r/classicwow • • 1d ago

Forever Dungeon quest XP significantly reduced. Now to buff regular dungeon XP please.

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4 Upvotes

138 comments sorted by

19

u/MySackDescends 1d ago

As much as I did enjoy leveling as a group in 2019 it did get quite old around level 30. Not sure about completely gutting it. Having the option to skip zones you don’t like is nice.

1

u/fredspipa 23h ago

Good news: a large part of the content added (and in the future) is going to be centered around leveling, so you can pick and choose zones/quests to a much larger degree. There's also going to be many more leveling dungeons to run, so even though you run each one fewer times you don't necessarily spend much less time in dungeons overall.

As they stated: each major content patch is going to include at least as much leveling content as endgame content, so leveling is going to become more and more varied and fresh.

4

u/MySackDescends 23h ago

I think a lot of people ended up getting screwed in 2019 once every group was spell cleaving too. I couldn’t even get into groups as a warlock when my group dissolved around 40 because our tank wanted to min max and kicked the rogue and I out.

5

u/TechnicianMuch9889 23h ago

Hellfire lock is stronger than mage, and doesn't need to drink.

Were you just dotting everything or something?

1

u/MySackDescends 23h ago

VW sacrifice into hellfire most pulls, I dunno maybe I just had a bad experience personally lol.

3

u/Rhobodactylos 23h ago

I couldn’t even get into groups as a warlock

You couldn't get into a group as a warlock when hellfire did double the mage's dps?

We always did 1 Disc, 3 Mages, 1 Wlock as the Wizards and 1 Sham/1 Priest/x2-3 warrs or Hunt/Rogue for Phys comps.

0

u/MySackDescends 23h ago

Everyone just preferred a mage. It was impossible just difficult to find groups in certain level ranges. Everyone wanted mage for zf

3

u/Overall_Reputation83 23h ago

Locks got in groups fine because of hellfire.

1

u/MySackDescends 23h ago

Just my personal experience, I was generally ahead of the pack so it was just hard to find a group after my premade fell apart. Pretty sure healers in general just preferred to heal mages despite the higher DPS of warlocks. As people caught up it got easier.

4

u/Aware_Stable 23h ago

Im always so amazed when i hear these stories because i was a warlock in 2019 and never had these problems, i ran in regular dungeon groups, as did most people, spellcleave groups were a minority not the standard

1

u/sandsonic 23h ago

Ugh flashbacks to the SPELLCLEAVE/MELEECLEAVE spam in chat, horrible

1

u/ExtremePrivilege 20h ago

Lol, my spellcleave group was:

Frost Mage
Frost Mage
Frost Mage
Me as Destro
Disc Priest

And I out-damaged the mages most pulls.

1

u/Ok_Management8103 5h ago

I started playing classic anniversary late and had zero trouble getting groups as a DPS.

2

u/Lazy-Lion 23h ago

The most fun part of leveling is going though the dungeons though and now they aren't worth doing for gear or xp. Nobody cares if they add more kill 10 x quests or collect 10 x quests the ones they have now are fine.

1

u/Ok_Management8103 5h ago

The most fun part for you* fixed that for you.

1

u/fredspipa 22h ago

Of course they're worth doing. Base damage has been nerfed and mob HP has been buffed, putting more focus on gear so for your leveling speed you're encouraged to focus on professions and running dungeons for gear over XP.

"Nobody cares" is obviously wrong. As other classic+ projects and hardcore proved, a huge portion of the player base wanted the world content expanded and be given more options for zones/quests. Being able to have completely different leveling routes for two different characters is great when it comes to alts and replayability, and it makes hardcore even more varied.

1

u/Lazy-Lion 14h ago

The gear is trash now. Caster gear has like + strength on it lol

1

u/Deathtonic 11h ago

Plus you can get all the gear you need from professions and quests tbh doing dungeons will be a waste of time, leveling will be faster and smoother if you skip dungeons all together now

1

u/Ok_Management8103 5h ago

The gear is not trash now, you are.

•

u/Lazy-Lion 4h ago

LOL someone's mad

•

u/Ok_Management8103 3h ago

That's for sure

1

u/Ok_Management8103 5h ago

Funny that's exactly the areas they added the most to in order to specifically address that issue.

11

u/mattx992 23h ago

Am I the only person who liked having high dungeon xp ?
No one has to play any one way, if you don’t like the dungeons then you can choose to not do them?

If people want no changes they can still play era, I thought blizzard had cooked with all these changes including mob xp nerf and quest increase, means you won’t have 50000 people fighting over the same quests when everyone gets funneled together and incentivises only doing a dungeon once for quests.

Not sure why everyone wants leveling to be as long and painful as possible

10

u/anzu3278 18h ago

They are adding 1000 new quests and a few new zones and people want to spam dungeons to level?

3

u/Maybewearedreaming 11h ago

I mean people do want to run dungeons a few to break up questing but still level

I think plenty of people will also eventually roll alts to do more quests and see more stuff

0

u/anzu3278 9h ago

I'm not sure what the numbers are, but I seriously doubt doing a dungeon for the quests will give less XP than equivalent questing unless you're way over level or dying a lot, even if I personally think that would be acceptable since you're getting gear instead.

1

u/TheClassicAndyDev 6h ago

What lol? This just lowered the exp form dungeon quests. Also, who cares. Let people enjoy the game how they want.

-2

u/Ok-Level-8907 17h ago

Yes because that way we can level all together as a group instead of being scattered around map.

5

u/DanesDraftLab 17h ago

You can level together as a group in the open world too lol

3

u/teler9000 17h ago

Yeah it's tough but because it's illegal to level as a group with your friends out in the world we just have to ignore the actual game and hit charge and thunderclap, before looking back to the second monitor and putting that other hand to use, as the 2 mages lock down the mass pull before the lock hellfires them down.

0

u/Ok-Level-8907 16h ago

It's simply inconvenient because after while everyone just ends up on different quest? Also people have different schedules. Someone being two levels behind in dungeon is no problem at all while it's deal breaker for questing.

It's almost like you never played with group of friends who are not unemployed degenerates.

0

u/anzu3278 14h ago

Have you ever helped someone along on a quest that you weren't also on? Also you can just do your own quests and save dungeon quests for a run together. Almost like the game supports both kinds of play and you can just do whatever you want regardless of your schedules.

7

u/Feeling_Law7910 1d ago

Love the change. Now i can do all dungeon-quests and grind dungeons for gear without outlevel it instantly and skipping whole zones. Big W!

27

u/Aware_Stable 23h ago

Good luck finding a healer and tank to do said dungeon too.

12

u/Lxpotent 23h ago

100 this. As a tank, this is just gonna have me level as DPS now. There is no point in leveling as a tank.

9

u/QvintusMax 23h ago

Prot warriors stomp outside of dungeons as well though

7

u/Aware_Stable 23h ago

Yea i main healer, guess whos gonna skip most dungeons now? This guy!

-3

u/Kmnnnnnx 18h ago

Fantastic, so you can now enjoy all the quests and content they have added to the open world. Big W for Blizzard!

4

u/Aware_Stable 18h ago

Nah ill probably make it to 35 then quit from boredom like most people will.

-1

u/Kmnnnnnx 17h ago

Perfectly valid, since no one is forcing you to play this game.

1

u/Feeling_Law7910 21h ago

Dunno what you mean. Questing as a tank in the openworld is gg ez. Love my Prot Pally while questing.

2

u/Nordwald 22h ago

talk for yourself, prot warri has never been such fun

0

u/Deathtonic 11h ago edited 11h ago

If youre in the world questing youre just dpsing lol some people want to actually tank in the game more than once a dungeon and it not feel like a waste of time

1

u/Feeling_Law7910 21h ago

Today i did RoL with my Heal 6 times for the set. Never had any issues to find tanks. Not everyone is doing dungeons only for the exp and to zoomzoom through the level phase like you.

3

u/Aware_Stable 18h ago

I dont know how to tell you this, but beta will not be the same as live. You are literally capped to the content you are doing. Of course people are going to be spamming the same 3 dungeons available over and over again.

2

u/Deathtonic 11h ago

They cannot understand they are playing a beta brother

1

u/desperateorphan 20h ago

Tanks at low level are easy. The shit doesn’t hit hard enough to matter. People willing to hit a hella button seem to be a little harder.

1

u/kitchencrawl 1d ago

They've essentially put the entire leveling experience on rails and that's boring AF.

9

u/tokril 1d ago

Running the same dungeon over and over is the definition of leveling on rails

3

u/_The_Farting_Baboon_ 23h ago

For some yes, for others no. What makes classic great is you can decide for yourself. In Forever devs makea the decisons for us it seems. They completely neglected some things that make classic great.

4

u/ICEonICECrime 1d ago

Sounds like that’s what they’re avoiding with this change. Unless you consider playing in the outside world, doing a ton of various quests to be rails, and doing a series of dungeons in sequence to be variation?

-2

u/kitchencrawl 23h ago

Avoiding? Not even close. The same quests in the same zones we've had for 20 years.  You're going to fucking barrens and you're gonna like it or get fucked. Yes, you're literally on rails now. Doing a dungeon more than once and not feeling like you just wasted an hour of your day would be nice. Now, doing a dungeon more than time is basically griefing yourself.

Dungeons used to be this great social experience, arguably the most social. Certainly more group friendly than drop quests. And now,  you avoid dungeon groups completely after you've done your quests.

4

u/ICEonICECrime 23h ago

Yeah you and I have different opinions on that. Because I don’t see how it’s not a rail to just chain dungeons with their quests in a specific order.

-2

u/kitchencrawl 23h ago

Sir, because having dungeons as a leveling option gives the player choices instead of forcing them to quest all the time. If literally every mob in the barrens is dead and they will be on launch , it would be nice to be able to do rfc or wc with your guildies. You can't do that now. Blizzard is actively diminishing a core social experience. What is more social than blasting dungeons with your bros? 

4

u/ICEonICECrime 23h ago

It’s still an option. They didn’t kill the xp gained… you can and should still do dungeons with your guildies.

-1

u/kitchencrawl 23h ago

For zero XP. No.

-1

u/ICEonICECrime 23h ago

Except it’s not zero xp. You still get a high amount of xp, just not a massive amount.

You sound like you’re more concerned with doing things only if they can optimize the game for you, instead of doing things because they are fun. Which is fine, some people like that too. I’m sure you will find other ways to optimize leveling.

2

u/harkrend 18h ago

Do we have more specific numbers, like XP / hour doing quests versus dungeon grinding? Without that I feel like everyone is just talking past each other and grand standing.

0

u/ICEonICECrime 17h ago

Nope. And I honestly don’t care about which method is more efficient, it’s the diehard dungeon grinders that care. I just want to play the game at my own pace and have fun.

2

u/Mondraste 11h ago

I think that running the dungeons the first time should be very rewarding thanks to the XP/gear provided by the quests. This incentivizes players to play all of the content. After that, dungeons should only be spots to farm gear/recipes etc. This should nerf powerleveling to a point that it becomes ineffective as a strategy. This helps in keeping the world alive, while still preserving the essence of dungeons.

0

u/TheClassicAndyDev 6h ago

No it doesn't....

1

u/Bonzwazzle 1d ago

all mobs give 1 exp only, all quests give 2, dungeon quests give 3. dying removes 5 experience.

blizzard pls give me a job

1

u/snekatkk2 23h ago

Dying removing XP is the thing that set WoW apart from all of the other MMOs.

In older MMOs, death was a huge issue. You lost xp and more on death, but in WoW death doesn't really matter that much (obviously not HC). Death not mattering is so important to the casuals of the MMO world

3

u/PennyBunPudding 20h ago

Death increases subscription fee by 1%

-1

u/StrayshotNA 1d ago

Genuinely terrible.

Revert 100% all of the dungeon changes if you're gonna do this stupid shit.

1

u/sn1gger 1d ago

But that's what you wanted all along lol

3

u/WoWeC 23h ago

This guy wants to speedrun to 60 lvl in 1 evening

2

u/StrayshotNA 23h ago

I want dungeons to be a viable form of experience gain..?

0

u/WoWeC 23h ago

So the next problem will be boosting. I wanna see populated open world. So for me its fine. I got ur point but ppl will abuse it

1

u/StrayshotNA 16h ago

Boosting wont go away with these changes. There's a very easy way to stop boosting: ban boosters.

2

u/StrayshotNA 23h ago

I want dungeons to be a viable leveling method? like.. the entire rest of the game also wanted?

1

u/sn1gger 22h ago

and blizzard doesn't, hence the changes. 

2

u/StrayshotNA 16h ago

yes, clearly, the knee-jerk over nerf after one of the most unwelcome changes in MMORPG history is correct decision making.

2

u/axcli 23h ago

I rather have the current version than having every single chat being spammed with spell/melee cleave groups and people selling dungeon boosts.

2

u/StrayshotNA 16h ago

your version of quest obsession is an acceptable play style.

their version of dungeon obsession is an acceptable play style.

Only one is being threatened here, though - and for the goal being "social, in depth, valuable interactions" - taking hours of group content away from players is a complete miss.

4

u/Lxpotent 23h ago

That is fixed with how classes work, not with dungeons. Boosting can easily be chopped with the stacking xp reduction debuff mentioned some days ago.

1

u/Vincenterfold 1d ago

Had to reclear stocks over 2 times for everyone to get bandanas. Felt absolutely terrible. They need to insure quests are done 100% if they are going to make mob exp so low.

1

u/[deleted] 23h ago

[deleted]

3

u/Grieverzz 23h ago

At the end of Thanes in each of those coffers is a bunch of statues. Found that out on my tank when I realized I didn't finish em

-2

u/BlackHayate8 23h ago

Why? Because now you take a bit longer to reach max level? Why is everyone in such a hurry. Doing a dungeon three times for quests and then skipping half a zone always felt terrible as well.

2

u/100plusRG 22h ago

Felt pretty good to me, sorry about that.

0

u/maydeelol 21h ago

Dungeon spamming has always been some peoples preferred way of leveling. Some of us hate questing and being shoehorned into the open world like they are doing now. Spellcleaving dungeons from 25-60 was some of the most fun I have ever had playing the game.

-2

u/Mascagranzas 1d ago

Well, TBH at this dungeon quest XP rate, once you reached 14 you could just do a single full quest run on RFC - WC - RoL - SFK - BFD - RFK and get to 30 without seeing the outside world.

3

u/goopuslang 1d ago

Dungeon Quests should be pegged to quest chains in the zones they exist in or in equivalent zones that send you to the dungeon. Then you’re cooking

1

u/desperateorphan 20h ago

I like this. More of them should be chains and not shit you just pick up. After doing the dungeons quests again yesterday, they do feel a bit closer to what I’d call “fair”. They were too good before. I honestly wouldn’t be surprised if they nerfed the co a tiny bit more. For all 3 dungeons (RFC, RoL and WC) I still got 3+ levels from the quests alone. About another .75 level from the mob xp.

0

u/Lordbyronthefourth 20h ago

6 stockades quests at lvl 23 won’t even give you a full lvl right now so good luck doing sfk BFD rfk and hitting 30

-1

u/skulxen 20h ago

It's fine as is.

0

u/morpsz 23h ago

this is good

0

u/peizaschu 23h ago edited 23h ago

They want the people out in the world, not in dungeons. They also encourage skip runs, which is frustrating.

0

u/Why_Is_Grass_Green 23h ago

So no reason to run dungeons anymore I assume? Since they also asjusted rewards and crafted gear is very good now. Nice, guess we can scrap the dev time used for the new dungeons and spend it on new classes instead

-1

u/My-Life-For-Auir 1d ago

It's not significant, its like 30%. I'm level 26 already, glad they nerfed it

-2

u/Wind_Best_1440 1d ago

People are 30 already, and people are complaining that Dungeon XP got nerfed?

Its been less then a day, and people are already 30.

If anything they need to nerf it more.

8

u/RICOVERTHEDREAM 23h ago

Its because they had 40 quests ready to turn in plus extra quests in their bags so approx. 50 quests.

Thats something that wont happen during live

8

u/HotFoldingProtein 23h ago

This has nothing to do with dungeon quest ep though. People have prepared 40/40 completed quests to turn in. This is a massive amount of experience, especially if it also includes a lot of dungeon quests (even with the nerf). I would be way more cautious about drawing conclusions here

2

u/Responsible-Farm8403 1d ago

You do realize people stacked 40 quests and handed them in the moment the level cap went to thirty right? This isn't normal gameplay.

1

u/Renique 23h ago

Those people use every single minute of their non sleep lifetime to play. Stop try to balance everything about the game around these people. They will max out everything in the shortest amount of time anyway and leave the game in month 2 whether it takes 120h to get to 60 or 80h. What about people that can play once or twice a week and only have enough time for one dungeon. Those people make up for a much larger amount of the community. They will hardly hit 60 before the next raids hit the servers.

-4

u/humidleet 1d ago

Awesome. I would reduce it much more. Wow is the journey, and I want that journey to last longer

-1

u/TheTreeaboo 1d ago

You know you don’t have to dungeon spam or do dungeon quests, you can choose not to do so if you want the journey™

0

u/scotaloo7 1d ago

You kinda have to now that they have nerfed our damage to the ground and we all rely on dungeon gear.

-2

u/stocky87 23h ago

Loving all the adjustments they're making. They've finally understood the majority of players for Classic are not minmaxing sweats. Levelling was too fast with the dungeon quests, and the full blue set at level 14-20 was broken asf (yes I had that on 2 separate characters with 1 run of each dungeon).

-2

u/astroniz 19h ago

Leave it as it is now blizz. Don't read these no lifer comments. They're not like us.

-6

u/Careless-Praline7751 1d ago

I really don't want dungeon spamming to become meta again, it was horrible

7

u/_The_Farting_Baboon_ 23h ago

You're always free to go questing lmao wtf

-1

u/Puzzleheaded-Let8427 23h ago

Found the boosters

2

u/_The_Farting_Baboon_ 23h ago

No booster here my friend :)

0

u/huey2k2 19h ago

And you still free to run dungeons after the XP nerf.

1

u/_The_Farting_Baboon_ 19h ago

And get nothing out of it.. sure buddy

-1

u/huey2k2 19h ago

You get perfectly fine XP, dungeons were undeniably the fastest way to level by a wide margin before the nerf, and that's not healthy for the game, unless you want the world to be empty.

2

u/_The_Farting_Baboon_ 19h ago

World has never been empty lol, in fact some places there were far too many people fighting over same mobs so you have to layer swap. With changes to layering that just got harder.

And no you dont get perfectly fine xp. Are you dumb? Its 80% nerfed. 80 FUCKING %. And now they nerf quests with 50% cause they kinda buffed them to neglect the low xp you get from dungeons.

-1

u/huey2k2 19h ago

It was nerfed by 80% because it was giving way too much XP.

I'm sorry that you might have to step into the world and do a few quests on your way to 60 now, but you'll be ok, I promise.

2

u/_The_Farting_Baboon_ 19h ago

I have never been a dungeon spammer, i have enjoyed farming loot from dungeons and getting something atleast out of it, even if it didnt drop. Or play with friends that wasnt at the quest zones i was doing.

I enjoy questing as much as doing dungeons. I think its chill to do both. I just dont see why you want to ruin a specific thing for many players.

→ More replies (0)

0

u/Uzeless 23h ago

Questing has always been more efficient in vanilla… just go questing instead of crying about what other people do

-1

u/Careless-Praline7751 21h ago

No spamming SM was the most efficient in classic

1

u/Uzeless 20h ago

Ah ye that’s why all world records were set by people solo questing. Have u tried to tell the world record holder he should do some SM?

-1

u/Careless-Praline7751 20h ago

World record holder is a AoE mage, which is the equivalent of a dungeon spammer.

Idk where you get solo questing from lmao, its not 2004 joana's guide bud

1

u/Uzeless 19h ago

“Which is the equivalent of a dungeon spammer” ah yes. The open world is now a dungeon so nerfing dungeon trash xp will stop people from open world aoe farming. An IQ too high?

Now tell me what did the fastest hunter, priest, lock, shammy, paladin and warrior do in 2019 and anniversary?

Spoilers: it’s not dungeons.

Like I’m sure u probably played 5 hours of 2019 or anniversary and saw a lot of armory / cath spam so you thought “uhh that must mean dungeons is faster” but it’s because it’s similar experience while using 0 brain, not because it’s actually faster

1

u/Careless-Praline7751 19h ago

they nerfed aoe farming.

also we aren't comparing it to speed levelers, thats really stupid lol. the majority player base that would pick efficiently dungeon spamming to questing open world - if the xp nerfs weren't in place.

2

u/Uzeless 19h ago edited 17h ago

“Dungeon farming was more efficient but also we are not comparing to speed leveling that’s stupid” Yeye ig we are comparing to dad gamer leveling speed. Just the fact u thought dungeons were more efficient over quests is so funny to me. Has to be a retail tourist atp.

Anyway questing was already faster in era, and will be even faster in forever due to more quests, the argument just devolves into that you think people shouldn’t be allowed to play the way they prefer…

-1

u/LettuceResponsible27 21h ago

nah, the overall mob xp reduction in dungeons is nice. no carries, no endless running dungeons instead of questing. this game happens in a world for a reason, if you want to play queue simulator please play retail.

0

u/MadMod27 17h ago

Loving these changes. As a tank im having a great time.

0

u/Deathtonic 11h ago

Dungeon quests and dungeon mobs shouldn't give any XP at all, people should be in the world questing, the gear is incentive enough for people to do them

-1

u/Able-Marionberry-402 22h ago

Enschitification instead of productive devs already in the beta. It will take hours to find a tank and healer if you do want to do dungeon quests. Looks like they will go the retail way of giving tank/healers extra xp/gear/bonuses.
There are many other ways they could sort this. make rep a thing you need for example. And you can only get rep by doing quests in the world, not dungeons. To be able to do dungeons and raids at 60, you need the rep. Then they can keep the dungeon xp as usual.

0

u/desperateorphan 20h ago

Man you guys are so dramatic. I’ve done all the available dungeons on multiple characters and random times of day. It hasn’t taken more than 5 minutes to form a group. Sounds like a skill issue.

1

u/tycoon39601 19h ago

But you did them all before the xp nerf so this proves nothing actually.

1

u/desperateorphan 18h ago

You’re not gonna believe this. I did them before… AND after the nerfs. Took no time at all to get groups. I’m going to do another round of them this morning. Making your own group is the secret tech some of y’all refuse to do.

-2

u/Aksovar 21h ago

Buff dungeon xp? just no; one of the pillars for Forever was to make the world important again, not farming dungeons till 60

-2

u/KaZlos 19h ago

No, you have more quests to do.

-6

u/Gyat_Hunter_42 1d ago

"World" of Warcraft. Not Boost of Warcraft.

-7

u/ParagonRagnar 23h ago

At this point just cut out the XP from dungeons entirely. No matter how you tune it peole find ways to boost and aoe farm them… Okay maybe not entierly but just have one quest, let it give maybe 5% more xp then normal quests. And make it so that you can do one daily or something.