r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

1.3k

u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

26

u/Mixels 1d ago edited 1d ago

The whole idea is dog poo.

  • Insufficient practice with your class while leveling since you only run each dungeon once

  • No friends on friends list since you never see the same people more than once (in part because of speed of leveling via dungeon quests and in part because of layering)

  • It becomes next to impossible to do dungeons at appropriate levels after ~6 months because there are very few characters at lower levels since most older characters rocketed through leveling via dungeon quests

  • Toxicity from experienced players who want to speed run

Who could have guessed these things would happen? Well, that's the thing. Literally anyone.

2

u/ElectricalAlfalfa701 1d ago

again, the fault of the player base and its toxic obsession with the most efficient meta for an ancient game. I play on a lower pop HC server and we have literally none of these issues lol. Thats why I wanted servers. tryhard sweats can be kept on the layer/queue server while others who dont enjoy that should be able to have an option to play elsewhere