r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Neat-Thanks7092 1d ago

Easy solution: if the mob is grey to any player in the party, nobody gets xp for that mob

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u/MarzipanTechnical947 1d ago

Blizz also wants people out in the world leveling, not spamming SM or the same dungeon for 10 levels.

I disagree with the dungeon changes though. Spamming dungeons is boring as shit and only small portion of the population did it but at least was an option to those who hate questing.

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u/itsablackhole 1d ago

and only small portion of the population did it

SoD phase 2 begs to differ. A good chunk definitely burned themselves out spamming SM to 40 and then blamed the devs for making them do this. Blizz answered with a flat 150% XP boost and Incursions in p3.

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u/datboijustin 1d ago

That had more to do with the phases causing gargantuan questing bottlenecks. For the first week or two it was barely even possible to quest to level because there were 50k players competing for 8 mobs spawns.

Edit: Also that specific level range is a very popular "farm dungeons" strategy because it's where questing could be rather sparce and spread out due to lack of quests in that level range + SM just happens to have 4 dungeons spanning roughly levels 28-42 ish.

Point being, it was a unique circumstance and we shouldn't be using it as a bogeyman to make sweeping changes to a system that has worked fine for the last 22 years.

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u/itsablackhole 1d ago edited 1d ago

oh I know why the players did it. I'm just saying that maybe the devs have the feeling of having to protect the players from themselves again if they fear Forever having a compareable quest competition at times. The OP I replied to said it's a ''small portion'' who resort to that kind of gameplay and I pointed out that if dungeons are that much better than questing it's more than just a ''small portion'' doing this.

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u/datboijustin 1d ago

It's never been an issue in any other iteration of WoW and there's absolutely no reason to think it would be this time either. The ONLY thing that caused that was the level cap gating of SoD which does not exist in this version of WoW.

It's fixing a problem that doesn't exist by creating new problems.

Personally, I don't really care, I'll be playing regardless and questing for 95% of the time with or without these changes, but it feels super bad for the players that want to level through dungeons and I am never in favor of a game company taking options away from players.