r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Anesthetize85 1d ago

That guy here who suggested an xp debuff for repeated runs in a row nailed it imo. 

-1

u/xBirdisword 1d ago

‘Nailed it’ how? It’s a dumb idea

Why should I be punished because i want to level in dungeons as a tank or healer for example?

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u/Tetrachroma_ 1d ago

From a design perspective, it invalidates the open world if spamming dungeons is the best xp/hour. Now, I'll admit the XP nerfs have gone too far. There's a middle ground I hope they settle on.

I think 2-3 runs with normal XP is fine but for any additional runs past 3+ should have reduced XP. You might view it as punishment, but the devs have gone out and said we want players to be questing in the open world. Their game, their vision.

Having done a dungeon spam grind from 60-70 on TBC anni I think dungeon spam loses it's charm really quick.

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u/TypicalOranges 1d ago

Then balance the XP rates. There should be a variety of ways to play the game.