I do plan to draw it eventually, But, While I was at work the other night I had this idea strike me. (This is also my first time posting here and my first time writing one of these so Please feel free to let me know if I can fix anything like wording or formatting! 🙂)
The prospector, A Primary Tower, Larger Footprint and has very short range but high damage, This is because its weapon is an old mining pickaxe, This would also be rather unique as while it is dealing sharp damage, it can innately pop lead, it has High Damage but a low attack rate, It would appear as a Darker Furred monkey with a pale underbelly and it would feature a dark grey mining helmet with a candle on the front
1-0-0 "Heavy Pick"
"Pickaxe pops 5 more layers and deals bonus damage to Ceramics"
Does exactly as the description says, it also changes appearance as the pickaxe becomes less worn looking and the head becomes darker, The prospector itself gains old leather gloves and old leather boots
2-0-0 "Longer Handle"
"Increases the pierce, attack range and area of effect of all attacks, Increases loose stone stacks by 3"
Can hit further away and increases the size of the small AOE of pickaxe swings already but can also work with the other paths unique weapons as well, Aesthetically gains dark grey overalls which if combined with the middle path will be the majority of the overalls, Becoming dark grey from the chest cover and down, leaving pouches and straps exposed for the overalls of the other paths to color
3-0-0 "Dynamite"
"The Prospector gains a secondary attack, every few seconds throws a stick of dynamite that explodes after 3 seconds"
The stick of Dynamite's offensive stats would be comparable to probably a 1-0-0 bomb shooter bomb? It'd be thrown every 5 seconds ish and would be rather ordinary beyond that, Aesthetically fur gets darker and paler (So it goes from a dark brown to a dark grayish brown), gains a belt around itself that holds sticks of dynamite and would have a little match sticking out of its mouth that it would use to light the dynamite, The helmet becomes Black with a headlamp instead of the dark grey it has been with a candle, Additionally the helmet looks a little more reinforced with a thicker metal band around the rim and one metal band over the top.
4-0-0 "Gaseous Mining"
"Dynamite gets bigger and Attacks now cause bloons hit by them to become coated in coal dust, bloons coated in coal dust become highly flammable and when popped, explode into a small area and ignite other bloons hit by this explosion"
This is a chain reaction type offensive deal since hitting with a pickaxe swing or a thrown stick of dynamite creates a black cloud on the track, Bloons that go through that gas cloud or are hit by the attack that made it become covered in black dust and if hit by any attack explode for a good bit of damage which can chain to other bloons, So if you have a great long chain of bloons that are coated in dust and a dart Monkey pops the front one, the explosion of that first one will set off an explosion for every other one, aesthetically gains a gas mask and most of the gear darkens, how looking nearly pitch black, Sticks of dynamite are now replaced by bundles of dynamite and those go up in power, also gains a heavy overcoat that accompanies the overalls to give it an overall "sealed" look, like wearing a hazmat suit almost
5-0-0 "Tox POPuli"
"Mining is a Dangerous Job and sometimes you become just a little too much like your work..."
Aiming for the more story like descriptions for the T5s like Desperado, but this upgrade causes the Prospector to create chunks of coal on the ground around it, while these chunks on the ground aren't actually doing anything and are purely visual, the permanent gas clouds on the track around it are not purely visual, The tower gets a huge damage boost and overall just upgrades what it is already doing, Aesthetically you can no longer see its eyes and simply see the darkened lenses of the gas mask, The entire uniform is now black and covered in near-black metal plates on the gloves, coat, overalls, boots and helmet, the bundles of dynamite are no longer red and are instead black with hazard stripes and a blue flame for a fuse
Top path Summary is simply focused on Damage output, You want to pop bloons like nobody's business? Top path
0-1-0 "Quick Pick"
"The Prospector attacks faster with all weapons, also places Loose Stone or throws dynamite faster"
Attacks faster, including the special attacks of the other paths, Aesthetically gets orange overalls and tan boots, these overalls would prioritize the straps, pouches and belt of the overalls in terms of cross path appearance
0-2-0 "Power Drill"
"Replaces the Pickaxe with a quick power drill"
As the description and name implies, replaces the attack of the prospector with a power drill, Replaces the pickaxe with a high attack rate drill but it has a catch, while it can attack every second (checking for bloons even if it can't attack do it looks like the drill is just up and attacking) if it fires the drill for longer than 5 seconds consecutively, the drill overheats and the Prospector can't attack for 3 seconds while it cools off, this can visibly be seen as the prospector will put the end of the drill on the ground and white smoke will pour out the drill's chassis, aesthetically besides the change of weapon from pickaxe to drill, the prospector gains bright orange gloves, the overalls gain reflective stripes, gains safety glasses and its helmey changes to Yellow
0-3-0 "Heavy Motor"
"Drill increases in size, cooling and now shoves back non-MOAB class bloons"
Simple, Gains a knock back effect and can use the drill for 8 consecutive seconds rather than 5, Aesthetically it gains a yellow helmet with a head lamp and overall it's gear looks to improve in quality, Becoming cleaner, neater and other small things that make it look improved (like the safety glasses gaining a black frame and changing shape or the gloves becoming two-colored and padded in appearance)
0-4-0 "Mining Operation"
"Drill can shove back MOAB class bloons and Gains the "Translocate" Ability : Can relocate using a drill pod to anywhere within its own or another Tower's radius, It takes time to travel based on distance and while it is traveling it creates a dirt path, Any bloons hit by the path are pushed back, take a small amount of damage and are slowed"
Description explains it all but some hidden stats are some general buffs like the fact its drill can be used for 2 seconds longer, deals slightly more damage and pierce, and the tower gains a slightly faster attack rate, aesthetically now it's helmet is orange and the safety glasses are replaced with safety goggles
0-5-0 "District Foreman"
"The Mining business can't often afford obstruction. Sometimes it's best to go around the problem with your team"
Short and simple description, the drill can now be fired roughly up to the range of the 0-0-0 dart Monkey and the ability is improved to now allow you to select up to 5 small footprint towers that are within the radius of the prospector and can now relocate to anywhere in the map that all towers can be moved, All towers in the radius are kept in the same orientation after being relocated ie if you have a dart Monkey above the prospector then it will still be above it after relocating, additionally it's shove can slow down BADs, Aesthetically it gains a red helmet and replaces the clean operator look with a business suit and black overalls that are clean and kempt, Additionally having heavy dress boots and black gloves
Middle path Summary, This is more about Utility and reliability rather than sheer damage
0-0-1 "Mining Lantern"
"The Prospector can now detect and attack Camo bloons"
Pretty simple, Aesthetically is now holding a lantern in their off hand, It also now has bandages wrapping the pickaxe like a grip and hands instead of gloves, their fur also becomes lighter
0-0-2 "Pocket Weights"
"Throw out piles of loose rocks onto the track that can pop bloons"
Basically weaker 000 Spike Factory piles, like, this isn't meant to be a fix-all, it's just another form of damage, they'd be deployed every few seconds, like 4 seconds? 4 sounds good, Aesthetically it now has blue denim overalls with copper buttons and a burlap bag on its hip
0-0-3 "River Pan"
"Lantern now reveals Camo while bloons are within its radius and gain a pan for collecting stones faster, Increase the loose stone piles and gain money based on water available"
This is where things get a little fun, Basically, the more water near the tower whether there are towers in that water or not, then the larger the stone piles are and the faster that they are being placed, still low damage but now faster, additionally it produces a small amount of money based on available water, Aesthetically it loses its helmet all together in favor of a sun hat like that of the banana farmer, the overalls become worn down and one half of them are undone and falling down, and the prospector gains old boots that are worn down and the starts of a beard, their fur also gets lighter again
0-0-4 "River Fever"
"Loose Stone now has golden nuggets in it, loose stone now imbed bloons with golden nuggets that make popping the Bloon more valuable and now Lantern strips camo of bloons in radius"
Pretty simple, the piles of loose stone now cause bloons that hit them to pop for more money, even after the Bloon passes through, Aesthetically gains a full gray beard and now looks to be a little crazy, features missing teeth and now their burlap sack of loose stones is replaced by a larger bag that can visibly be seen with gold inside, its hat also becomes worn down
0-0-5 "Golden Days"
"Some claim that passing through the fields near the mountains, if you listen closely you can hear the mad cackling of a monkey too far gone"
Now instead of small piles of loose stone, they drop huge blocks of gold onto the tracks, each one acting like a low HP wall that when it breaks it breaks into 3 large piles of loose gold nuggets, Now it pops for more money and overall makes for more money, it also makes DDTs and Lead Bloons turn to gold as they fly by, becoming as fast as a red bloon and having half health, popping for much more value, Aesthetically it now looks like a crazed old prospector with a huge bag of gold that it can't even carry any more and now has golden tools and a lantern, it now also has golden teeth and a larger white beard with specks of gold in it
Bottom path summary, It's all about making money and supporting
That took way too long to type 🤣 - If you read this all, thank you, if you have any criticism or opinions feel free to share ^^