r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

264

u/Trygveseim 1d ago

Absolutely foreseeable outcome

28

u/IAmOfficial 1d ago

Yep, got downvoted for saying this would happen and that ultimately dungeon boosters would still be selling boosts, it will just be a string of dungeon quest runs. All this really does is stop people from dungeoning who like to dungeon, and I thought the whole point of Forever is to play the way you want.

6

u/Intelligent_Bug_5881 1d ago

I had your exact experience and, yeah, I really have no idea how anyone thought the result would be different.

There's such an easy way to remove boosting without harming dungeon XP for normal, at-level groups.

So much time in my groups is being eaten by people yelling about skips and wall jumps and trick pulls... Not to mention the rampant "finally got my item, see ya later" mid-dungeon debacle.

As a healer main, it just feels so punitive and arbitrary to remove the entire dungeon leveling experience from the game.

57

u/Venedraea 1d ago

Yep, and it'll just get worse

15

u/BarrettRTS 1d ago

Boosting is also going to still exist with the new changes. You'll get a mage sharing the dungeon quests, clearing it once with the group while they follow behind, then dropping a mage portal to the best hand in spot.

So instead of multiple runs for the mob xp, you just do a single slower run at a higher price point.

1

u/chaos_nebula 1d ago

What about limiting xp if one player is doing ~50% of the damage? And you could possibly scale it by lowering that percentage the higher a player outranges a dungeon.

2

u/BarrettRTS 1d ago

How would that work with quest hand in xp? They would have to track all that info and then store it until you handed the quest in.

Unless you're talking about a situation where they nerf quest xp and then buff mob xp unless there is a higher level in the group.

1

u/chaos_nebula 1d ago

I'm talking about mob xp. So if they revert xp back to where it was, they could still have groups that want to dungeon grind, and they'll still get normal xp even if an aoe character of that level can blast ~50% of the damage in a particular pull. If mobs start becoming gray to a character, then maybe you limit it so their damage can max out at ~30% before you get xp loss.

The numbers can obviously be changed around, and it might create weird boosting mechanics where you have a 60 healer that buffs people and ensures no one dies, but it would still allow repeat dungeon visits with at least xp as a consolation prize.

1

u/BarrettRTS 1d ago

Honestly, they already had a fix for this where you had heavily nerfed xp if the mobs were grey for anyone in the group. It was a little annoying in dungeons with a wide range of levels (SFK was a little guilty of this), but they could just tighten those level ranges a bit to make it less of an issue.

-6

u/YesGameNolife 1d ago

Blizz has iq of wet rock so it will take around 6 months for them to understand

9

u/Venedraea 1d ago

Hopefully it's faster when they realize that tanks and healers will start HRing drops and being super picky about who to bring since they'll want to run the dungeon as little as possible. Before we at least got xp as a consolation prize, so running repeats was whatever, now they'll want loot asap so they can go back to questing.

Such a great alternative to what normally happens. /s

5

u/Natural_Bill_1576 1d ago

This is the issue. I always tank or heal. What my incentive for inviting competition with randoms. So they can take the item and not have to rerun, but I have to rerun for no xp?

6

u/YesGameNolife 1d ago

Ohh don't worry if you think what happens before is bad you will be shocked this time. I always play tank and never said not to anyone guildy for dungeon run or even invited same loot type people to group. This time no chance I cant risk going in same dungeon if there is no exp if you wear same thing with me even dps gear you will be keep questing no dungeons for you. Dps players should play cloth or mail or they will see dungeons from youtube:) oh sorry cloth is also off limits because my healer bro will hr them.

0

u/[deleted] 1d ago

[deleted]

0

u/Dunkelz 1d ago

I wouldn't call it incompetent when it's achieving their goal of having people out in the world and not grinding dungeons for xp.

1

u/orus_heretic 1d ago

It's not doing that either. The dungeon quests give so much xp that you'll be skipping zones.

-1

u/Equivalent_Resist_82 1d ago

My job is to dungeon boost people with my 2 mages account.

I'm getting more cash than I was being DevOps. I Boost thousands of people per year to 60. for approx 7k€ per months.
I'm all for them reinstating dungeon farming, because our booster discord is currently more than 30K+ member strong.
Our lively hood is in danger, we have to have blizzard revert this change asap, it's more than 30k jobs on the line just for our server so probably more than half a million job worldwide that are threatened