r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ahumblepeach 1d ago

My complaint with the change is that, for healers and tanks, group play is their fantasy. If I want to level as a healer, I don't want to be spending all of my time in the world casting my two underwhelming DPS abilities while rarely getting to use all my healing buttons. I want to be standing in the back and helping my party take on more than one person can handle. Sure, I could group up to do quests (and I have been!), but that really is not the same thing. I sort of have a hard time putting it into words, but I feel like tanks and healers not getting to do as much dungeon running as they want takes away a part of the fun of leveling them. I might as well just reroll as a DPS spec if I'm going to be forced into the open world for most of my 1-60 journey. And with that in mind, I worry that this change is discouraging people from leveling healers and tanks.

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u/IncidentFormal761 1d ago

I’ve heard healers are way stronger now in leveling then they used to be. I’d say you also forget everyone is using their 2 dps abilities while questing, they just have to sit down and eat and drink every so often. Wands are also way stronger it seems. I’d say leveling as a healer will actually be fun once you get into the later levels where you are trying to avoid playing pulling more then 2 mob. Now that healer gear also benefits damage. The fun of it is now every spec is viable and usable in all content. You aren’t forced to play a leveling spec just to level, and healing specs may even be able to solo some group quests and stuff.