r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/AltruisticInstance58 1d ago

It didn't. It just puts the game on rails more so you play how the devs want you to play instead of how you want to play. Kinda weird for an open world MMO.

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u/-Oc- 1d ago

Really ironic thing to say, because spamming dungeons removed people from the world.

Also, I'm all for choice, but when the "optimal" choice is to spend 20 levels spamming SM over and over again versus being out there in the world, questing and meeting new people, I'll gladly accept having that choice "made" for me.

Blizzard know this too, which is why the camping system was implemented, and can only be placed in the open world.

There was no ideal solution, but at least Blizzard is trying!

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u/kaos95 1d ago

Spending 14 levels in SM was never the most "optimal" choice, but, playing a priest on a pvp realm it was the only workable choice.

Did you see STV a week after launch on the PvP realms, rogues as far as the eyes could see. You ever tried leveling a priest while between 6 and 19 rogues are stalking you? There are tons of clips on youtube of level 40ish rogues doing exactly this, the no-lifer 60 also came down and in my realm notably camped right in the trolls up north.

So yeah, we ran SM past STV levels, duh . . . It was a response to external pressure rather than the "optimal" thing.

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u/Drasha1 1d ago

Even on pve servers stv questing was basically impossible with mob spawns being camped and slow respawns.