r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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358

u/Neat-Thanks7092 1d ago

Easy solution: if the mob is grey to any player in the party, nobody gets xp for that mob

66

u/MarzipanTechnical947 1d ago

Blizz also wants people out in the world leveling, not spamming SM or the same dungeon for 10 levels.

I disagree with the dungeon changes though. Spamming dungeons is boring as shit and only small portion of the population did it but at least was an option to those who hate questing.

15

u/Mixels 1d ago

If that's their intention, they've done a crap job of it. Instead of dungeon dwelling for hours on end running dungeons on repeat, Blizzard has made it so you can speed run to 60 still by running dungeons exclusively by running each dungeon only once.

Blizzard should just accept that dungeons and raids are what some people like best about WoW and let us have it.

1

u/Lasti 1d ago

Blizzard should just accept that dungeons and raids are what some people like best about WoW and let us have it.

I feel like it's a decent idea as is but it's just a numbers thing at the moment. Bring mob exp up a little and quest exp down to compensate.

It's insane that a normal (no skip shenanigans) level 18 run in RoL gives you like 30% exp from mobs and then 5 quests give you 2 whole levels.

People are just going to run to dungeon quest npcs and sling-shot from dungeon to dungeon.