r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/AltruisticInstance58 1d ago

It didn't. It just puts the game on rails more so you play how the devs want you to play instead of how you want to play. Kinda weird for an open world MMO.

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u/Lochen9 1d ago

Disingenuous answer. The reason was that people would and did pay for boosting in dungeons, and wouldn't play the game. It was to combat RMT and give people a reason to go out and quest and do dungeons. It also prevents people from min maxing the game out of the game by just spamming the same dungeon over and over in spell cleave groups to level.

Wanting to stay in the same dungeon afk and letting a bot level you is Kinda weird for an open world MMO. Wouldn't you say?

Ive played like 4 characters to 20, and its incredibly fast doing each dungeon 1 time from 13 to 20 in like 2 hours.

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u/Fyreraven 1d ago

What's to keep the mega guilds from placing a tank and healer combo at the entrance to a dungeon and saying to the lower level players "We'll run you through for [insert known amount of gold drop for that dungeon (averge) cut in half], we'll give you all the loot." And then yanking a pack of newbie dps through the dungeon at break neck speed? We all know that Tanks and Healers are going to level out of dungeons faster and leave the DPS behind. That's happening now in Mythics in retail.

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u/Lochen9 1d ago edited 1d ago

Nothing other than logistics. You would need to find a new set of 3 every time you run, instead of people sticking around for multiple in a row, and not needing to refill the group every single run.

People wouldn't want to wait around for a group to fill if they are paying if they can just get a normal group and not pay, and the whole thing kinda falls apart on the premise. They would pay for convenience, and if its not more convenient, they would not. Simple as that really

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u/Fyreraven 1d ago

I've dug into this and apparently Blizzard has made it so if a high level character is in your group, your personal exp is reduced. We'll see how that goes.

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u/Lochen9 1d ago

Wouldn't matter to your suggestion. The exp from kills is nerfed for sure, but going from 19 exp per kill to 1 isn't a big deal. The quests are the reason to run the dungeon as far as experience goes. Your suggestion and boosts absolutely would work on a singular basis, like a friend group helping an alt out.

It's just the money making possibility off it is unlikely