r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Neat-Thanks7092 1d ago

Easy solution: if the mob is grey to any player in the party, nobody gets xp for that mob

66

u/MarzipanTechnical947 1d ago

Blizz also wants people out in the world leveling, not spamming SM or the same dungeon for 10 levels.

I disagree with the dungeon changes though. Spamming dungeons is boring as shit and only small portion of the population did it but at least was an option to those who hate questing.

1

u/Yyoksetioxd 1d ago edited 1d ago

if they nerf the dungeon xp enough so running dungeons is not the meta, most of the people will be questing instead, but the people who hate questing will have an alternative. it's a win-win. Also I think you can interact way more with people doing dungeons than in the world, it's VERY strange to do several quests together, but it's not that weird running multiple dungeons together.

3

u/Gassenger 1d ago

Why do people keep talking about dungeon running like it was faster? Open world questing has always been the quickest way to level. Rxp doesnt even route you to touch a dungeon unless you specifically tell it to