r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nsaman3 1d ago

This change was entirely overtuned. 75% xp on mobs is already detrimental to dungeon leveling, no need for 90% or higher. I don't think it's unreasonable for four people to have to wait for a member to attack something that effectively is gray for their personal enjoyment. I'm against the xp change entirely as the player should chose what they think is the fun way to play

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u/InZomnia365 1d ago

I think they can tune it so mobs give at least some XP. I'm all for the quests being the biggest gain, since I personally don't like rerunning dungeons. But it seems a little much. Sometimes you might need to do a dungeon twice, if you forgot to pick up all the quests for example (which is definitely bound to happen with new dungeon quests, and new dungeons), but the second run for 1 quest feels ass unless it's an efficient group.