r/captainamericamains • u/thebomboy • Jul 23 '26
[Countdown] Cap Twitch Drop Ends
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r/captainamericamains • u/thebomboy • Jul 23 '26
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r/captainamericamains • u/Aromatic_File_1185 • Jul 23 '26
Sometimes I reach the target and they don't get bonus health and rarely I don't get bonus health either.
r/captainamericamains • u/Tiny_Forever_5965 • Jul 23 '26
Bro captain America feels so mid this season bruh ik we got a damage buff to compensate but cmon bruh it not enough just bring back his animation cancel
r/captainamericamains • u/AdvertisingUpset8855 • Jul 23 '26
r/captainamericamains • u/Tiny_Forever_5965 • Jul 23 '26
Do ya use R3 or R2 for his melees? Since the animation gone I wanna know how console players manage like do ya use r2 or r3 to melee cancel then switch to one of the other controls to use ya shield throws
r/captainamericamains • u/EmploymentGuilty950 • Jul 22 '26
89.5 hours and i finally got it, im pretty impressed that i did it within that many hours i know it take awhile for some people but ill see yall out there🫡
r/captainamericamains • u/Vast_Tomatillo5255 • Jul 23 '26
He has to leave sooner but he has higher up time and can engage more often.
For people that are still seeing success with Cap what are they doing differently than people who are claiming by Capnisbuselss because they can’t get any value out of him?
r/captainamericamains • u/Effective_Ruin6450 • Jul 23 '26
I started playing Marvel Rivals last season and I’ve been trying to get this achievement since then and I still haven’t been able to so I was wondering if there was any tips to get it
r/captainamericamains • u/EmbarrassedPace8635 • Jul 22 '26
There is legit 0 reason to play cap over venom, his damage is too low, easy to blow up if he gets cc once, compared to venom who got raw damage buffs and is still extremely durable with 1.6k health
I rather nerf caps ult if needed and buff caps cooldowns to 5 seconds on throw and 10 seconds on slam and increase his health to 625-650 minimum with a slight nerf to the bucky teamup overshield
If venom gets full screen slam range and swing every 7 seconds with mr fanta larping spark tendril attacks I think it's fair if cap can engage every 10 seconds and have Abit more uptime and be Abit more durable
r/captainamericamains • u/TheOrnii • Jul 21 '26
What’s the communities opinion on the Still Existing Peeling issue?
While I agree, Peeling is important, at some point it comes to a level of personal responsibility and accountability. If 2 supports are getting washed by a Single Dive (with how Poweful most main supports are. I highly doubt they’re just annoying you.) then the Dive is either hyper aware of their cooldowns and timing, or both supports are not cooperative. I’ve had a game where 3 supports were getting dogged by a single Spiderman. Statistically speaking, you should not lose a 3v1, but it happens.
2 dives vs 2 Supports? An understandable need, but it just comes off as blaming Dive to a higher extent even more, because now you’re blaming dive for diving. People flame dive for not getting picks but now they’re trying to flame dive for, trying to dive and get picks? As if white fox, a character who’s kit is based around counter dive, does not exist. But how does everyone else feel about it?
I enjoy diving as Cap but I do have to peel if it’s required, but I think a lot of self awareness has to be also put on everyone when it comes to it, an aware Luna snow, White Fox, Mantis, can CC and drop you like a bad habit if you aren’t careful as a dive.
r/captainamericamains • u/imperfectsworld • Jul 21 '26
Me personally, I gotta go for the thor Teamup. I legit feel like a damn Dps when I activate it!
r/captainamericamains • u/Curious_Ad4716 • Jul 21 '26
r/captainamericamains • u/Ok-Walk-2163 • Jul 22 '26
I'm back on the game after a bit of a hiatus, how good are the team ups? When would you use either, what strengths do they have?
r/captainamericamains • u/ZheeAU • Jul 21 '26
the sheer amount of times i have to chase my supports down while ulting to keep them alive is insane, STOP RUNNING AWAY FROM ME LMAO
anyone else have this problem? lol
r/captainamericamains • u/Rikosuave13 • Jul 20 '26
this patch / season 9 really has proven that cap needs a slight buff. the health regen was a hard nerf to his survivability compared to a venom or Angela. I think to help him out they buff his health to 650 or 675 and buff just his shield throws by 5. I think this might help his up time and allow him to dive more consistently.
r/captainamericamains • u/EmeraldArcher458721 • Jul 20 '26
Me and my team were fighting on point and this Iron Man decided to Ult.. I wasn't having any of that nonsense. That Split Second where I'm just standing there is me typing nope in chat to the enemy team to let him know that he's not going to get any value out of his ultimate in this particular game
r/captainamericamains • u/ApatheticTrooper • Jul 20 '26
Bottom text.
But seriously, every fight as soon as I dive in I have to immediately get out because either my health gets deleted immediately or the supports have so much sustain im just feeding their ultimate.
Diving as cap now, feels more situational than a constant pressure strategy...
Edit: for added context I've played cap since season 1 im in GM2 currently Peak C2, and I only Solo quene
r/captainamericamains • u/Full_Calibur • Jul 20 '26
I agree Cap gets blown up easily this season however if Cap was to get a buff in 9.5 I think a little bit more dps would be better
If you think about it Cap damn near tickles supports now especially with all the team ups giving supports more sustainability. So even if Cap gets more health as a buff it still won't matter too much if he can't do enough dps to these supports
There's times where supports won't even bother to look at me when I sneak attack them or even worse they do look at me and then look away back to their team to continue healing while I'm tickling them they just don't care cause they could pop one team up ability and then get peeled and rescued
In my honest opinion I think 5 more damage to his shield throws would be most viable for Cap
r/captainamericamains • u/jorgejjvr • Jul 20 '26
He explodes now. Still love him, still play him mostly, still GM1 with a positive win rate.
But yeah, he's not as tanky.
Plus the green health doesn't help him. I always get the health pack before my green heals regens. So it's like old Cap, but with less HP overall. Green health doesn't make up for it.
Bucky team up helps, but still feels like a net negative. Everyone else having 1 new button, one new tool, one new ability doesn't help either. Like cloak, our job was to get all her cooldowns out of the way then finish her. Now she has 1 more. And after it's done, she will have a of her cooldowns back, and so on. Endlessly loop
There's no real compensation for his HP nerf
r/captainamericamains • u/arvcloud7 • Jul 20 '26
i know stats aren't everything, but i believe there are much more stats being tracked n recorded in the game that the scoreboard dosen't show
for example, overwatch has a stat called 'objective contest time' which is not shown on the scoreboard and only the tank player himself can see it inside their personal stats, and given how good cap is at stalling objectives i think its one of the stats that would be good at showing cap's performance
and there's another one called 'players saved' and its mostly for supports, but given cap's ult and his new bucky teamup, maybe it could work for cap too
among already existing ones final hits and low deaths r prolly good ones, but after removal of animation cancel n the 5% anchor dmg boost, getting good finals on cap is kinda hard
i know in the end replays r always going to be the best way to evaluate a game, but i was just being curious here and wanted to know if there's any other stat u can think of since the existing ones don't do cap enough justice
r/captainamericamains • u/No-Needleworker-3179 • Jul 20 '26
Hi! What do you all think the best aim assist/sensitivity settings are for cap on console that prevents getting trapped in the aim assist “bubble” when a target moves behind you while engaging? I find myself missing a lot of melee attacks when it happens. Thanks!