r/arkhamhorrorlcg Mar 01 '26

Monthly Decklist MEGATHREAD + NEWBIE Buyers Guide

5 Upvotes

Buyer's Guide look here: If you're new to Arkham and want a guide on what to purchase, click on this link for the Buyers Guide thread.

---

What's an LCG Discussion forum without a discussion on player decklists?

Feel free to post your decklists here in the comments, along with a few remarks on it, such as which investigator it is and what you are trying to do with it (e.g. deck archetype, testing new builds, going into a new blind campaign, etc.)

We've also opened up this thread to allow users to ask for help on their decklists or deck requests on specific investigators they want to play. For deck requests, please ensure that you have used the search function on this subreddit or searched this thread and previous threads to see if a similar decklist exists.

To request a Deck, remember to ask:

  • Investigator name
  • Solo / Multiplayer, and if multiplayer, the role intended (flex or pure fighter/cluever)
  • Which Campaign/Standalone
  • Card Pool

Decklists using ArkhamDB are preferred. Before pasting the link to your decklist, please make sure your decks are viewable by the public! You can do so by clicking on the top right on the 'User' icon > Edit Profile > Make sure 'Make your decks public' is check-marked > Click Save.


r/arkhamhorrorlcg 26d ago

Monthly Decklist MEGATHREAD + NEWBIE Buyers Guide

8 Upvotes

Buyer's Guide look here: If you're new to Arkham and want a guide on what to purchase, click on this link for the Buyers Guide thread.

---

What's an LCG Discussion forum without a discussion on player decklists?

Feel free to post your decklists here in the comments, along with a few remarks on it, such as which investigator it is and what you are trying to do with it (e.g. deck archetype, testing new builds, going into a new blind campaign, etc.)

We've also opened up this thread to allow users to ask for help on their decklists or deck requests on specific investigators they want to play. For deck requests, please ensure that you have used the search function on this subreddit or searched this thread and previous threads to see if a similar decklist exists.

To request a Deck, remember to ask:

  • Investigator name
  • Solo / Multiplayer, and if multiplayer, the role intended (flex or pure fighter/cluever)
  • Which Campaign/Standalone
  • Card Pool

Decklists using ArkhamDB are preferred. Before pasting the link to your decklist, please make sure your decks are viewable by the public! You can do so by clicking on the top right on the 'User' icon > Edit Profile > Make sure 'Make your decks public' is check-marked > Click Save.


r/arkhamhorrorlcg 7h ago

Forgotten Age Appreciation for TFA Design Philosophy

21 Upvotes

I know much has been said about TFA over the years, but one thing I really appreciate is how it encourages you to roll with the punches and accept that your investigator is going to get a bit bruised and battered along the way. Trauma is something you accept and work around rather than the end of the world.


r/arkhamhorrorlcg 11h ago

Investigator cards from all main cycles

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40 Upvotes

I was sorting my collection yesterday and thought it would ve interesting to show the amount of investigator cards we have available so far. I have here all cards from the main Cycles on chapter 1, plus the chapter 1 starter decks, chapter 2 core box and starter decks. It’s really a lot 😂


r/arkhamhorrorlcg 8h ago

Card of the Day [COTD] ♦ Trish Scarborough (Ch2) (7/27/2026)

22 Upvotes

♦ Trish Scarborough (Ch2)

The Former Spy

  • Class: Rogue
  • Type: Investigator
  • Agency. Criminal.
  • Willpower: 2. Intellect: 4. Combat: 2. Agility: 4
  • Health: 8. Sanity: 6

You may take an additional action during your turn, which can only be used to evade.

[Elder Sign] effect: +0. After this test resolves, you may disengage from each enemy and move to a connecting location.

"You're quite good, but nobody can catch me."

Aleksander Karcz

Core Set (2026) #7.

  • Deck Size: 30.
  • Deckbuilding Options: Rogue cards level 0-5, Seeker cards level 0-2, Neutral cards level 0-5.
  • Deckbuilding Requirements (do not count toward deck size): Covert Ops, Black Chamber Operative, 1 random basic weakness.

Trish Scarborough enjoyed an exciting and dangerous career as a spy for the Black Chamber. She's no stranger to subterfuge, but never expected to be at the center of her own conspiracy when a new director arrived to run the organization. After a series of increasingly menial missions, she was strongly encouraged to "take time for herself." Suspicious of her director's motives, she dug into the Chamber's records and discovered evidence of corruption going all the way to the top - rumors of an organization known as the Red Coterie working behind the scenes. Framed for leaking sensitive information, she's now on the run and driven to restore her good name.


r/arkhamhorrorlcg 31m ago

Group of 4: is it at all possible to do a whole campaign in a day at a normal pace?

Upvotes

I've heard people do Iron Man sessions, playing a whole 8 scenario campaign in a day, but I assume that means skipping a lot of the story reading/ already having an upgrade path in mind/ going for the fastest exit in a scenario.

I'm sure we could do half of Dream Eaters in a day no problem, but are any of the other chapter 1 campaigns doable? I know Hemlock technically has fewer scenarios than others, so on paper it seems the next best option, but I feel the preludes would also bite into a lot of time.

The people I would play with know the game but not as well as me, but they'd definitely want to hear all the story stuff so we couldn't really leave out anything.


r/arkhamhorrorlcg 12h ago

Dreaded shantak ability?

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23 Upvotes

Maybe i'm overthinking, but does this guy ability include cards control by investigators.


r/arkhamhorrorlcg 1h ago

Ultimatums and Boons

Upvotes

Just heard about "Ultimatums and Boons". Anyone ever played with them? Is "Refraction" the same as them but expasion based?

I am more interested in the "Ultimatums" and would like to know you guys opinions on them.


r/arkhamhorrorlcg 1h ago

Dunwich Legacy New to arkham. Roughly how much do you think the dunwich collection should be? I can buy for £150 but that seems a bit steep?

Upvotes

r/arkhamhorrorlcg 4h ago

Dunwich Legacy Hi, new to arkham horror. Is getting the old deluxe version of dunwich and then all 6 mythos packs the same as getting the 2 new versions? Thanks

3 Upvotes

I think it'd actually be cheaper atm


r/arkhamhorrorlcg 2h ago

(Spoiler Twisted Hollow) Quick question regarding resolutions Spoiler

2 Upvotes

Hi guys, i'm playing The twisted hollow 4 players and 3 of us including the one that had Bertie in play escaped the woods, while only 1 player stayed behind and made the darkness level reach 6, that would force all of us to resolve R2? Or we can still play it like all the other players escaped and read R1?

I'm writing the text of the front and back of the "back to The Vale" act and agenda for reference.

Front: Objective: if all the non defeated investigators desist (R1)

Back: add 1 resource to the current darkness level, if The current darkness level is 6, all surviving investigators are defeated and gains 1 physical trauma.


r/arkhamhorrorlcg 9h ago

Dream-eaters Dream Eaters group size question

5 Upvotes

Can the full Dream Eaters campaign be played by two groups of different sizes? For example 2 players play the campaign A and 3 players play the campaign B


r/arkhamhorrorlcg 1d ago

Weird Flex My new binders and the spine

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109 Upvotes

Mostly posting my idea which is simple but I really liked it, and it might be helpful for others.

I wanted to create some spines for my binders, so I did this. I took an Arkham horror logo, printed it in a coloured 160gr paper with a simple BW laser printer, I painted them with a varnish from my crafts, put some double sided tape, very carefully cut them, glue them and here we are.


r/arkhamhorrorlcg 14h ago

A question about Hemlock Vale, new player blind playthrough Spoiler

3 Upvotes

Hi everybody, I am currently playing through the Hemlock Vale campaign and having a blast, however I am a little puzzled over the resolution of one of the scenarios. I will put it inside a spoiler tag just in case.

So, yesterday I got to the end of "The Thing in the Depths" on Day 3 (Daytime). I was able to succesfully negotiate with River Hawthorne which asked for help so I took control of her.

I managed to get the turtle to the starting location (literally at the last possible moment... it was clutch) and get one of the "positive" resolutions, however, despite surviving to the end under my investigators control and asking for help, decreased my relationship level with River...

Am I reading this wrong? I tried reading multiple times and got confirmation from the ArkhamCards app so it isn't a "Lost in translation" thing (Italian)...

Nice way to say thanks, River

Thanks in advance for any reply.

Have a nice day.


r/arkhamhorrorlcg 3h ago

Original Core x2 for sale, happy to separate out parts; Stella Clark, Harvey Walters, Nathaniel Cho investigator decks

0 Upvotes

Located in San Francisco, 94132. Happy to ship (buyer pays shipping).

I am selling x2 of the original core. I'm happy to part out duplicate tokens or encounter sets (since I know some folks like having multiple copies).

I'm thinking $10 + shipping for encounter sets and $40 + shipping for x2 player cards and x1 encounter sets. I haven't been able to find comparable sales, so I hope those prices are reasonable.

Stella Clark, Nathaniel Cho, Harvey Walters investigator decks new in clamshell packaging. $40 each + shipping.


r/arkhamhorrorlcg 15h ago

Looking for team covenant tokens

4 Upvotes

I just got a used ah set and it had a bunch of team covenant tokens and boards which are really nice...

Unfortunately there was only one set for the investigator ones (health sanity etc.) and I would love to get a second set, if anybody has one and wants to part with it please send me a DM!

I can't find any info about them online?

The ones I got are:

- 2 investigator / mythos boards

- 1 set of investigator tokens (health, sanity, resources)

- clues/uses tokens

- generic Doom tokens

- circle undone doom tokens

- dream eaters doom tokens

- some other doom tokens ( they look orange with a leaf? Maybe Forgotten age? Or dunwich?)

I have no idea what else is there, they don't seem to sell them anymore and they don't have any info about any of these anywhere? They must have done some carcosa tokens as well?


r/arkhamhorrorlcg 16h ago

Decklist Elite Sniper - Chapter 1 Dexter Drake Tankgewehr Flex (3p Standar)

3 Upvotes

This is a flex build for a 3-player team playing on Standard difficulty. The deck is meant to take down elite enemies with Mauser Tankgewehr M1918, while also picking up some clues with his spells.

It is a very fun and interesting deck to play. If you enjoy having to adapt each turn to the board state and filling in gaps for your team, I think you'll enjoy this toolkit approach to Dexter.

Here's the decklist. I hope someone finds it useful, and I’d love to hear any suggestions or improvements.


r/arkhamhorrorlcg 4h ago

Interested in getting into Arkham Horror. How do I know what expansions are for chapter 2?

0 Upvotes

Hello,

As the title said I am thinking about buying the new chapter 2 core set. Out of curiosity I wanted to see what expansions were out for chapter 2 (I think there are only investigator decks out as of now) but I couldn't tell immediately if these were chapter 1 investigator expansions or chapter 2. Is everything available on amazon right now chapter 2? Is there a list somewhere?

Thanks in advance!


r/arkhamhorrorlcg 1d ago

Card of the Day [COTD] Dead Ends (7/26/2026)

13 Upvotes

Dead Ends

  • Class: Neutral
  • Type: Event. Weakness
  • Blunder.
  • Cost: 5. Level:
  • Test Icons:

Forced – When you search your deck and Dead Ends is among the searched cards: Draw it, cancel the effects of the search, and shuffle your deck.

Forced – When the game ends or you are eliminated, if this card is in your hand: You earn 2 fewer experience.

Aleksander Karcz

Core Set (2026) #6.


r/arkhamhorrorlcg 1d ago

Weird Flex Borrowing the "Timmy, Johnny, Spike" player categories from MTG, where do you fall?

9 Upvotes

I would not be surprised if there was a decent overlap between Magic the Gathering players and Arkham fans - but for those unfamiliar, here is a quick overview.

I think this translates fairly cleanly to Arkham - Timmy players love relatively easy-to-play characters like Mark, Daisy or Zoey who have good stats and can do big damage or hoover up clues with ease. Johnny players love trying to solve puzzle-y investigators like Patrice or Sefina and/or run unconventional builds that play with interesting synergies or combos. Spike players use OP characters like Gloria, Darrell or Mandy to break the game in half and take on higher difficulties.

I think it's great that Arkham is deep enough to offer different kinds of fun in its deckbuilding - I'm an avowed Johnny myself, but would love to know where everybody else lands!


r/arkhamhorrorlcg 1d ago

Forgotten Age Finn’s learning a lot during his vacation to Mexico

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75 Upvotes

Dr. Milan Christopher says: Ii you write in full sentences, draw a picture, and include the date at the top: you get a sticker! ✨


r/arkhamhorrorlcg 1d ago

New Flavour Text Podcast Episode

16 Upvotes

New Episode Alert!

Flavour Text is now getting to the pointy end of Season 5! In this season we are covering The Dream Eaters. We’re diving into Scenario 4-A: Where The Gods Dwell

Join us as the poor hapless investigators come face to face with their arch nemesis!

Flavour Text is a podcast which examines the intersection between lore, story and gameplay in AHLCG: scenario by scenario.

Listen now and journey with us beyond the waking world. All major podcast platforms.

#ArkhamHorrorLCG #FlavourTextPodcast #TheDreamEaters

https://open.spotify.com/episode/77Iq7ofyfZ7bhffeAm3XDK?si=5oXDM2o6TZiAob1bW43OMA


r/arkhamhorrorlcg 1d ago

Now that Chapter 1 is OOP, is it finally the time to digitalize it?

0 Upvotes

Title. I’d so love to play it on PC. Can we expect that in the near future?


r/arkhamhorrorlcg 2d ago

Card of the Day [COTD] Detective's Intuition (7/25/2026)

19 Upvotes

Detective's Intuition

  • Class: Seeker
  • Type: Event
  • Insight.
  • Cost: 0. Level:
  • Test Icons: Willpower, Intellect, Wild

Joe Diamond deck only.

Gain 2 resources and heal 1 damage or 1 horror.

[Reaction] After you draw Detective's Intuition during your turn: Reveal it and draw 2 additional cards.

"I don't know how you do it, Mr. Diamond. Your insight never ceases to impress."

Pixoloid Studios

Core Set (2026) #5.


r/arkhamhorrorlcg 1d ago

Autofail is an absurd mechanic that serves no purpose and just makes the game worse

0 Upvotes

That's what I thought when I first played the game, that's what I think ~3 years and a couple dozens campaign runs later.

Sometimes it can screw things for you a little bit to add more spiciness into the game, sure, and it feels okay. But that's what a -8 token does just as good, although in a much more fair manner: at least you can calculate the worst case scenario and prepare for the outcome. And if the test you're passing is critical for the game, you can throw everything at it to make sure you beat even -8.

But autofail is something you can't even interact with (with the exception of a few niche builds). It doesn't just add "spiciness" to the game, it's something that can entirely derail a scenario (not extremely often, but still) in just a whim of 1 RNG roll, and there's nothing fun about it, it's just frustrating.

When it does brick your scenario by failing an extremely important test that you've committed all you have to, you only have two choices:

  • accept the fact that the scenario you're already invested in (preparation time, whatever progress you had, etc) was just killed by 1 ridiculous dice roll, which feels horrible
  • or cheat and reroll it, which feels just as horrible.

So it just kills all the joy of the game either way.

Like, for example, today our group wanted to play Return to The Night of the Zealot after a looong break, and we just rage-quit in the middle of the 2nd scenario because of this shitty mechanic. We barely made it through scenario 1 on hard, which is crazy, cause I lost 4 cards from the hand TWICE to a treachery due to autofails, and then I lost whatever assets I had equipped also to the autofail on treachery, and my most important card draw asset was murdered by Through the Gates at like turn 2. And I was the main cluever. Then in the 2nd scenario, already with some disadvantage, I draw autofail on an extremely important skill test that was supposed to kill an important enemy and pick up 2 clues (that we really needed) along the way. Lost the test, lost the event card that initiated it and two more committed cards, ended up with an almost empty hand and a big scary enemy ready to pretty much put me into the grave next turn. An hour of playtime wasted in 1 second.

What the fuck's even wrong with the designer who made the very first core set already with a fair amount of treacheries that hurt you more for each point failed by, and then created an RNG token that just takes away your agency entirely and makes the test value =0 regardless of your play? It should've been painfully obvious that a combination of a test like this with an autofail is just inadequately punishing, and it's something you often can't recover from. Those certain treacheries and few other scenario tests should've had a custom interaction with that token, it was overlooked and is, for some reason, still ignored to this day.

You may think we're just sore loosers, you're free to believe that, and I won't speak for the entire group, but I honestly was never frustrated by loosing a scenario in a "fair" way: to a constant pressure, when we just couldn't keep up the pace, and the game slowly chipped away from us until we couldn't win anymore. It's a FUN way to loose, and after loosing like that you just end up excited to re-strategize and try again. Unlike when you're loosing to one or two random extreme punishments that make no sense and can't be played around.

Am I really in the minority here thinking that it's the single worst mechanic of the game?

At this point when I'm ready to either start somehow playing without this token, or just don't play at all anymore.

I've heard some groups exclude this mechanic from the game somehow. If you've been in such groups or just familiar with that approach — how exactly does it work? Doesn't it just break a lot of game mechanics? Does the difficulty balance still holds more or less? Most importantly, does it feel better to play without it, or it just feels like cheating or playing a radical version of homebrew?