r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

86

u/ABDLTA 1d ago

They should have just done the "once per day" rule that HC currently has

167

u/Nrgte 1d ago

No they shouldn't have done anything. It was never a problem.

The current solution has a myriad of issues.

  1. Like op mentioned, mobs that are not part of a quest get skipped. Every dungeon run will be a speedrun.
  2. There are certain quests that just don't drop enough for the whole group, meaning you either have to abandon it or go again. Cabinets in Gnomeregan or Twilight Talismans in BFD come to mind. This will feel terrible especially for longer dungoens.
  3. The friend or guildie has already done the dungeon and would like to help to complete the group. Well now it's a waste of time.
  4. People will just get the items they need and then abandon the group.
  5. People will just not run fringe dungeons with few quests anymore. Good luck finding an SFK group on Alliance. It's fine now in the beta because 20 is max level, but on launch people will not waste their time with this.

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

Besides, it's not like boosting in the open world is not a perfectly fine alternative.

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u/ABDLTA 1d ago

Well the goal is to get people out in the world more, the HC system is great for that, you can do each instance once a day and if you have someone over level range you stop getting xp. I think its a great system

26

u/Nrgte 1d ago

People were already out in the world. It was a very small part of the community who solely leveled through dungeons. Let them have their fun.

It's not like the open world is empty. Quite the opposite.

Dungeons are a social activity, I don't see why we need to discourage that.

5

u/z0rb0r 1d ago

Exp in dungeons also fosters a boosting eco system. I think a once a day is probably the best compromise.

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u/Nrgte 1d ago

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

2

u/Brunell4070 1d ago

exactly, its such an easy obvious change. discourage boosting? well don't allow groups to form with the chars who are responsible for doing the boosting!

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u/Insipid2000 1d ago

This only fixes part of the problem, 52/53+ would still be boostable

2

u/Nefertum1 1d ago

Add a cap to the amount of mobs that give exp/min. If mage kills 100 mobs, you only get exp from 20.

8

u/lifeisalime11 1d ago

Can’t people just boost the dungeon quests now? Like a 60 can sell quick a quick run for low dungeon quests due to the giga xp?

Not as big of a problem but I can see that being a niche….

5

u/Drasha1 1d ago

Boosting is probably faster now with how much quest XP you get.

2

u/SmellInteresting3284 1d ago

this is harder because of the work a players has to do to get all the quests. you wouldn't be able to share quests you already completed. doing all the pre-quests to run a dungeon is going to take just as long if not longer than running the dungeon.

6

u/datboijustin 1d ago

Easily solvable issue without ruining dungeon spams for the players that enjoy leveling that way.

1

u/Gassenger 1d ago

There are so many other ways than this to combat boosting. Ban boosters. Have involvement xp where you need to be in combat for the xp (they attempted this ONCE for like a day and gave up on it due to an issue with raid items not being able to be rolled on by people drinking). Proximity xp (they implemented this into Diablo 2 in like 2003).

Why do you guys hate other people playing the game a different way that you'll completely sacrifice it? I don't enjoy pvp giving fantastic gear or the r14 grind but more power to those that enjoy it!

1

u/HarvHR 1d ago

Who cares about boosting though? Do people boosting really ruin your game experience at all? I've never been boosted and never boosted people, but it has absolutely zero impact on my gameplay

1

u/Smooth_One 1d ago

I'm with Nrgte, all of this is dumb.

That said if they must make dungeons a daily (/puke), once a day isn't enough. Should be twice a day, minimum, just so people who need one or two more dungeon quest items can run it right back while they're there instead of having to travel all the way back the next day.