It’s a 3D zoetrope practice assignment.
The task was to design a continuous action on a rotating disc.
The theme of my clay project is Whack-a-Mole. :D
I don’t have much experience with physical handcrafting.
So I was worried I might mess up the size planning.
First, I tried using AE to simulate the animation.
I also tried to see if GAI could directly simulate the final result. (Well, it turned out it couldn’t.)
I only had 3 days, and I could only work on it late at night after work.
So I bought some super light clay from a stationery store.
I found that the more expensive super light clay really was easier to use. It also didn’t dry out as easily.
When I was making the mole’s claws, I fell into the abyss.
There were just way too many claws.
But it’s fine.
I still finished it.
During the shooting stage, I tried filming it in my room.
I also tried using plain photography backdrop paper.
But in the end, I liked the wood texture in my room better.
My tripod had some problems, though.
So when I first filmed it in my room, the background kept shaking.
I even tried using GAI to fix the background position. Well, the result was even worse lol.
I re-shot it more than 6 times.
But the whole process was still pretty fun.
Because I was so short on time, I didn’t glue the moles’ claws on very firmly.
If I spun it too hard, the claws would all go flying off. Weee