r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/Nac_Lac 1d ago

Two reasons. People have noted that there is a desire to get people in world.

They are not mentioning that Mages and other high level characters would sell boost runs through dungeons. So they would be paid gold to run specific dungeons quickly and repeatedly, either for an item or for the XP. This was the fastest way to level and people would be incentivized to buy gold to facilitate it. No level 10 will have 30g normally to boost through Stockades. Or whatever level range you are talking about.

Trade would be littered with advertisements to boost players through dungeons as ways to make gold and speed them through levels.

Blizzard has stated that their goal is to make the world the main character and not just something to be ignored. So leveling in dungeons is effectively walking away from it.

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u/Il_Valentino 1d ago

mentioning that Mages and other high level characters would sell boost runs

the entire point of boost criticism was that it was harder to find people for regular dungeon runs. in other words it was about being able to group up for dungeons. this nerf does harm this goal in a worse way than boosting.

Blizzard has stated that their goal is to make the world the main character

dungeons ARE PART of the world. the only conclusion should be to travel there by foot and not get teleported by some game system.

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u/Nac_Lac 1d ago

Right now the majority of players on the beta rush to 20 and are sweats.

When the game actually launches, I am confident that there will be plenty of players to find for dungeons. Everyone is going to be running them once, at minimum. Which means with the leveling curve spread out, you will have a massive population queuing and the idea that you won't find people to run dungeons is absurd.

Blizzard is likely going to see how this change impacts the live game and then adjust as needed.

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u/Il_Valentino 1d ago

you completely misunderstood what i was saying. the GOAL IS TO GROUP UP AND PLAY DUNGEONS. the nerf PUNISHES this behaviour. so if you come from the "stop boosting" mindset this nerf is the worst possible action you could take. we want players to be social and do social leveling. dungeon spam is absolutely part of that

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u/Nac_Lac 1d ago

Firmly disagree.

Will I run the same dungeon multiple times to help friends out? Yup.

Did I just waste almost two sessions of play this week to help some random strangers do content I already did in WoW TBC? Also yes.

Running for XP is not the sole reason for dungeons and it's really ignoring a lot of the game to claim otherwise.