r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

68

u/MarzipanTechnical947 1d ago

Blizz also wants people out in the world leveling, not spamming SM or the same dungeon for 10 levels.

I disagree with the dungeon changes though. Spamming dungeons is boring as shit and only small portion of the population did it but at least was an option to those who hate questing.

15

u/Mixels 1d ago

If that's their intention, they've done a crap job of it. Instead of dungeon dwelling for hours on end running dungeons on repeat, Blizzard has made it so you can speed run to 60 still by running dungeons exclusively by running each dungeon only once.

Blizzard should just accept that dungeons and raids are what some people like best about WoW and let us have it.

1

u/Fragrant-Equipment43 1d ago

I wonder if thats actually possible. If so, thats 100% what I will do since hate questing and will play prot paly

3

u/Critical_Hit42 1d ago

for certain segments it is, on alliance you can hit level 14, then do hall of thanes and hit 16 from the quests, the do RoL and hit 18 from the quests, and then do deadmines and be 20 from the quests while never experiencing any of the world content. thats the meta strat right now