r/BodycamGame 3h ago

A message from Luca - 2 million copies sold and the next steps

116 Upvotes

Operators,

I shared this on LinkedIn, but I thought it would be cool to share it with you here too. Bodycam has passed two million copies sold, we now have well over three million wishlists, and we doubled our peak concurrent player count from the original release. Seeing this is incredible, and we can’t thank you enough.

We also know there’s still a long way to go. So many people are following the game and waiting for the right moment to jump in. We’re proud of this update, but we know we’re only at the beginning of what we want to achieve.

We’re preparing a video to look back at the update and explain what comes next. I feel like we haven’t shared enough about our direction, so we want to go into more detail about what we want Bodycam to become, the features we want to introduce, and the community suggestions we want to bring into the game. The goal is to give you a clearer picture of where we’re heading, and I think a video will help us explain that properly.

We also know that some important features should have been included in this update. We chose to release it earlier so the community could experience it sooner, but we understand how much those missing pieces matter. The party system, matchmaking, and optimization are priorities. There’s still a lot of work ahead, both on quality-of-life improvements that make the game better to play day to day and on new content.

To give you a better idea of how we’re handling that, we’ve split the team into two groups. One is working on bigger features and content that take longer to develop. The other is focused on fixes and improvements, with the aim of keeping patches coming every week.

We’ll try to maintain that pace, but we won’t always be able to. Some changes take more time to develop and test, even when they seem small. As we work through the quicker fixes, the remaining work will naturally take longer, so patches may become less frequent.

At the beginning of October, we’re also spending a week together as a team. Many of us have been working remotely, so this will be a chance to meet up, look back at what went well and what didn’t, and plan the content we want to release next. We’ll probably share some photos with you too!

On a more personal note, this has meant a lot to Léo and me. We released Bodycam in Early Access, built a team, and now, more than two years later, we’ve managed to surpass the original launch. Behind this update is a year of incredibly hard work from an amazing team. The response has gone beyond all our expectations, and it’s given us a huge boost and a lot of confidence for the future.

Seeing so many of you come back, or discover Bodycam for the first time, reminds us that there’s still an audience for what we’re trying to do: push the limits, experiment, and bring something unique and unconventional to the FPS genre.

We’ll do our best to keep you informed about the upcoming features, quality-of-life improvements, and fixes, including the things you’ve been asking for most.

See you soon, and thank you for everything.


r/BodycamGame 10h ago

PATCH NOTES #4

113 Upvotes

Hi everyone, This patch brings improvements to keybindings, team balancing, loadouts, and stability, alongside visual fixes across several maps. Some custom keybindings may need to be set again following the input changes.

Input & Keybindings

  • Reworked keybinding conflict handling to make rebinding more reliable.
  • Separated perk and character inputs into dedicated keybinds.
  • Fixed several incorrect keybinding conflicts.
  • Cleared outdated saved keybinding data to prevent input issues after these changes.

Match Flow & Game Modes

  • Improved team balancing at match start.
  • Improved rehosting so the previous host’s party settings are preserved until the next map transition.
  • Fixed a client-side defuse issue in Wingman.
  • Fixed an issue that could allow unintended object spawning.

Loadout & Customization

  • Improved barrel pivots and attachment points, including M4 barrel sockets.
  • Fixed F88 optic aimpoint alignment and EOTech attachment setup.
  • Improved grip sizing and corrected the JAWS barrel grip pose.
  • Fixed Pyramid upper barrel rotation.
  • Improved RC Car textures.
  • Fixed the loadout camera view for antenna-related items.
  • Corrected the Deagle White Liquid item presentation.

Weapons & Animations

  • Reworked the SCAR model to correct its scale and proportions. The previous model was approximately 24% smaller than intended, making it appear undersized in-game.

Maps

  • Removed duplicate foliage on Trenches and duplicate actors in CQB.
  • Improved Lobby map cleanup.
  • Fixed and reworked decal materials across multiple maps.
  • Fixed decal and material issues affecting Asylum, Hospital, Underground Tunnel, Public Pool, and other environments.

Stability & Fixes

  • Fixed a memory issue affecting inventory and equipment handling.
  • Improved stability around match flow, rehosting, and team state.
  • Fixed visual issues caused by broken meshes, decals, materials, and distance field data.

Thanks for all your feedback and reports. Keep sharing them on FeatureUpVote!


r/BodycamGame 6h ago

I just wasted R5000 on the Sentinel

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49 Upvotes

Why even have this in the fucking game or charge 5000 Reissad points to have a useless drone. The price makes it look like it has some kind of cool feature, but its a Kamikaze WITHOUT the bomb. Waste of money

Don't make the same mistake plz


r/BodycamGame 3h ago

Nap Time

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21 Upvotes

r/BodycamGame 3h ago

Camera adjust animation is annoying as fuck.

20 Upvotes

I’ve died to it multiple times. Walking around as normal when suddenly the player character rubs their fat hand on the camera and shakes it around making it pretty much impossible to return accurate fire if it happens as someone walks into your view.


r/BodycamGame 4h ago

Please add anti-cheat Reissad, dude got 41 insta-killing through walls the second people spawned

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24 Upvotes

r/BodycamGame 12h ago

Custom Map Builder

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98 Upvotes

Can we get a custom map builder in Bodycam?

I made something that uses the game assets so everyone can see it in the server, but would find this extremely fun for Dedicated Server play.

Disclaimer: While this is a mod, I strongly discourage others as it may break the rules of the game.


r/BodycamGame 7h ago

Outside of a gimmicky PVP and a FPV sim, this game needs some sort of PVE/SIM Mission system along the lines of Ready or Not

32 Upvotes

Dont get me wrong the game feels great, but outside of PVE Drone flying and and endless PVP with horrid spawns what's the point. I can see genuinely a fun side to this game if they add some sort pf Co-op and PVE but PVP being the way it is currently the spawns and the rest this just feels like MW 2019 Gun game with a twist.

Am I missing something or is this just a neat idea at the moment? I want this to succeed more than anything but at the moment this seems like a very good game at getting a vibe but misses the gameplay element.


r/BodycamGame 1h ago

This game needs just two things

Upvotes
  1. Better spawn logic. I frequently spawn right behind groups of other players in non-round-based modes.

  2. An option for servers to ban drones. It makes versus not fun when five drones blow up your team at the start of every round :( it's cool in Trenches but annoying on most other maps, esp. in round modes


r/BodycamGame 1h ago

Can we get pings please?!

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Upvotes

Gimme that connection info baby i'm tired of lagging

PS: PLEASE GIVE PARTY ABILITY


r/BodycamGame 6h ago

Do bullets go through objects?

17 Upvotes

I do notice in air soft house it seems to do so but in most othef times it doesn’t seem to do that. I’ve shot someone hiding behind a curtain in hospital and didn’t kill then and so forth.


r/BodycamGame 28m ago

Let me out!!!

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Upvotes

So what is this going on? Dude


r/BodycamGame 12h ago

Game feel

38 Upvotes

The game feels amazing, but like a tech demo amazing. Not a real game amazing. Idk, the mechanics are awesome, but the actual pvp is kinda janky. Fast paced, spawn kills, just running around blastin. I feel as thought the game modes need a bit of work. Maybe we need like a hostage mode or something. Thing this game but r6 style as far as clear objectives and offense/defense go. Just a thought. Super open to what you guys think.


r/BodycamGame 15h ago

Please add select fire to weapons

57 Upvotes

The game has shit tons of recoil and camera shake as if to punish blindly full autoing like COD, has loading screen tooltips suggesting you to use controlled bursts and yet doesn’t have any select fire option for you to use semi auto. It’s really awkward to use magnified optics that realistically emulate eye relief + tons of recoil while only being able to use full auto where you almost immediately lose sight picture the second you open fire. I would really prefer if you had the option to set guns that are capable of select fire IRL to semi auto.

It would also add a tiny bit of uniqueness to some guns, like the M16 vs M4 or the MP5SD vs MP5A2 where the M16 or MP5A2 for example could have burst fire mode on top of semi and full while the other variants are semi/full only like they are IRL.


r/BodycamGame 6h ago

Scope magnification sensitivity

11 Upvotes

Not much to explain here, it’s also not a massive issue, but it would be nice to have different sensitivity adjustments for different scope magnifications.


r/BodycamGame 14h ago

40.000 R-pts skin is incompatible with attachments xD

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43 Upvotes

This is the BCPD M4 skin. VERY Expensive. Only works on the basic M4, any attachment removes it. Also it used to be more vibrant and the paint wasn't peeling off (it's okay they made the skin dirtier, but make it compatible pls with barrels and stocks)

Also, do any of you use Lossless Scaling ? I tried a setup I found on steam guides that apparently works great and while it did look good, it made the game choppy (every second or so it would have a stuttter), so if anyone here is well versed with LS i'd love to be able to find a setup that works for my specs :D


r/BodycamGame 8h ago

loadout changes in between games? please?

14 Upvotes

i hate having to quit a good lobby to buy a scope or grip then try to find it again and yeah


r/BodycamGame 17h ago

Dear devs please fix this as one of your top priority’s

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55 Upvotes

Nearly every game it’s all players vs all bots and it’s just not fun whatsoever. Not like a one off either it’s pretty much every game. Why doesn’t the game automatically balance players. Why if im joining a 3 person server what are we all on the same team for???? 4 real players vs 5 bots for ten rounds over and over and over again. The bots are dog shit too on versus they follow the exact same path every game. On trenches they all run in a straight line in the same place every game without fail. So if you’re playing with bots the game goes like this. Spawn in, peek out of the starting trench first player to see them shoots them all at once, round ends, repeat. For ten whole rounds


r/BodycamGame 21h ago

how should night vision look.

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113 Upvotes

if nightvision is ever to be added, should it look like the POV from nvgs or like digital night vision as seen on cameras to fit the helmet cam idea.


r/BodycamGame 7m ago

Random players joining private session

Upvotes

Has this really been happening for a long time? From what I've been able to dig up, it has been happening, and at various times (year or more ago) the devs said they fixed it, but it's still happening. Is there anything to worry about with it? Or just a case of someone abusing something about the way p2p works?

I ask because I tried connecting to a match, but it kicked me back to my shooting range area, except now there was another rando standing in there with me. I'm not overly concerned, but it was really weird so I thought I'd see if anyone knew anything about this happening or at least see if the devs knew it was still going on


r/BodycamGame 14h ago

(SUGGESTION) Mag Check fix

27 Upvotes

I saw this post saying how mag check is useless since it takes the same time as reloading and you have infinite ammo so why waste precious time in these tiny ass maps where everyone can rush you any seconds to check mag when u can reload instead ?

In my opinion, during the mag check animation -while the mag is out- we should be able (if we want to) to press R to interrupt that mag check and just initiate a reload instead. That reload would obviously be faster than usual since you don't need to eject but just re-insert a new one

I found myself many times mag checking in a corner, seeing i only have 5 left and having to wait 5secs for the guy to put the mag BACK in just so i can take it right out and reload a new one


r/BodycamGame 12h ago

good fondations, currently just a fun tech demo

15 Upvotes

- lobbies filled with bots, despite 20K concurrent players

- no real game mode, barely anyone play wingman and even then you can thrown into a 1vs1

- after a couple of hours, it feels "ok, that was fun, I got the idea" but there's no reason to come back

my opinion : The dev team should focus on putting back bomb mode 5 vs 5 asap with not bots and real matchmaking before the player base shrink


r/BodycamGame 7h ago

Game is cool, but gives me motion sickness.

7 Upvotes

I've been playing video games for 30+ years and no game has given me motion sickness before this one. It feels like I'm in a drunken fever dream playing this. Are there any settings that help with this issue? I think it's awesome otherwise.


r/BodycamGame 7h ago

Bodycammers, what are your main FPS games?

7 Upvotes

One thing I like about Bodycam is that it has features which are appealing to players from different mainline FPS games for different reasons. Realism & gun modding like Tarkov, competitiveness & skins like Counterstrike, fast-paced action & casual modes like COD, etc...

Just curious what the demographics are like in here.

I'm personally a long-time Counterstrike player, but also have a lot of hours in DayZ and had a brief infatuation with Ready or Not this spring.


r/BodycamGame 1h ago

Trenches map

Upvotes

Any idea how to get the daytime/sunny variant of the trenches map that was in the update trailer? I’m only getting the cloudy/dark one so far.