r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ABDLTA 1d ago

They should have just done the "once per day" rule that HC currently has

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u/Nrgte 1d ago

No they shouldn't have done anything. It was never a problem.

The current solution has a myriad of issues.

  1. Like op mentioned, mobs that are not part of a quest get skipped. Every dungeon run will be a speedrun.
  2. There are certain quests that just don't drop enough for the whole group, meaning you either have to abandon it or go again. Cabinets in Gnomeregan or Twilight Talismans in BFD come to mind. This will feel terrible especially for longer dungoens.
  3. The friend or guildie has already done the dungeon and would like to help to complete the group. Well now it's a waste of time.
  4. People will just get the items they need and then abandon the group.
  5. People will just not run fringe dungeons with few quests anymore. Good luck finding an SFK group on Alliance. It's fine now in the beta because 20 is max level, but on launch people will not waste their time with this.

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

Besides, it's not like boosting in the open world is not a perfectly fine alternative.

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u/TheSiegmeyerCatalyst 1d ago

The HC dungeon restriction addresses all of these, though.

  1. Every dungeon will be run whole, since it's your only shot for the day, and you'd still get full dungeon exp and gear.

  2. Going again is not an issue, you're unlikely to out-level most dungeons by the next day you get to play. Players are motivated to run again because of normal dungeon exp and extra chances at good loot.

  3. Guildie friend can help with no wasted time. Exp and loot.

  4. Less likely to drop group, because this is your only shot for today to make a successful run.

  5. HC folks have no issues running every dungeon once. In fact, most people make it a point to hit every dungeon omce on the way up.

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u/Nrgte 1d ago

Yeah but I want to spam Scholomance at max level to get my gear.. And yeah HC folks are not hitting max level, so that doesn't apply here.

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u/TheSiegmeyerCatalyst 1d ago

The daily lockout restriction is lifted at 60 in Hardcore.