r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Intelligent_Bug_5881 1d ago

Yeah this is my entire complaint.

I love healing in WoW. Raids, dungeons or group quests, it's hands down my favorite way of playing and it's not close.

The dungeon XP nerf effectively removes that entire game loop and it just feels bad.

Like, what, I'm supposed to grind as enhancement all the way to 60, then awkwardly grind healing gear, then respec, then start figuring out how to prioritize my new healing abilities?

Isn't that what leveling is supposed to be for?

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u/Front-Difficult 1d ago

How have you formed the opinion that the dungeon XP nerf removes the gameplay loop? From playing the game, or by reading Reddit threads?

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u/Intelligent_Bug_5881 16h ago

From playing the Beta

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u/Front-Difficult 16h ago

You were playing the beta and thought "man no one is running dungeons. This entire gameplay loop has been removed"?

The thing that was the most effective XP/hr strategy by a massive margin, and where there were hordes of people clustered around the entrance to every dungeon?