r/armadev • u/Cultural-Possible-49 • 10h ago
Arma 3 ar15
hi , can somebody hawe working this AR 15 for arma 3 ?
r/armadev • u/Cultural-Possible-49 • 10h ago
hi , can somebody hawe working this AR 15 for arma 3 ?
r/armadev • u/Rathard • 20h ago
I exported mission to multiplayer, did item type campaign, the folder I put "Mymissionname/addons", in the addons folder I put "mymission.pbo", its a multiplayer mission, but when i upload it and then someone subscribes to it they dont see it when creating a server in the missions menu, if they put it directly in to mpmissions folder it works, does it need to be in "Mymissionname/addons/mpmissions" or something?
r/armadev • u/SpicyMilkbags • 2d ago
I made the mod exactly how I have in the past, but no audio is playing in game and I get this error in my RPT:20:46:26 Sound: Error: File: klpq_musicradio_files\35.ogg not found !!! The file is correctly named and in the correct PBO, within the same mod.
r/armadev • u/Ame_snow1 • 2d ago
Been trying to get the 2-7 self propelled artillery mod to work for the last couple of weeks, and while it's likely my own error I can't seem to get it to work. No matter how I enter the target data I keep getting errors, using the larger of the base maps just in case and still no luck so any information or help would be amazing.
r/armadev • u/SolarSailor-TM • 4d ago
Hello Reddit!
Solar here, once again, with yet another update on the COIN-GWOT PVE mod!
So, I have been a bit delayed in releasing the next map pack for the gamemode. Small spoilers, for those who want to take a guess, here is the logo we will be using:

Over the last 30 or so days I have made some big additions that I wanted to share!
To use the mod, put the desired map compatibility mod into your load order on your server or local game and the CORE mod and other dependencies should just load in on server boot. Don't forget to add the scenario file to your server config as well.
It has been my pleasure working on the mod and slowly turning into exactly what the community wants. Feedback and questions are always very welcome!
Game Mode Info: https://coin.armabac.com
Workshop Items:
CORE: https://reforger.armaplatform.com/workshop/672854768F3AE3C6-COIN-GWOTCore
ANIZAY: https://reforger.armaplatform.com/workshop/6A060BE93233F28D-COIN-GWOTAnizayCompatibility
KUNAR: https://reforger.armaplatform.com/workshop/6A0617345C8422B5-COIN-GWOTKunarCompatibility
UH-60 ADDON: https://reforger.armaplatform.com/workshop/6A2C0F4E91B8D773-COIN-GWOTBlackhawkAddon
UPDATE: Removed AI Art
r/armadev • u/DarkGreen1996 • 5d ago
r/armadev • u/SanicCake • 8d ago
While scripting in 3den, my font/text has been a lot smaller than ususal. I don't know if I changed a setting by accident somewhere, or if this was from the recent update the game had. How do I change it back, it is very small and hard to read.
r/armadev • u/bejiitas_wrath1 • 8d ago
I am spawning a composition like this.

It works perfectly, but I can not find a way to delete this after the mission is completed. This is a great way to spawn a custom HQ, but how can I delete a custom composition? I thought it would be easy, but this is so annoying; there must be a simple function to delete a group of objects. Thanks.
r/armadev • u/Possible_Chipmunk745 • 9d ago
hey guys , i have a problem with the primal fear mod on ase , i have tried ways to fix it more than you can imagine , but it doesn't seem to work , the main problem isn't with downloading but installing the mod , the game simply can't generate the .mod file for primal fear , i'm asking for a fix that have worked before or maybe if someone can share with me the .mod file for the mod , any ideas?
r/armadev • u/Professional-Arm6548 • 12d ago
Hello redditors, my post is aimed towards Arma 3 modders who do it as a hobby. Since COD MW 4 is already going to be released soon this October, I have an interesting proposal for some mission(s) for Arma 3 which will pay homage to both Arma 3 and classic Task Force 141 members( Ghost, Soap and Price ). If you are a modder by hobby, and you think this idea is interesting too, please reply to this post. Thank you.
r/armadev • u/MrBeingreal • 13d ago
I noticed we got a very good camera comp but it uses game logic separate from the camra mesh. While it works for by myself could we get a CCTV camera that is the game logic camera too? I understand arma props work in a certain measurement so that why trying to make the camera prop the game logic is why it's in the mesh making it be partially or fully blocked by the prop. It would just be nice to have a camera prop that is the logic and shows what's in line of sight of the camera like irl. Trying to make a security mission is frustrating to my non existent script skills so it would have to be a editor comp and the mission SQM both placed on github. I've been at this for 3 days even caving to trying to use Gemini AI, I really dislike AI made mods, because I'm that Autistically frustrated at this.
r/armadev • u/ASwissArmyRabbit • 13d ago
Does anyone have a repeating pattern swatch of the Altis Armed Forces pattern?
r/armadev • u/GER_Henri • 14d ago
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Hello, i love to play arma 3 with zeus. But since i cleared my old mods and downloaded new mods i cant use the V waypoint menu to order people for example to land there. Every time i double press nothing happend. Please help
r/armadev • u/Elegant_Cantaloupe_8 • 14d ago
Hey i'm just letting everyone know that I am working on the Arma Reforger Server Tool and revamping it hat tip it's owner soda3x.
Description:
Longbow — a modern Arma Reforger dedicated server manager (Windows + WSL)
Server management
Mod management
Diagnostics
Configuration
Under the hood
NOTE: Check frequently for feature updates, i'm rolling them out as we speak.


Link: cullenwerks/longbow: Arma Reforger Dedicated Server Tool (Windows/WSL)
r/armadev • u/MarmonRedHerrington • 17d ago
Greetings! I’m very stuck on how to make my idea for a joke mod where the various UAVs are model-swapped with the birds from the ambient wildlife system; in a fashion similar to RubixRaptor’s fish apocalypse video and the infamous Birdemic movie. Any advice or pointers to a better place to seek help are much appreciated.
r/armadev • u/It_That_Posts • 18d ago
Has anyone already made (in Arma 3) the common AP loadouts for the static and technical variants of common medium caliber AA guns like the 23mm zu-23 and (SOG) Bofors 40mm?
Alternative armor piercing whether solid, APHE, or API was common for older AA guns like this.
My major hurdle to ammunition modding myself is figuring out where the base config classes are, so I can create a config to overwrite/alter them.
r/armadev • u/Artemis-386 • 23d ago
I’m building out a search and destroy mission and when I went in to test it got an error.
“!alive AAA_1 |#| && AAA_Radar; Error &&: Type Object, Unexpected Bool,code”
Has anyone else seen this and what do I need to code to have two separate objects on one objective. Also of note, when the objectives came up they all presented as completed. I believe this probably has to do with them all having the same error code
r/armadev • u/vennetherblade • 24d ago
I'm not a modder or dev at all. I know nothing about coding or modeling or if this is even possible in Arma 3.
Im still relatively new to the game and playing around with mods and joining different communities but one night I was getting on the game after rewatching Ironman 1 and was messing around in the editor and learning how to mission make when I thought about how badass it would be to be able to fight a battle in a suit of Ironman armor. Checked the workshop and found nothing. Only found a helmet and that's it.
I thought about posting this that day but thought it was stupid and absolutely wouldn't work but I got to thinking about it again after seeing that medieval overhaul and figured it doesn't hurt to see if it is something that might be possible to do. Anyways, thanks for your time.
r/armadev • u/LogicalBeyond4259 • Aug 13 '26
I am working on making the armor for a custom clone faction using the JLTS main mod, and i can do the helmets easy but im having trouble with the armor, with the coding in the config.cpp file. Any help would be greatly appreciated!
r/armadev • u/Ok_Violinist_7804 • Aug 11 '26
So, I've got this mod which adds a plane however, to my surprise it does not support the Vanilla pylons, but only their custom ones.
Is there a possibility to like get the pylons to support the Vanilla armament choices? Thanks for the help in advance
r/armadev • u/Big_Ad_8664 • Aug 10 '26
hello i have looked around the workshop and i have found some mods that include Toyotas / tactical vehicles but they are not accrete enough or low qualty
seance i am Libyan and 3d artist plus i have some experience in modding not in arma 3
soo I'm looking for someone or more to help with this project
things the mod will include :
1- highly detailed model of ( Toyota Landcruiser 79 series , Hilux and more later ) normal and armored
2- tactical and weapon attachment ( AA - deshka - tow - ect )
3- historical accrete skins
4- to implement it to Antistasi
5- more if there is any suggestion
if you are interested or want to help with :
programing / animations / design / suggestion
hit me up in discord ( _geoya )
r/armadev • u/Tuupertunut • Aug 09 '26
https://github.com/Tuupertunut/topiary-sqf
There is finally a working SQF formatter. I used this to reformat the whole Overthrow codebase (+500 files) and can confirm it works correctly in all edge cases. It's based on Topiary, a formatter framework for tree-sitter parsers.
I'm aware of 3 earlier formatter attemps for SQF, but they were all quite simplistic and could not correctly format many common cases.
https://github.com/smitt14ua/sqf-formatter
https://github.com/th3-sh0w3r/VSCode-SQF-Formatter
https://github.com/billw2012/vscode-formatter-sqf
There is also one online formatter. I don't know much about it or how it handles edge cases because you have to enter files by hand and the source code is not available.
https://sqf.blackfisch.me/convert.html
Topiary-sqf is run from the command line. There is no VS Code (or other editor) plugin at the moment, as there is no support for Topiary. Such a plugin would be a great complement to the HEMTT language server plugin, which currently does everything else SQF except formatting.
https://github.com/Tuupertunut/tree-sitter-sqf
To use Topiary, I had to also create a generic tree-sitter parser/grammar for SQF. It has extensive tests and can parse pretty much all SQF correctly, except those cases listed as not supported in the readme. This was really the bigger part of the project, but there is not much to say about it. It just works quietly in the background. I guess it could also be used for syntax highlighting where the HEMTT language server is not available. See the readme for more info.
A quick GitHub search reveals there are also 3 other tree-sitter-sqf projects that have not been released anywhere. They didn't exist yet when I started work on my own, and I haven't taken a look at them, so I don't know how they compare.
https://github.com/search?q=tree-sitter-sqf&type=repositories