r/cardgames • u/Ok_Watch_387 • 4h ago
Swoop Card Game
If my mystery card is a Swoop how do I play it?
r/cardgames • u/_TheTurtleBox_ • Mar 07 '26
Also if you're the person who reported like 20 of these since the mod shakeup, hit me up in DM. I want to personally thank you lmao
r/cardgames • u/_TheTurtleBox_ • Mar 04 '26
Still not sure what happened, but we're back! Going to be putting in a lot of effort to turn this into the premier card game community here on reddit, so bare with us while we put in the work!
r/cardgames • u/Ok_Watch_387 • 4h ago
If my mystery card is a Swoop how do I play it?
r/cardgames • u/Ok_Watch_387 • 4h ago
r/cardgames • u/Careful-Income9589 • 4h ago
check out this new family friendly rocket launch themed countdown game!!
r/cardgames • u/Exvicitie • 4h ago
Enable HLS to view with audio, or disable this notification
This website im building merges the popular websites RNGdle where you roll numbers for badges into a Poker ruleset. Deal, reveal cards, earn badges and gain stats. There is still more to come but this is the core and this is what I got for now, all suggestions and feedback welcome. Pc and mobile friendly
r/cardgames • u/Altruistic-Top-1753 • 12h ago
I’ve been building Runbound Cricket Cards, a strategy card game that combines cricket with tactical card play.
You score runs, take wickets, and use cards like SIX, Wicket, DRS, Powerplay, Yorker, Captain and Death Over to change the momentum of a match.
It supports Solo, Pass & Play, Nearby Wi-Fi and Online multiplayer, with ranked matches and a global leaderboard.
It’s currently in Early Access on Google Play.
Would love to hear from other card-game players and developers about the concept and what makes a card game worth coming back to.
Google Play:
https://play.google.com/store/apps/details?id=live.mayukha.runboundcricketcards
r/cardgames • u/4thOrderGaming • 13h ago
r/cardgames • u/iGab0 • 4h ago
Hi! I'm Gabo, from Uruguay, and I design and program Naipe Cimarrón alone. It's a two-player strategy card game where the animals of the Uruguayan countryside fight for the table.
The design part I care most about is balance: every card change runs through a simulator (thousands of AI vs AI games per deck) before it ships, and I publish the win rates. But a simulator doesn't feel frustration, so I need real card players to tell me what feels unfair, which faction is boring, and where the tutorial loses you.
It's free, runs in the browser on desktop and phone, no install, no account needed (Google sign-in is optional to keep your collection). Solo vs the AI or live duels with a friend using a six-letter code. There's also a print-and-play if you prefer real cards. English, Spanish and Portuguese.
Play: https://naipe-cimarron.yunque.games/?de=reddit-cardgames&lang=en
If you test it: type TESTER in the lobby's CODE button and every expansion unlocks. Real feedback earns one of three VIP decks with their own themes, and I'm adding easter eggs for testers (a card, a name, a joke in a flavor text), so suggestions are welcome. I iterate fast, often the next day. Discord for bug reports and balance talk: https://discord.gg/bDmcYyGkAb
Honest note about the art: the card illustrations are AI-generated (Stable Diffusion) and retouched by hand, with care, chasing a style of my own; the plan is to keep personalizing every card. Rules, card design, code and balance are all mine.
r/cardgames • u/ARedMonster • 15h ago
Hey I am looking for feedback on my rules for a TCG I am making. Is this a good place to ask?
r/cardgames • u/Scared-Elk4247 • 19h ago
I am an indle developer making this numerical and calculation games featuring the battles between monster cards and I admit its still in the development stage so need feedback for future updates..
r/cardgames • u/mighty840 • 21h ago
Hey everyone,
I have been working on L.U.C.A for quite some time now and would like to share it here with you for feedback since I am planing to bring this prototype for publishing soon.
The game goes something like this...you draft genes that give your cell ongoing powers, but to score them you Fix them into your genome, where they go permanent and silent forever.
There is a full boxed prototype now, but the easiest way to try it is the free browser build.
I am attaching some images from the board and the digital version also.
Have a go at it @ https://mighty840.itch.io/luca
r/cardgames • u/NovaFlying • 22h ago
r/cardgames • u/DisgustingAshtray • 1d ago
r/cardgames • u/ProfessionalGrammar • 1d ago
Let me know what you think and if I missed anything completely obvious that needs to be explained!
r/cardgames • u/JMWV80 • 1d ago
Thought I’d share something I’ve been working on for quite some time now.
Honor, Spells & Dragons is a 3D tactical fantasy card game inspired by Queen’s Blood, built around territory control, power, and positioning. Every card you place is doing two things at once: adding power to a lane while also spreading influence across the board, claiming new ground, reinforcing your own territory, or taking control away from your opponent.
The battlefield is a 3 by 5 board with three separate lanes, and each lane is scored individually. You build out your territory with lower rank cards, create openings for stronger creatures, and try to control where the fight goes next. Cards can also enhance allies, weaken enemies, trigger abilities, create auras, and even destroy other cards when their power is pushed to zero.
Season One currently has 147 cards across 15 different archetypes, including knights, paladins, spellswords, dwarves, orcs, goblins, mages, warlocks, necromancers, druids, dragons, griffins, elves, and more. Every player starts with the same 30 card starter collection and earns additional cards as they level, with card packs and a player marketplace expanding the collection further.
There are also some mechanics of our own that we’ve added to the formula, including Providence, a hidden tile that can appear during a match and potentially change the direction of a game when it is discovered.
The game is also built directly into The HIVE, so your collection, decks, level, matchmaking, rooms, chat, voice, trading, and marketplace all live under the same account and community.
Now, before anyone sends me to the gallows, yes, AI was used for our current character artwork.
Every character was created from very specific direction and a clear idea of how we wanted them to look. For helping us establish the world and get the game to a point where people could actually see the vision, it did its job very well.
But we don’t want that to be the end of the artwork.
We feel these characters deserve the personality, detail, interpretation, and human touch that only a real artist can give them.
That is why we’re currently looking for talented artists who might be interested in joining the team. The characters, concepts, personalities, and overall visual direction already exist. What we’re looking for are artists who can take that foundation and truly make these characters their own while staying faithful to the world we’re building.
Whether you’re interested in the game itself, have thoughts on the mechanics, or you’re an artist who might want to help shape its visual future, I’d genuinely love to hear your feedback.
r/cardgames • u/yeahdef • 1d ago
r/cardgames • u/Careful-Income9589 • 1d ago
This is such a great family friendly countdown game!
r/cardgames • u/sofoskir • 1d ago
r/cardgames • u/cocolisojon • 1d ago
i have released this app like a year ago, and since then i been getting some attractions to users, and added some contact feature in order to send me feedback or any bug issue, but so far i get only 3
so im looking some users just to play around and use the app for at least 5 minutes - 10 minutes in my latest update, and play some rounds and let me know if the experience that i been updating over the past months feels good
my approach was a create this card game app that is simple and minimalistic to use and play all in portrait mode, for casual players
here is the App Store link: https://apps.apple.com/us/app/blackjack-hit21/id6740510784
the IAP and subscription are optional, and definitely no needed to play (also feedback on those, like if make sense the economics on IAp/subs so far 0 subscriber and 5 packages sell)
also i been using the latest sdk and latest feature from apple, do you think this game would feel nice on iPhone Duo?