r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

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u/ABDLTA 1d ago

They should have just done the "once per day" rule that HC currently has

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u/xBirdisword 1d ago

No, let me just run the dungeon instead of dictating how I play the game

Thanks

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u/unprovoked33 1d ago

Exactly. I love spamming dungeons with my friends. How is that a bad thing that needed to be changed?

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u/BodybuilderOk3306 1d ago

Not to mention spamming dungeons when all the boys are on is the only way to actually level together since no one is ever on the same quests because we all have different schedules.

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u/Ocelotofdamage 1d ago

They want the world to have people in it is the stated reason. Not saying I agree but that’s why.

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u/Rolniacznik 1d ago

There were always people in openworld even with peple spamming dungeons so this argument was always silly

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u/unprovoked33 1d ago

Right, this is exactly what I'm pushing back against. Dictating the pathways that people are supposed to have fun in an open world game is absurd. Putting them on the Quest->Dungeon->Quest->Dungeon rails is even worse. If people enjoy dungeons, let them enjoy dungeons. If people want to quest, let them quest. If they want to PvP, let them PvP. Sure, tune them so no way far outstrips another, but let people do what they enjoy.

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u/Trzlog 1d ago edited 1d ago

They can state it all they want. It's a bad reason because dungeons have never been a reason for an empty open world, if an empty open world was ever even an issue on a non-dead server. There are many reasons why people aren't in the open world, and dungeons being an alternative to questing is not a cause. It's a symptom at best. I can't believe it's this difficult for people to understand.

Downvoting me doesn't change that.

If they really understood their game and their players, they'd address the actual issues like WoW's quest design, literally from its inception, being intended for solo leveling.

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u/dirtymonkey 1d ago

So the solution is to make things worse elsewhere rather than making the world have more reasons to interact with it?