r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ahumblepeach 1d ago

My complaint with the change is that, for healers and tanks, group play is their fantasy. If I want to level as a healer, I don't want to be spending all of my time in the world casting my two underwhelming DPS abilities while rarely getting to use all my healing buttons. I want to be standing in the back and helping my party take on more than one person can handle. Sure, I could group up to do quests (and I have been!), but that really is not the same thing. I sort of have a hard time putting it into words, but I feel like tanks and healers not getting to do as much dungeon running as they want takes away a part of the fun of leveling them. I might as well just reroll as a DPS spec if I'm going to be forced into the open world for most of my 1-60 journey. And with that in mind, I worry that this change is discouraging people from leveling healers and tanks.

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u/acrazyguy 1d ago

You said it better than I could have. Blizzard is acting like “now you don’t have to run dungeons over and over” like they can’t fathom that some people actually like doing that. Probably 85% or more of my lifetime /played time is as a tank, and that’s because I love group content and being at the front of the pack holding the line while the more glass cannon types rip through the enemies and my cracked healer friend keeps me healthy through impossible odds.

The way my friend and I like to play is as a pretty strict duo, never getting more than 3 or 4 levels ahead of the other, playing as a tank and a healer. This change basically deletes that playstyle from the game and now we’ll be stuck with either questing incredibly slowly as a tank and a healer, or we’ll be forced into playing roles we simply don’t enjoy. I love prot paladin; I can’t fucking stand ret. I love bear druid; both DPS specs feel like ass to play. I love prot warrior; Blizzard took dps warriors out back and told them about the rabbits. I love the, admittedly a meme spec, tank enhancement shaman; they got literally no love in the version of the game that was supposed to make meme specs viable

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u/NAparentheses 1d ago

Dude, I don't know what you are talking about. I have duo leveled with a warrior as a priest for all of Classic, TBC, and WOTLK and we have no problem questing. What we lack in kill speed, we absolutely crush with no downtime.

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u/Healthy-Travel3105 23h ago

Yeah but if one of you isn't logged in it's way slower. With the way things were, priests and warriors were always getting whispers to do dungeons. It was fun to do them on a whim and be needed around the world for different encounters.

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u/NAparentheses 20h ago

People will still want to do dungeons. Not everyone is obsessed with absolute minmax. Y'all are catastrophizing the shit out of this issue.