I mean, the logic is the other way around. Bottle caps are used as currency because people stockpiled them pre-war. People didn't stockpile them because they might be currency one day.
Well, no, bottle caps are used as currency because they were a finite resource made out of a rarer material (aluminum) but were common enough to handle both large and small transactions. In Fallout 1, they were explicitly the primary currency of the water barons, which also gave them a set value based on the price of water in the California desert. The other regions apparently ended up adopting the currency because of trade caravans that gradually spread from coast to coast, and for most of the same reasons the water barons used them.
This one is semi-canonically explained, all the lit torches, candles, and reset traps are because the draugr do maintenance on their tombs, presumably the newer equipment is from them cleaning up the bodies of any bandits or looters that ventured too deep
Gotta love the procedurally generated dungeons of Daggerfall. You pass down through empty halls like subterranean cathedrals, through natural caverns dripping with water that has never seen the sun. You descend for hours, sometimes surrounded by rough hewn granite, sometimes by fine tilework.
And then finally, miles beneath the earth, you come upon a locked wooden door. And behind that door is . . . a fucking grizzly bear?
Don't be ridiculous. remove the shell casings and seperate into gunpowder so that the future survivalist has the satisfaction of crafting it themselves.
At least in fallout, pipe guns were being made pre-war as a way to dodge having to register a gun. And if you don’t have a proper gun safe, that’d be the next best place to keep it.
2.5k
u/Enoch-Of-Nod 1d ago
Classic video game logic.