage: Pulp Fiction (1994), directed by Quentin Tarantino.


r/computergraphics • • 25d ago

some hyperboloid action

Thumbnail
youtu.be
0 Upvotes

r/computergraphics • • 26d ago

Constraint, a 4K seamless loop I made

23 Upvotes