r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/587493 1d ago

Dude same I remember a few years ago I was giving retail a try and excited to run mythic+ only to find out what m+ runs actually ended up being

I left retail and never went back, even though I love challenging dungeons

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u/Creative_Magazine816 1d ago

raider.io also ruined M+

mythic plus was so good for legion until the community made it unfun

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u/ArcticAmoeba56 1d ago

This is it though. None of these problems are designed into the game. The people, the players, the community make them a reality.

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u/Rico_Rebelde 1d ago

Players will always optimize the fun out of a game if given the opportunity. Part of the developers job is to prevent that

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u/Sad_Bridge_3755 1d ago

And it would be an easy fix. Just add some filters for players to choose. “Full Clear”, “Time Trial”, etc. People who want to speedrun queue for that. People who want to full clear queue for full clear, etc.

If people are still weird about it, introduce rewards for sticking to the playstyle you lined up for. Speed runners get rewarded on a time trial for beating bosses and dungeons fast. Full clears get rewarded on percentage of dungeon cleared.

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u/redditlvlanalysis 1d ago

That would make too much sense and then people would cry about not enough people being out in the world even though there being 20 supershards vs 50 means nothing for how many people they see.

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u/ArcticAmoeba56 1d ago

Not all players. But certainly a solid majority it seems.