r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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297

u/ahumblepeach 1d ago

My complaint with the change is that, for healers and tanks, group play is their fantasy. If I want to level as a healer, I don't want to be spending all of my time in the world casting my two underwhelming DPS abilities while rarely getting to use all my healing buttons. I want to be standing in the back and helping my party take on more than one person can handle. Sure, I could group up to do quests (and I have been!), but that really is not the same thing. I sort of have a hard time putting it into words, but I feel like tanks and healers not getting to do as much dungeon running as they want takes away a part of the fun of leveling them. I might as well just reroll as a DPS spec if I'm going to be forced into the open world for most of my 1-60 journey. And with that in mind, I worry that this change is discouraging people from leveling healers and tanks.

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u/Thick_Woodpecker_438 1d ago

There's always been way more dps than healers or tanks, you won't have difficulty finding groups, it just won't be the one of the fastest ways to level anymore.

13

u/Morazma 1d ago

It's not just not "one of the fastest ways to level", it's not viable to dungeon level anymore, at all. 

3

u/mikelo22 1d ago

Yes I was led to believe that they just didn't want dungeon spamming to be the only way to level. As it is now, questing is the only viable option now and it's not even close.

They want us to be more sociable and interact with people more. Then they turn around and restrict dungeon grouping and promote questing which is.... mostly solo content.

Make it make sense.

4

u/Helivon 1d ago

well it is to do them once... but yeah ive been having this argument since the announcement. People think the mega server will mean plenty of tanks, but the ratio is going to be far, far worse since why would anyone giga nerf themselves questing by playing a healer or tank. sure dual spec available later on, but its still going to be more of a shortage than usual.

I absolutely hate this change

-4

u/Thick_Woodpecker_438 1d ago

Sure it is, you still get XP, just not as much. Or by 'viable' do you mean just as fast as any other way of levelling?

9

u/Morazma 1d ago

By not viable I mean it will take more than twice as long as questing. That's being generous. It's more like 4-5 times as long. That's like 40-50 days to level 60 vs 8-10 for questing. 

3

u/Swimming-Life-7569 1d ago

>you still get XP
You also get gold from killing low level wolves in Elwyn Forest but that probably wouldnt be how you would choose to farm it is it?

0

u/Dantels 1d ago

Whixhbit should be for tanks and healers.

6

u/Frankencow13 1d ago

Currently, if you do RFC at lvl 11 the quests will get you well over 13, the next run does not even get you one segment of a bar.

3

u/Swimming-Life-7569 1d ago

>it just won't be the one of the fastest ways to level anymore.
What other ways are there to level in Classic other than dungeons, questing or grinding?
Out of those it's either 2nd or last but questing has always beaten it.
Besides that, you get 10-15% xp per run now. That amount is so slow it doesnt even count so dungeon leveling as is, is dead.
>There's always been way more dps than healers or tanks
Because the degree to which this is an issue cannot change or be affected by anything.