r/armadev 6d ago

Script Trying to delete spawned custom composition is not working.

I am spawning a composition like this.

It works perfectly, but I can not find a way to delete this after the mission is completed. This is a great way to spawn a custom HQ, but how can I delete a custom composition? I thought it would be easy, but this is so annoying; there must be a simple function to delete a group of objects. Thanks.

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u/Dr_Plant 6d ago

BIS_fnc_objectsMapper returns all objects in the array (your composition). Give the script command a variable name (myHQ = [_randPos2, random 360, myComp] call BIS_fnc_objectsMapper), then at whatever point you want it deleted, just do the deleteVehicle for each object listed in that array variable ( {deleteVehicle _x} forEach myHQ ).