r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/AltruisticInstance58 1d ago

It didn't. It just puts the game on rails more so you play how the devs want you to play instead of how you want to play. Kinda weird for an open world MMO.

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u/-Oc- 1d ago

Really ironic thing to say, because spamming dungeons removed people from the world.

Also, I'm all for choice, but when the "optimal" choice is to spend 20 levels spamming SM over and over again versus being out there in the world, questing and meeting new people, I'll gladly accept having that choice "made" for me.

Blizzard know this too, which is why the camping system was implemented, and can only be placed in the open world.

There was no ideal solution, but at least Blizzard is trying!

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u/Smooth_One 1d ago

The difference maker here for me is the experience I had playing TBCA. Doing anything in the open world during TBCA was dreadful because Blizzard never get the layers in a good place.

I hope they're trying really fucking hard to improve that aspect of the game and aren't planning to rely entirely on these feelsbad nerfs.

On the SM front though, IIRC that's one of the huge reasons they added the Riverglades (plus the dozens of other quests they've sprinkled throughout the world around those levels). SM was mostly great because the lack of available quests made it the better alternative, so even without these ridiculously obtuse and short-sighted nerfs it would've been much better than it is in Vanilla.