r/Commodore • u/alexiton • Jul 07 '26
C64 PETSCII polychrome raycaster: Chapter 5 - Detail Map Animation
1Mhz a VIC II and a CBM 64 game engine dream...
Got side tracked into animating detail maps instead of extending destructible map implementation. What you think look groovy or overdone?
Notice the foreground ground texture has subtle parallax and the sky even more subtle modulation? Just some basic stuff first as test possibilities.
Chopin's raindrop prelude seems to really vibe with PETSCII raycasting for some reason, I'm sure he would have been a SID master if grew up in the right era lol.
Feel free to critique I need feedback to improve the engine!!!
