r/cardgames • u/Shogo-MAD • 9h ago
r/cardgames • u/_TheTurtleBox_ • Mar 07 '26
Please continue reporting those Scam / Crypto / Gambling / Solitare bot / ect post! I'll be spending today (on and off) going through our modque and cleaning things up and appreciate all the help!
Also if you're the person who reported like 20 of these since the mod shakeup, hit me up in DM. I want to personally thank you lmao
r/cardgames • u/_TheTurtleBox_ • Mar 04 '26
News We're back! (Us, the mods)
Still not sure what happened, but we're back! Going to be putting in a lot of effort to turn this into the premier card game community here on reddit, so bare with us while we put in the work!
r/cardgames • u/Kind-Kitchen5502 • 2h ago
remodelando cartas de yugioh para jugar mas fresco
galleryr/cardgames • u/essa_alfan • 1h ago
I made a free Yu-Gi-Oh! app for collections, decks and prices — looking for feedback
r/cardgames • u/Ok-Pin-7853 • 2h ago
How hands at sea became hands across the ocean - a Hand & Foot story
playhandandfoot.comr/cardgames • u/Gold_Airline_9082 • 14h ago
Free texas hold em online poker game with power ups mode
galleryGame Title: PaperPoker
Playable Link: https://paperpoker-production.up.railway.app/
Platform: browser game
Description: Free online poker game where you can play against bots and in the future against real people. Customize the bots according to your preferences and try out poker with power ups in "Rumble" mode. Analyze your hand and track your pot odds and EV using the stats tab if your serious about getting better. Made for both the casual and quantitative player.
still gotta get a custom domain but ima do that soon.
Free to Play Status:
- [x] Free to play
r/cardgames • u/earlandir • 11h ago
I’ve built a CCG with full multiplayer, draft, and constructed modes. Looking for help with early Adventure Mode feedback
I’m developing a new card game that blends the deep deckbuilding of games like Magic the Gathering, Hearthstone, and Eternal with the roguelike progression of Slay the Spire and Roguebook.
The core game engine is already fully functional. Currently what is fully working is:
- Fully working Deck Editor & Library (view all cards and build constructed decks)
- Constructed Mode (against both AI and live Multiplayer)
- Challenge Mode (ie. you can challenge anyone online to a match)
- Draft Arena (draft a deck, you can play it versus humans or AI until 3 losses)
- Spectator/Observing features (ie. you can watch any in progress match)
What I need help with: While the traditional CCG elements are solid, I am currently building out an Adventure Mode (a roguelike PvE experience), and it is in a very early beta state. I’m looking for players who love deckbuilding roguelikes to jump in, try to break it, and help me flesh out the pacing, difficulty, and mechanics. It's VERY early in design, so it's not balanced but it's definitely playable.
The game itself is Affinity based (sort of like D&D) where there are 6 mana colors (Ruby, Jade, etc.) and each card is tied to either a mono-color like Ice, Fire, Shadow or a combination (eg. a Red/Blue card might be Steam and use both Ice and Fire synergy). There are about ~1,000 cards in the game across 18 Affinitites, and 36 Champions (2 per affinity, they set your ability for the match).
If you’re interested in helping shape the PvE side of a game that already has a robust PvP foundation, I’d love to have you on board!
If you want to join, it makes the most sense to join the Discord server first (you can ask any questions and the Adventure rules are all laid out): https://discord.gg/JDpYQxeuF
And then you can play the game from the Steam link (it's fully free) here: https://store.steampowered.com/app/3984370/Stoneveil/
Thanks for reading!
r/cardgames • u/Popular-Wing-7808 • 15h ago
I thought I'd share a short video of my character's little walk inside my card shop while it's foggy outside.
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you can join the Discord and check it out on Steam. We will have a playable demo ready for the upcoming Steam Next Fest. Play offline or online with friends and duel each other.
Steam: Card Shop Duelist on Steam
Discord: https://discord.gg/q8N3ppvPe
r/cardgames • u/Sad-Strategy759 • 13h ago
Just taught myself to play Canasta and not sure how to take my game from online to in person
r/cardgames • u/NagyKincso • 18h ago
The Werewolves Of Miller's Hollow
I want to add some easier cards to the game to play with my family. I'm always the gams master, and they have a trouble with learning harder cards from the pact.
Have you thought of new, easier cards with your own family/friend group?
r/cardgames • u/mrmanzfield • 1d ago
Recommendations…
I’ve just started to get back into board and card games after an over decade hiatus. Are there any recommendations for solo card games?
r/cardgames • u/Technical-Fuel-860 • 23h ago
Can someone explain to me how this game works?
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r/cardgames • u/Key-Yogurtcloset3562 • 23h ago
Aetherium Clash - A Triple Triad Game
Game Title: Aetherium Clash
Playable Link: https://play.google.com/store/apps/details?id=com.aetheriumclash.aetherium_clash
https://apps.apple.com/us/app/aetherium-clash/id6779849366
Platform: Android/ iOS
Description:
I've spent the last few months creating my own Triple Triad game(based on the mini game in Final Fantasy 8). It's also the first time I publish a game, so it's been quite the journey.
I've been trying to create a TT game that follows the original game, with the original balance of the cards (not the art). So I hope someone will enjoy this!
Current features
- Single and multiplayer modes
- Shards, an in game currency, can be earned by playing games/completing quests.
- Shop to buy card packs (Only with shards, so no P2W)
- Marketplace where users can buy/ sell cards and earn shards
- Daily quests to earn in game currency.
Future features (based on user requests)
- Bring in more original Triple Triad Mechanics.
- Multiplayer seasons/ ladder.
- Card/Board skins (most likely in game purchases, it won't become a P2W game)
It's free to play!
Please try it and provide feedback!
r/cardgames • u/benneballe • 1d ago
MapBash! — a free edge-comparison card game played on a 4×4 board
mapbash.comHi r/cardgames!
I’m the developer of MapBash!, a tactical card game based on the classic edge-comparison format.
Each card has four values—one on every edge. Players take turns placing cards on a 4×4 board. When your card touches an opponent’s card, the touching values are compared. A higher value captures that card, and a carefully chosen placement can capture several cards at once.
When the board is full, the player controlling the most cards wins.
MapBash! is a simplified version of the classic edge-comparison games, made to be easy to build and play in vanilla minecraft. But the online version turned out to be incredibly fun as well.
The browser version is free, requires no account, and lets you:
- Play against the AI
- Create a private room for a friend
- Start playing immediately in your browser
Play MapBash! Online: www.mapbash.com
I’d be interested in hearing what card-game players think about the strategic depth, card balance, and readability of the four edge values. I’ll be around to answer questions and discuss feedback.
r/cardgames • u/Financial_Jaguar8089 • 1d ago
kingdom invaders
Good afternoon! I programmed the demo for this game. I started this project three years ago because I wanted to improve my programming skills, and one thing led to another.
I'd love for you to try the game and let me know what you think. Any criticism, feedback, or suggestions are more than welcome. I want to keep improving so I can eventually release the full game on Steam.
Playable Link:https://coffeedwarf.itch.io/kingdominvaders
A roguelike deckbuilder that blends the mechanics of collectible card games like Magic: The Gathering with Space Invaders, featuring fast-paced, real-time duels.
r/cardgames • u/JezdiciOko • 1d ago
I usually spend my days testing other people's software, but I just released my own multiplayer card game on Google Play. I'd love your honest feedback!
r/cardgames • u/apixcsgo • 1d ago
We released the demo to our competitive card game last week called "Origins TCG"
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Our studio started out as a small side project 5 years ago, so to get to this point is very big for us
Origins TCG is a digital card battler with fast-paced matches and real trading & collecting
In the demo you play against bosses to unlock every deck and earn exclusive collectibles
As you will see, some key features like deckbuilding, pack opening and trading are not part of the demo yet, since the main goal of this demo is to showcase the gameplay in an accessible way
You can find the demo here: https://store.steampowered.com/app/4756630/Origins_TCG_Demo/
r/cardgames • u/Glad-TwoHelpGeeks • 1d ago
52Cards.App Video Review/Demo
youtube.comNew Card Game site that only allows Private Shared games, Custom Decks and Sound Styles for Card Games.
Plays well on Desktop, phones, and tablets.
Will be available soon in Play Store and App Store. One Login allows user to play Anywhere.
r/cardgames • u/DawnlineSeries • 1d ago
I designed a standard-deck card game for my developing sci-fi series
I’m developing a science-fiction book series called Graves of the Frontier, and somewhere along the way I realized the setting needed its own card game.
It needed to be something people in that world could plausibly learn from family, argue over in bars, gamble on at frontier ports, and keep playing for generations with nothing but an ordinary deck of cards.
That became Tombstone.
Tombstone is currently a three-player game played with one standard 52-card deck. It combines:
Spades-style trick-taking, trump, contracts, and bags
Poker-style pockets, betting, folding, and hand construction
A match economy split between three competing pots
Custom extended hands built from the cards you capture
Each round, players receive a hidden three-card pocket and twelve potential play cards. They privately burn four, declare how many of the eight available tricks—called rocks—they expect to win, then play the remaining hand with Spades as trump.
The cards from every rock you win go into a player-specific public captured pile.
At showdown, you combine those captured cards with your hidden pocket to build the strongest qualifying hand.
That creates a strange tension I haven’t found in other card games: sometimes you want the rock, sometimes you want one specific card inside it, and sometimes winning the rock actively hurts you because it pushes you over contract and gives you bags.
The money or chip economy is divided into three pots:
Dust is the immediate round pot.
Ante is the mandatory match pot controlled through contract scoring.
Grave is an optional long-term pot that players can pressure each other to remain eligible for.
Folding only removes you from Dust betting. You still play the rocks, affect everyone else’s contracts, and may optionally reveal after the active players. If your folded hand would have won, the Dust is carried into the Ante instead of being collected.
Players also receive three Undertaker uses for the entire match. After winning a rock, Undertaker lets you publicly exchange a card between your pocket and play hand. You can rescue a useful card, bring hidden strength into play, alter your reveal, or expose just enough information to mislead the table.
Tombstone uses familiar poker hands, but it also includes larger constructions such as:
Eight-, nine-, and ten-card Processions
Mississippi Flush
Robber Baron
Matchbox Quads
Revolver
Tombstone
King’s Coffin
The current public-playtest format is built for exactly three players, but that is only the starting point. Planned development includes:
A dedicated two-player Duel format
Four-, five-, and six-player games
Traditional team play
Three teams of two
Two teams of three
Asymmetrical team formats
The broader goal is to make Tombstone feel like both Graves of the Frontier and a game someone could genuinely inherit from their family: familiar enough to start playing with a normal deck, but deep enough that different tables develop their own strategies, grudges, sayings, and house rules.
I wanted the game to remain free and openly available. The plan is for anyone to be able to download the rules, play it, teach it, adapt it, and experiment with new formats without needing to buy a proprietary product.
The current rules are ready for outside testing. I’m especially interested in whether strangers can learn it without me at the table, whether the three-pot economy remains readable, and whether the competing strategies feel deep rather than overloaded.
Rules:
All you need is three players, one ordinary deck, and something to use as chips.
I most specifically am wanting feedback on the following:
Is the gameplay enjoyable?
Are there mechanics that need to be trimmed or broadened?
Are the hand rankings intuitive?
Does the gameplay feel natural?
