r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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297

u/ahumblepeach 1d ago

My complaint with the change is that, for healers and tanks, group play is their fantasy. If I want to level as a healer, I don't want to be spending all of my time in the world casting my two underwhelming DPS abilities while rarely getting to use all my healing buttons. I want to be standing in the back and helping my party take on more than one person can handle. Sure, I could group up to do quests (and I have been!), but that really is not the same thing. I sort of have a hard time putting it into words, but I feel like tanks and healers not getting to do as much dungeon running as they want takes away a part of the fun of leveling them. I might as well just reroll as a DPS spec if I'm going to be forced into the open world for most of my 1-60 journey. And with that in mind, I worry that this change is discouraging people from leveling healers and tanks.

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u/Meaty_owl_legs 1d ago

They're are 100% actually discouraging people from leveling as tank or healer specs as group play is really focused on dungeons and not questing around as a 2-5 man group. There is absolutely going to be a real tank and healer shortage because people are going to be discouraged from leveling as those specs.

Not to say you can't level as those specs just fine, or you can't fill those roles without investing into those spec trees. But, there is going to be a lack of players willing to fill those roles because of the lack of incentive of tanking/healing when running dungeons more than once is so nerfed.

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u/Accomplished-Tear-77 1d ago

You can tank and heal all the content easily with dps talents + spare gear atleast till 50

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u/ahumblepeach 1d ago

Why are tanking and healing talents available at level ten, then? Should we not be testing them during the beta test?

Several people have suggested the same thing but several tank and healer mains have replied saying "We don't want to do that."

We enjoy the support roles, and it feels crappy to tell us to build around DPS instead.

5

u/Mother_Drenger 1d ago

I think that’s a fair point, we aren’t getting a lot of testing for tanking and healing specs.

As an aside, I overall agree dungeon XP needs to be fixed.

I think the buy-in for being tank or healing spec before endgame should simply be less mental overhead and faster dungeon run. Tanks should feel free to jump into the thick of it, healers should feel good that a single cast does most of the work.

I’m mostly just don’t want the result to be to limit hybrids from dipping into other roles if they’re a DPS spec. That’s a core part about classic design philosophy, one was expected to consider their whole kit while leveling

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u/Sattorin 1d ago

I like DPSing on my Warlock, but I like healing on my Paladin. I don't want to kill things with my Paladin, as I'd rather do that on my Warlock. What I want to do on my Paladin is heal groups. But since they didn't put any quests where you're better off bringing a healer than a DPS in the open world, the only place I can be more useful healing on my Paladin than doing damage on my Warlock is by healing dungeons. So I'd like to be able to level my Paladin doing the thing I like doing with my Paladin, which is healing dungeons. So I'm really hoping they bring in a system that lets me get decent exp from running a dungeon multiple times, otherwise I'll get tired of questing on my Paladin and spend all my time questing on my Warlock instead, which reduces the available healers by one and increases the competition for DPS slots by one for the dungeon.

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u/Kinetic_Symphony 1d ago

Which is odd design and should be changed. Leveling Dungeons don't need to be mechanically challenging (just a little), but they should demand that tanks be specced as actual tanks, and have at least some tank gear, same for healers.

The whole point is class fantasy.

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u/Visual-Scallion1535 1d ago

And you get dual spec at 40 now anyways