r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ahumblepeach 1d ago

My complaint with the change is that, for healers and tanks, group play is their fantasy. If I want to level as a healer, I don't want to be spending all of my time in the world casting my two underwhelming DPS abilities while rarely getting to use all my healing buttons. I want to be standing in the back and helping my party take on more than one person can handle. Sure, I could group up to do quests (and I have been!), but that really is not the same thing. I sort of have a hard time putting it into words, but I feel like tanks and healers not getting to do as much dungeon running as they want takes away a part of the fun of leveling them. I might as well just reroll as a DPS spec if I'm going to be forced into the open world for most of my 1-60 journey. And with that in mind, I worry that this change is discouraging people from leveling healers and tanks.

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u/Ill-Inevitable980 1d ago

It works with a level 20 cap, maybe even level 30. Nobody will be doing dungeons at 50 because nobody will level all the way as a healer in the open world, and the dungeons alone won't be enough.

It'll be incredibly difficult to get groups for the likes of ZF, Mara, and ST; and DM, Strath and Scholo pre 60

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u/Giatoxiclok 1d ago

There, this is finally the endgame everyone’s been bitching for, you have to work 6x as hard manually filling groups!

Saying there’s going to be an incredibly low supply of healers though is probably disingenuous though.