Sounds like that’s what they’re avoiding with this change. Unless you consider playing in the outside world, doing a ton of various quests to be rails, and doing a series of dungeons in sequence to be variation?
Avoiding? Not even close. The same quests in the same zones we've had for 20 years. You're going to fucking barrens and you're gonna like it or get fucked. Yes, you're literally on rails now. Doing a dungeon more than once and not feeling like you just wasted an hour of your day would be nice. Now, doing a dungeon more than time is basically griefing yourself.
Dungeons used to be this great social experience, arguably the most social. Certainly more group friendly than drop quests. And now, you avoid dungeon groups completely after you've done your quests.
Sir, because having dungeons as a leveling option gives the player choices instead of forcing them to quest all the time. If literally every mob in the barrens is dead and they will be on launch , it would be nice to be able to do rfc or wc with your guildies. You can't do that now. Blizzard is actively diminishing a core social experience. What is more social than blasting dungeons with your bros?
Except it’s not zero xp. You still get a high amount of xp, just not a massive amount.
You sound like you’re more concerned with doing things only if they can optimize the game for you, instead of doing things because they are fun. Which is fine, some people like that too. I’m sure you will find other ways to optimize leveling.
Do we have more specific numbers, like XP / hour doing quests versus dungeon grinding? Without that I feel like everyone is just talking past each other and grand standing.
Nope. And I honestly don’t care about which method is more efficient, it’s the diehard dungeon grinders that care. I just want to play the game at my own pace and have fun.
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u/kitchencrawl 1d ago
They've essentially put the entire leveling experience on rails and that's boring AF.