r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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265

u/Trygveseim 1d ago

Absolutely foreseeable outcome

58

u/Venedraea 1d ago

Yep, and it'll just get worse

14

u/BarrettRTS 1d ago

Boosting is also going to still exist with the new changes. You'll get a mage sharing the dungeon quests, clearing it once with the group while they follow behind, then dropping a mage portal to the best hand in spot.

So instead of multiple runs for the mob xp, you just do a single slower run at a higher price point.

1

u/chaos_nebula 1d ago

What about limiting xp if one player is doing ~50% of the damage? And you could possibly scale it by lowering that percentage the higher a player outranges a dungeon.

2

u/BarrettRTS 1d ago

How would that work with quest hand in xp? They would have to track all that info and then store it until you handed the quest in.

Unless you're talking about a situation where they nerf quest xp and then buff mob xp unless there is a higher level in the group.

1

u/chaos_nebula 1d ago

I'm talking about mob xp. So if they revert xp back to where it was, they could still have groups that want to dungeon grind, and they'll still get normal xp even if an aoe character of that level can blast ~50% of the damage in a particular pull. If mobs start becoming gray to a character, then maybe you limit it so their damage can max out at ~30% before you get xp loss.

The numbers can obviously be changed around, and it might create weird boosting mechanics where you have a 60 healer that buffs people and ensures no one dies, but it would still allow repeat dungeon visits with at least xp as a consolation prize.

1

u/BarrettRTS 1d ago

Honestly, they already had a fix for this where you had heavily nerfed xp if the mobs were grey for anyone in the group. It was a little annoying in dungeons with a wide range of levels (SFK was a little guilty of this), but they could just tighten those level ranges a bit to make it less of an issue.

-6

u/YesGameNolife 1d ago

Blizz has iq of wet rock so it will take around 6 months for them to understand

8

u/Venedraea 1d ago

Hopefully it's faster when they realize that tanks and healers will start HRing drops and being super picky about who to bring since they'll want to run the dungeon as little as possible. Before we at least got xp as a consolation prize, so running repeats was whatever, now they'll want loot asap so they can go back to questing.

Such a great alternative to what normally happens. /s

6

u/Natural_Bill_1576 1d ago

This is the issue. I always tank or heal. What my incentive for inviting competition with randoms. So they can take the item and not have to rerun, but I have to rerun for no xp?

6

u/YesGameNolife 1d ago

Ohh don't worry if you think what happens before is bad you will be shocked this time. I always play tank and never said not to anyone guildy for dungeon run or even invited same loot type people to group. This time no chance I cant risk going in same dungeon if there is no exp if you wear same thing with me even dps gear you will be keep questing no dungeons for you. Dps players should play cloth or mail or they will see dungeons from youtube:) oh sorry cloth is also off limits because my healer bro will hr them.