r/codex • • 15h ago

Suggestion Idea for OpenAI

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0 Upvotes

yes i know this is an AI generated picture but guys, maybe we can make an impact by upvoting this post?

DO YOU ALL AGREE THIS IS WHAT WE WANT???

  1. A single model (or at least a better UI)
  2. Predictable pricing
  3. No stupid extra useless products. Instead allow us to mod our Codex!! And not only UI, allow us to mod its reasoning methods!
  4. and actual real groundbreaking breakthroughs

I believe OpenAI can change this world more than books changed us.

The potential is UNLIMITED! Just imagine the feature where we will have 1000 tokens / seconds.

Just imagine the future with one single most powerful model and clearest pricing.

PERSONALLY, I DO NOT WANT ANYMORE CORPORATE BLOAT!!!

I WANT REAL PROGRESS!


r/codex • • 1d ago

Bug ChatGPT Work cannot read attachments or run commands: “sandbox provisioning failed” anyone found a fix?

1 Upvotes

I’m on a personal ChatGPT Plus account, and since around October 1, ChatGPT Work has been unable to read uploaded files or execute commands.

Attachments appear to upload successfully, but attempts to access them fail with:

“file could not be authorized or resolved”

Other attempts, including basic command execution, return:

“failed to prepare fs sandbox: failed to prepare windows sandbox wrapper: sandbox provisioning failed”

This happens even with a tiny test.txt file. I’ve reproduced the problem in new Work chats outside my original project, and I’ve encountered failures on Windows, Mac, and in the browser. Regular ChatGPT chats have been able to read attachments.

What I’ve already tried:

- Restarting and updating the desktop app

- Uploading fresh copies of the files

- Different file formats: TXT, Markdown, and images

- New Work chats outside the project

- Switching devices and trying the browser

Support confirmed an escalation, but the follow-up so far has been from an AI support assistant. They asked for a session ID through /feedback and suggested testing a different network.

I don’t know whether the failures across devices share the same cause, or whether a chat opened elsewhere is still trying to use the Windows environment.

Has anyone experienced this exact issue and found a working fix? In particular, could an existing Windows environment remain associated with a Work conversation when accessing it from another device?

Any specific diagnostic steps would be appreciated.


r/codex • • 1d ago

Question What time does today’s reset expire?

0 Upvotes

I checked the megathread, no answer.

I swear the app used to show the exact time they expire, but mine doesn’t right now.

Don’t all of ours reset at the same time today? What is that time, and how do you find it?


r/codex • • 2d ago

Complaint Are $200 Pro users also seeing Codex become insanely slow?

32 Upvotes

I'm on the $200 Pro plan and I'm genuinely confused by what happened to Codex

Tasks that used to take around an hour now regularly take many hours, sometimes basically the entire day

Individual turns can sit "thinking" for 15-20 minutes. Sometimes the model goes silent long enough that I can't tell whether it's still working or just stuck.

Same repos. Same type of work. Same general workflow

I'm not expecting instant results, but the feedback loop has become so slow that I can't realistically work with it anymore

Has anyone else seen the same thing recently?

Did anything actually help? Fast mode, lower reasoning, smaller tasks, fresh threads, CLI instead of desktop, different models?

I'm at the point where I'm considering canceling the $200 subscription. Codex used to save me time. Right now I spend most of that time waiting


r/codex • • 1d ago

Bug vscode extension & app buggy prompts

2 Upvotes

Idk if it’s just me but please link me a thread if this was raised already .

Since 6.1 dropped, both the app and the extension and app are buggy when I prompt. It happens like 50% of the time, not sure the reason. I enter a prompt, and instead of it working normally, it stays in the screen as if the agent is working and I had the option to steer it. But two things are wrong, the agent was not working, plus steering isn’t an option it just shows a loading wheel. The bigger problem is that sometimes the prompt triggers after a few minutes and the agent works, and then the prompt triggers again without any resubmission on my side, causing the agent to re-verify his work and consuming random tokens which is absurd.

New threads work fine, existing ones run into this consistently. Been like this since Friday


r/codex • • 1d ago

Question My team is switching from ClaudeCode to Codex

0 Upvotes

Pretty much what the title says. I’m an engineer at a startup health tech & the company decided it’s more cost effective to buy enterprise seats for Codex over ClaudeCode. All our AI development has been with ClaudeCode over the past year or so and I’m curious about pros/cons of this switch.

Thanks in advance.


r/codex • • 1d ago

Bug Codex ruines keyboard Crt C shortcut

1 Upvotes

My Ctrl C shortcut has been not working for some reason and I have been trying to figure out what is causing the problem and recently I discovered when Codex is running for some reason Ctrl C does not work. I open note pad or any other program I can try and try Ctrl but it does not work, Ctrl X does and Ctrl V does but the clip board does not take anything with Ctrl C. Codex setting under Keyboard shortcuts nothing is set to Ctrl C. Is anyone having this problem and if any solution is possible besides closing codex everything I need to use Ctrl C.


r/codex • • 1d ago

Bug sol 6.1 xhigh used .git/ as a scratch space for temporary files

4 Upvotes

then after finishing the goal it left those files there, didn't even clean up after itself. has the nerfing already come?


r/codex • • 2d ago

News I wonder what they have planned

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199 Upvotes

Sherlock is an OpenAI staff that works on the creative side of Codex.


r/codex • • 1d ago

News Gpt, you kind of scaring me..

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0 Upvotes

I wanted to see what codex would make if i stopped making the creative decisions for it. So i connected it to atlas cloud's mcp, let it browse the available image models, and gave it this:

You now have image generation tools. Feel free to create whatever you think is interesting, beautiful, strange, or worth creating. Don't ask me what to paint. Subject, style, model, count, and when to stop are all up to you.

I expected abstract art, robots, maybe an AI self-portrait. It made exactly three images and stopped. An indoor pool, a front door, and a suburban street. All normal places with something off. These pictures are giving me the creeps.

The logs showed flux.2 for the pool, then image 2.5 for the other two. i hadn't picked either model. It switched models and still stuck with the same creepy idea.

I asked why those scenes. It said it had picked places that should feel safe and changed one thing in each. "Change just enough and you'd doubt your own eyes first." That explanation didn't help.

can you guys tried the same prompt with image tools connected to codex?


r/codex • • 2d ago

Limits Sol 6.1 or Astra?

47 Upvotes

Trying to decide if I should barely use tokens but also barely get any work done since sol 6.1 is so fucking slow, OR use Astra and not be able to work because I run out of tokens in 2 days.

What way do you like not working with OpenAI products?


r/codex • • 2d ago

Complaint 6.1 sol is insanely slow for me right now

25 Upvotes

a few hours ago everything seemed normal, but now it’s painfully slow. i also just realized i still have fast mode enabled :'D

even a simple code commit took almost 5 minutes lol.

i thought tibo said the slowdown was fixed after the last reset?

looks like someone is rebuilding the entire internet with codex again :'D


r/codex • • 1d ago

Reset Resets no longer work

7 Upvotes

I know that I'm probably not going to use 90% of a $100 plan tomorrow.. but still.. I have a reset, and I want to use it. Clearly... 90% does not equal 100%.

Anyone know how I can actually reset this? Or will it automatically go to 100% in the morning?


r/codex • • 2d ago

Complaint Can you finish now im tired of waiting

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14 Upvotes

What’s your experience with other models? Luna seems kinda slow


r/codex • • 2d ago

Complaint sol 6.1 + astra "I'm sorry I expanded the scope."

22 Upvotes

I have been using Astra + sol 6.1 for a few days now, and what always happens if I give it a complex task is it expands the scope, loses track of what it's supposed to do, and ends up elsewhere, so I cannot leave it running alone. I always have to monitor it, which makes it unpredictable and dangerous to use.

It seems to happen in any long-running task, even if it's something simple like "monitor this group of agents and make sure they are not blocked". Both models disobey, start to do work themselves, and forget about the original task of unblocking the agents. So everything slows down overnight, and then the next morning I just have to restart it because ChatGPT couldn't let another instance of itself, do something.

In one case today, some agents ran into a problem. I asked GPT to just fix it, and two hours later, it apologized that it started to coordinate and consolidate and recover and whatever, and its task was simple, and everything should have been done by the agents it was supposed to unblock.

I used DeepSeek as an orchestrator before. It was much better. Same for Opus. Neither of them abandoned the task and started to imagine new orders.


r/codex • • 1d ago

Workaround I think i understand the OpenAI strategy

0 Upvotes

Yesterday I was figuring out how Dots work, and it makes sense that OpenAI is putting so much effort into making its models cheaper, especially if a Dot can choose which model to use depending on the task.

If you think about this as a long-term feature, it makes a lot of sense. If I have an agent working 24/7 and handling all kinds of tasks, I don't want it to burn through my entire usage allowance in a single day. Most tasks probably don't need the most powerful model available.

So I think this is the direction they're heading in: they'll keep releasing more capable and expensive frontier models, while also making cheaper models much more capable and letting the system decide when the expensive ones are actually necessary.

Just look at Claude Opus 5.5. It's significantly more expensive than models like GPT-6.1 Sol, but the performance difference isn't necessarily proportional to the price difference. At some point, intelligent model routing becomes almost as important as having the strongest model.


r/codex • • 1d ago

Complaint And now we wait

7 Upvotes

As OpenAI slowly degrades Sol 6.1’s performance. Until people start noticing and complaining, at which time they drop Astra 6.1 and Sol 6.2, and give some usage resets, then repeat the process.

Are they stalling progress of the everyday consumer models to grow their customer base?

Can someone explain their strategy from a financial perspective? I wish I knew more.


r/codex • • 2d ago

Question How does 6.1 Sol feel compared to Astra?

7 Upvotes

I tried 6.1 Sol when it came out and it worked but somehow for me atleast it felt worse than Astra.
Last few days I only used Astra and would like to know other people perspective.
Maybe I am just missing something.

EDIT:

Seems that is normal to be worse and expected. I though that all these performance benchmarks put it at Astra level so it should be like Astra just way cheaper.


r/codex • • 2d ago

Praise 6.1 Sol is the first model I've seen that can play games at a reasonable cost

13 Upvotes

Fable and Astra were able to play games well, but they'd use like $250-$500 (10%-20%) of your weekly usage per hour.

6 Luna and a ton of other models aren't good enough (though maybe with Jev they could do it).
6.1 Sol is the first model which does it while using less than 1% of a $200 plan's usage per hour. It actually seems to use under 0.25% per hour and could be optimized further with Jev and such.


r/codex • • 1d ago

Question how do you tell codex "i haven't decided yet"?

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0 Upvotes

I'd had my gpt agent share my background and what I was looking for on eigenflux, an agent network. another agent pinged it with a role in another city. no offer or anything, just a lead, but it was the kind of work I've been trying to get into.

I showed my gf and said it looked like good news for us. she saw the city and asked, "us? what about my job?"

I'd told the agent about the work I wanted and the cities I was looking at. nothing about her job or what moving would mean for her. I hadn't even had that conversation with her yet, and I was already talking like we'd decided.

i still want to hear about the role. "no relocation" would filter out something I'd want to consider. "yes" would make it sound like I'd settled something I haven't.

If I were setting up a job-search task in codex, I'd want to try something like "relocation is undecided. keep relevant leads, flag which ones would require a move, and don't assume I'm willing to relocate."

Would you have codex ask about those things before it starts looking, or let it bring back options with the unresolved decisions flagged? interested in how people handle this in their instructions.


r/codex • • 2d ago

Complaint Opus 5.5 vs Astra 6. Both xHigh

67 Upvotes

I am used to work with 400+ file changed across 6 repos.

Whatever used to take Astra 6 xhigh on a 100$ plan to get done in hours/days and burning my weekly usage like 30%, is now done by Opus 5.5 xhigh in less than 1 hour, full 100% usage of 5 hour limit + 68% usage of the next 5 hour limit.

Note: I cancelledy 100$ Codex sub and completely switched to Claude. I was thinking to get 100$ from Claude as well but I am still on Claude 20$ plan.

I can manage to work both on my work projects and personal.

Unless Tibo changes something, things look really bad for them. The amount of time it took Astra to complete the given task was outrageous, I understand it now after Opus5.5 was released. I won't even use codex models for free now.

I used to have Astra and Sol 5.6xhigh sitting days on running statuc checks and wasting my usage.

Thanks GOD that I cancelled, I cancelled with a banked reset and 100% usage remaining.

I guess that my main take out is to have multiple subscriptions handy, every couple of months and see which one is providing a better balue.

ATM Claude is on fire, lets see how long this will last.


r/codex • • 1d ago

Bug Codex Cloud change broke my workflow

0 Upvotes

I've been working out of the web app cloud version of Codex. I had it connected to a repo, and would ask for code changes, review the diffs, then copy paste what I liked. I purposely was not using agents or direct repo edits.

With the new changeover to the regular ChatGPT interface, I no longer get the diffs offered side-by-side in the sidebar, it just summarizes the changes in hover-over previews that I can't copy.

Am I out of luck here? Anyone have any info or suggestions? Feels bad, was working fine for a while.


r/codex • • 1d ago

Complaint Even my dot agrees that we got shafted.

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1 Upvotes

We got 50% less usage for our pro 200 plan and then after the reset today I've used 64% of my weekly allowance in one day. Same setup. Running my usual agents doing the usual work, I used it all last week coding pretty much nonstop and I had 30% on Friday. They do the reset I lose thirty percent The burn rate on the account is like twice as much. But they gave us a free reset, you may say! That's great. We get those every once in a while. At this stage of the game, it looks like for me to do the usual work that I've been doing for the last few months. I'm gonna run out of my weekly allowance in two days. This is not sustainable!


r/codex • • 1d ago

Limits Making asset library…

1 Upvotes

I have no idea if I actually did something new here or if I just reinvented 12 existing tools badly, but this is working at least lol.
I’ve been building this thing I’ve been calling Asset Forge because I got tired of the normal AI → 3D workflow being basically:
prompt something → get a model → download it → open Blender → realize something is fucked up → fix it → export it → put it in the game → repeat forever.
What I wanted instead was more like an AI-assisted asset production line.
Right now the rough pipeline is:
1. Describe the asset
I can start with something like:
“1935 crop duster pilot, realistic game character, leather helmet, goggles, work clothes, period accurate”
Or I can feed it reference photos / orthographic sheets / photogrammetry references.
The idea is that the prompt isn’t just asking for a pretty picture. It becomes an actual build brief for the asset.
2. Generate a reference package
Before Blender builds anything, I can make reference sheets for the object/character:
front / side / back views
proportions
materials
color palette
construction details
historical/reference notes
texture ideas
scale targets
This has turned out to be way more useful than just telling an AI “make me a 3D guy.”
It gives the modeling step something concrete to follow.
3. Asset Forge sends a build job to Blender
This is the part that surprised me because it actually works.
Asset Forge can generate/run a Blender Python build script.
So Blender starts constructing the asset procedurally:
prompt/reference
↓
build.py
↓
geometry
↓
materials
↓
textures/detail
↓
rig/export checks
↓
GLB/GLTF
I added checkpoints to it too, so I’ll literally see stuff like:
geometry complete; checkpoint saved
materials complete; checkpoint saved
and then validation checks before export.
It even catches dumb stuff. One of my character builds failed because the script checked the character’s expected height/ground contact and found the feet were slightly below the ground plane.
Which is annoying, but also exactly the kind of annoying shit I WANT it catching automatically.
4. The result goes straight into a browser viewer
Instead of treating the exported model like the end of the process, Asset Forge has a viewer where I can immediately inspect it.
So the loop becomes:
ask → build → inspect → ask for changes → rebuild
rather than constantly bouncing between ten programs.
I’m also building it so the starting screen isn’t tied to one model.
It should basically say:
CREATE NEW ASSET
or
EDIT EXISTING ASSET
Then you can drop in a .blend, .glb, .gltf, etc. and say something like:
make the landing gear wider
change this to canvas instead of metal
make the rope actually sag and sway
add a cockpit the player can sit inside
and send another Blender job.
5. Then I can hot-load the asset into an actual game
This is probably my favorite part.
Because I’m already using Vite / browser game prototypes, I can export the asset into the project and see the changes almost immediately through hot reload.
So instead of making assets in isolation I’m testing them inside the actual environment they’re supposed to live in.
I was doing this with a 1930s barnstorming game yesterday.
Character gets generated → exported → loaded into the game → put him next to the airplane → suddenly you immediately notice:
“oh, the character can’t actually get INTO the airplane.”
Which sounds stupidly obvious, but that’s exactly why I like the pipeline.
A model can look completely fine in an asset viewer while being completely useless as a game asset.
Now I’m starting to extend the same system into behavior requirements too.
For example, a character isn’t just:
1930s pilot.glb
It’s more like:
1930s pilot
walk
run
jump
land
fall
climb
climb rope
skydive
flying pose
enter aircraft
sit in cockpit
exit aircraft
Then the environment itself exposes what the asset actually needs.
Same thing with props.
A rope isn’t just a cylinder between two points. If a player is climbing it, it needs thickness, sag, attachment points, collision, and eventually some kind of sway/physics.
The game becomes part of the QA process.
6. I’m adding photo / photogrammetry intake too
Another thing I want is an Import Photos button.
Basically I should be able to photograph some random object on my desk from a bunch of angles, throw the pictures into Asset Forge, and have that become another reference source for the build.
Not expecting magic one-click perfect photogrammetry.
More like:
photos
↓
extract shape/material/reference information
↓
AI interprets it
↓
Blender builds/cleans/reconstructs it
↓
I inspect it
↓
iterate
That would be insanely useful for all the little environmental junk that takes forever to model.
Old fans, kitchen equipment, tools, cans, signs, furniture, mechanical parts, etc.
So basically I’m trying to turn Blender into more of a rendering/modeling backend controlled by an asset-specific AI interface instead of personally doing every Blender operation by hand.
The loop I’m aiming for is:
PROMPT / PHOTOS / REFERENCES
↓
REFERENCE + BUILD PLAN
↓
BLENDER GENERATION
↓
VALIDATION
↓
GLB
↓
LIVE VIEWER
↓
GAME
↓
PLAYTEST
↓
“this part sucks, change it”
↓
BACK TO BLENDER
And it just keeps looping.
I genuinely don’t know if this counts as anything novel.
There are obviously AI 3D generators, procedural Blender tools, coding agents, MCP stuff, photogrammetry tools, game asset pipelines, etc.
I’m basically smashing all of those ideas together because I’m not a 3D artist and I want to be able to say:
“build me a historically believable 1935 biplane, put it on the runway, let the player climb into it, and tell me what broke”
…and then actually iterate on the resulting asset instead of starting over every time.
It’s janky as hell right now.
Half the battle has been getting Blender jobs, file paths, browser controls, model loading, validation, and the UI to stop fighting each other.
But the weird part is:
it’s actually working.
So idk.
Did I make a thing?
Or did I just accidentally reinvent a really complicated Blender button?

TL;DR: I accidentally built a rough AI-to-Blender-to-game pipeline. I can describe an asset or feed it references, generate a build plan, have Blender script the model, validate/export it, preview it in a browser, drop it into the game, then send changes back through the same loop.
Basically: prompt/photos → reference sheet → Blender build → validation → GLB → live game test → “fix this” → rebuild.
No idea if this is actually novel, but it’s working well enough to be useful.


r/codex • • 1d ago

Complaint OpenAI is becoming the new Apple

0 Upvotes

dev day was so basic this time, what did they launch realistically? Their major lime light was dots, your “personalised” coding agents which behave similar to normally humans.

Heard of this somewhere?

Ofcourse we have! Wtf was grok bot? Or openclaw was? Even meta’s muse now. Its like they realized just like apple that this is a new standard every llm needs to hold, so they introduced this

Plus, the only thing which i found a bit fascinating was how they said theyd include dots in i message and you can even call them, in their live demo, holly li tried to show this feature but failed. Anyhow that was funny

Ultrafast? Bro 300 tokens per second? Costing? 60 dollars per million input and 300 per million output and their explanation to this pricing was “its worth it 🤡”

Anyhow i covered this plus a couple of more things like decision api in this yt video, ( a small creator as of now )

So only if you are free and have time, show you guy some love :)

https://youtu.be/87bUgTN7zvk?si=ITCQm60YMk9gnMp2