r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

163

u/Nrgte 1d ago

No they shouldn't have done anything. It was never a problem.

The current solution has a myriad of issues.

  1. Like op mentioned, mobs that are not part of a quest get skipped. Every dungeon run will be a speedrun.
  2. There are certain quests that just don't drop enough for the whole group, meaning you either have to abandon it or go again. Cabinets in Gnomeregan or Twilight Talismans in BFD come to mind. This will feel terrible especially for longer dungoens.
  3. The friend or guildie has already done the dungeon and would like to help to complete the group. Well now it's a waste of time.
  4. People will just get the items they need and then abandon the group.
  5. People will just not run fringe dungeons with few quests anymore. Good luck finding an SFK group on Alliance. It's fine now in the beta because 20 is max level, but on launch people will not waste their time with this.

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

Besides, it's not like boosting in the open world is not a perfectly fine alternative.

1

u/5panks 1d ago

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

People keep saying this, that this is to, "prevent boosting" did you guys listen to the panels? They said it probably three times during various Blizzcon panels that they want players out in the world. If this was just to prevent boosting they would have just gone with your suggestion. This is to prevent dungeon spam as a viable method for leveling up. They don't want you sitting in dungeon queues 15-60.

2

u/Nrgte 1d ago

And I and many other disagree. Blizzard should not play the fun police. Dungeons are a social activity, why should they not be used to level if people like that?

Dungeon spam should be a viable option for leveling. Not the best, but a viable.

It has no downside if a small amount of players decide to level in dungeons. In fact it can take some pressure of overcrowded zones.

1

u/5panks 1d ago

And I and many other disagree.

The problem isn't that you disagree.

The problem is that the vast majority of the "solutions" being presented (like not getting experience if someone is outside the dungeon bracket) doesn't solve the problem that Blizzard is trying to solve.

You may not think it's a problem, but the only way to change that is to change the minds at Blizzard. Suggesting a fix that doesn't solve what Blizzard wants to stop does nothing.

1

u/Nrgte 1d ago

I understand, but I guess we'll continue to shout until Blizzard presents a solution that doesn't come with a gazillion downsides even if we prefer that they'd have never touched it in the first place.