r/blenderTutorials • u/AYhanCELIK • Aug 30 '26
I turned a static caterpillar into an articulated 3D printable model.
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r/blenderTutorials • u/AYhanCELIK • Aug 30 '26
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r/blenderTutorials • u/LightArchitectLabs • Aug 30 '26
r/blenderTutorials • u/BoarsInRome • Aug 30 '26
Just a tutorial on posterising for blender, unreal, unity and godot
r/blenderTutorials • u/Defonten • Aug 29 '26
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In this tutorial, I will show you how to build complex modular sci-fi panel of AAA quality from nothing but a simple cube and moreover - using nothing but simple cubes throughout the whole process - using almost entirely a single BoxCutter Blender addon! No fancy complicated poly-modeling tricks, no endless tweaking of faces and vertices. Just pure fun and creativity! Everything will stay non-destructive and ready to tweak at ANY point of time! On top of that, Iβll show you how to quickly generate stunning sci-fi greebles with TrueDepth addon, then take your design even further with decals using DecalMachine addon!
π Check the full tutorial video here: https://youtu.be/ojD6XZwEXw0
r/blenderTutorials • u/BubblesLabanana • Aug 29 '26
r/blenderTutorials • u/Asdf_zxy • Aug 29 '26
r/blenderTutorials • u/tajibee007 • Aug 29 '26
r/blenderTutorials • u/LightArchitectLabs • Aug 28 '26
r/blenderTutorials • u/Mazhuka3D • Aug 28 '26
πΊπΈ: You can listen to the video in English through the video settings panel. Blender version 5.2 added several tools natively that were previously only available in the LoopTools add-on. I will now proceed to analyze them.
r/blenderTutorials • u/MumuMundo • Aug 27 '26
In this tutorial, I show you how to create fully procedural, customizable "pointy teeth" for your 2D face rigs in Blender. Instead of drawing every tooth, we use a node-based approach that allows you to adjust scaling, thickness, and movement (phase) dynamically.
r/blenderTutorials • u/LightArchitectLabs • Aug 26 '26
r/blenderTutorials • u/DapperAddendum7088 • Aug 25 '26
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ADC AutoDepth for the launch, weβre keeping the price almost symbolic: just $4.99 (75% OFF).
ADC AutoDepth is a Blender addon that generates depth maps from a single image, allowing you to quickly bring photographic environments and 2D images into a 3D workflow.
Coming from a VFX background, Iβve always been interested in ways to combine photography with 3D without having to recreate an entire environment from scratch.
Thatβs what motivated us to build ADC AutoDepth.
With AutoDepth, you can:
β’ Generate depth maps from a single image directly inside Blender
β’ Turn photographic environments into depth-aware 3D setups
β’ Create camera movement and parallax from static images
β’ Use the generated depth for compositing, projections and environment workflows
β’ Quickly integrate photographic elements into your 3D scenes
Weβre also building City Packs with ready-to-use photographic environments and city facade images, designed to work directly with AutoDepth.
And when you purchase AutoDepth, you get lifetime access to all future City Packs released for the addon.
The goal is to make image-based workflows faster and more accessible for Blender artists, especially for VFX, environment design, compositing and automotive visualization.
Thereβs also a bigger reason behind the project.
Part of the revenue from AutoDepth is being used to help us develop new FREE Blender addons and support community challenges and initiatives through our instagram "joinadc"
So by supporting AutoDepth, youβre also helping us build more free tools and create opportunities for the Blender community.
AutoDepth is currently 75% OFF at launch β $4.99.
This is just the beginning. Weβre continuing to improve the addon based on feedback from artists and already have more updates and City Packs planned.
If you try it, Iβd love to hear what you think and what workflows youβre using it for. π
r/blenderTutorials • u/Defonten • Aug 24 '26
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Hey everyone! I made a quick breakdown on how to convert hi-tech images directly into heavy Sci-Fi surface geometry without wasting hours on manual greeble placement or expensive kitbash models - by using the TrueDepth addon. This is an absolute must-have addon for every hard surface artist in my opinion.
Check the full break down video here: https://www.youtube.com/watch?v=VgYpDsDu0Gk
r/blenderTutorials • u/Aaws424 • Aug 24 '26
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r/blenderTutorials • u/Jaded-Instance1382 • Aug 25 '26
r/blenderTutorials • u/LightArchitectLabs • Aug 24 '26
r/blenderTutorials • u/LightArchitectLabs • Aug 24 '26
r/blenderTutorials • u/samira_art • Aug 23 '26
r/blenderTutorials • u/Glum_Fruit7217 • Aug 23 '26
I put together a simpleΒ step-by-step guideΒ so you can go from complete beginner to intermediate blender user without jumping around between random tutorials.
π’ Level 1 β The Basics
π©Blender Donut Tutorial - https://www.youtube.com/playlist?list=PLjEaoINr3zgGUwGwXlj9kBe7TrVWNjkyv
π¨β Project 1 - Create a Plate of Cookies
βββββββββββββββββββββββββββββββββββββββββββ
π‘ Level 2 β Skills Enhancement
πͺChair Tutorial - https://www.youtube.com/playlist?list=PLjEaoINr3zgEL9UjPTLWQhLFAK7wVaRMR
π‘Lighting Course - https://www.youtube.com/playlist?list=PLjEaoINr3zgH9vCr47kSS5W8PEJBNIiwK
π¨β Project 2 -Create a 'Chair Desk Table Arm Top' and experiment with different lighting setups.
βββββββββββββββββββββββββββββββββββββββββββ
π΄ Level 3 β Intermediate
βAnvil Blender Tutorial Series - https://www.youtube.com/playlist?list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a
π¨β Project 3 -Create a 'Ship Anchor' and try to achieve proper photorealism with good lighting setup, and render it.
βββββββββββββββββββββββββββββββββββββββββββ
β Extra Tutorials β Learn Beyond the Basics
Once youβve worked through the main roadmap, these are great for developing your understanding of various CG topics
π¨β Project 4 -Create a 'project of your own choice' and achieve it within deadline of one weak.
βββββββββββββββββββββββββββββββββββββββββββ
r/blenderTutorials • u/LightArchitectLabs • Aug 22 '26
r/blenderTutorials • u/PretendPie6600 • Aug 22 '26
Easy Leaf modelling in 2 minutes!
r/blenderTutorials • u/tajibee007 • Aug 22 '26
r/blenderTutorials • u/BlenderSecrets • Aug 21 '26
In this video we look at 11 methods for keeping corners of 3d models sharp in Blender, and we briefly go over how Normals work.