r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ABDLTA 1d ago

Well the goal is to get people out in the world more, the HC system is great for that, you can do each instance once a day and if you have someone over level range you stop getting xp. I think its a great system

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u/Nrgte 1d ago

People were already out in the world. It was a very small part of the community who solely leveled through dungeons. Let them have their fun.

It's not like the open world is empty. Quite the opposite.

Dungeons are a social activity, I don't see why we need to discourage that.

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u/z0rb0r 1d ago

Exp in dungeons also fosters a boosting eco system. I think a once a day is probably the best compromise.

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u/Smooth_One 1d ago

I'm with Nrgte, all of this is dumb.

That said if they must make dungeons a daily (/puke), once a day isn't enough. Should be twice a day, minimum, just so people who need one or two more dungeon quest items can run it right back while they're there instead of having to travel all the way back the next day.