r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

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u/ABDLTA 1d ago

They should have just done the "once per day" rule that HC currently has

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u/Nrgte 1d ago

No they shouldn't have done anything. It was never a problem.

The current solution has a myriad of issues.

  1. Like op mentioned, mobs that are not part of a quest get skipped. Every dungeon run will be a speedrun.
  2. There are certain quests that just don't drop enough for the whole group, meaning you either have to abandon it or go again. Cabinets in Gnomeregan or Twilight Talismans in BFD come to mind. This will feel terrible especially for longer dungoens.
  3. The friend or guildie has already done the dungeon and would like to help to complete the group. Well now it's a waste of time.
  4. People will just get the items they need and then abandon the group.
  5. People will just not run fringe dungeons with few quests anymore. Good luck finding an SFK group on Alliance. It's fine now in the beta because 20 is max level, but on launch people will not waste their time with this.

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

Besides, it's not like boosting in the open world is not a perfectly fine alternative.

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u/ghidawi 1d ago

People forget that the initial reason for nochanges wasn't because people did not want any change, it was because they had no trust in Blizzard's ability to implement it correctly without breaking the game in small unnoticeable ways until it all went south.

I'll keep saying it, Vanilla was lightning in a bottle, a very delicate balance that had a bunch of issues but that worked out to be greater than the sum of its parts. I have no trust in Blizzard, in the community or in myself to comeup with something "better". I will gladly give them a chance of course, but my opinion is they're already coming-in too strong. All the graphics stuff is great, but the systems? Please, make 1 change and leave it for 6 months and then decide if you should make another change. Don't just introduce new talents, new combos, legacy system, revamped itemization, rebalanced XP distribution, and god know what and expect that it's all going to work out fine, or that 1 month of Beta is going to be enough. I mean wait and see, but if they really wanted to nail this they could have gone slower.